How to Trello/Other useful info READ ME FIRST!! Trying to make a report? !! 1 READ ME 2ND !!! SUBNAUTICA TRELLO PLAYTESTING TO:DO LIST 1 1 Helpful Info/Tools! 2 Reports inbox New Reports towards bottom 1 [309XX] Convergence and illegible text is visible in VR when the user tries to use the pipe mechanic in active gameplay [34901] Foundations Changing Color 1 1 [37612] Spawning A Shuttlebug (aka Jumper) Creates A Blood Crawler 1 1 [38556] Outside Of Playable Space Wonkiness 1 [39170] Warpers Stuck In Movement Loops 1 2 [39481] Sea Dragon Machine Gun Magma Blast Coming Off Upper Jaw Instead of Centered In Mouth 1 [39563] Infection Decal Breaking Sea Dragon Model At Connection To Tendrils 1 [40278] Burning Animation Continues When You Stop Laser Cutting 1 [40521] Godrays Creating Ugly Lines In Dust Clouds and Smoke 2 [41633] Reefback Over Underwater Floating Islands Staying Surfaced, Going Airborne 1 1 [42096] Multi-Purpose Rooms Can Be Built Intersecting Each Other 1 1 5 [42115] Sounds Have Muted Above Water While On Lifepod 1 [42115] Flares Light Up Caves Below or Near Them, As Well As Areas That Wouldn't Be Lit 1 [42115] Sea Dragon Heard At The Bottom of Lost River Precursor Base 1 [42345] Changing Time of Day Messes Up Sunbeam Countdown 1 1 [42345] LEDLight Illumination Showing From Above Instead of The Source 1 [42345] Multi-Purpose Room Build Ghost Appearing To The Side Instead of Front When By Base Modules 1 [42463] Luggage Bag Cannot be Rotated [42639] Black Box Data Audio Not Appearing In Log Files For Reading/Replaying 1 [42639] Opening PDA Upon Obtaining Base or Aurora Data Files Doesn't Move View To Addition In Category Tree 1 [42748] Animation error with fire extinguisher [42750] Controller buttons have dummy text [42750] Air Bubbles rising from coral appear black or grey versus the sky 1 [42858] Base Modules Not Allowing Construction on Multi-Purpose Room Above Water On Foundations From Outside 1 1 [42858] Base Modules Allowing Floating Construction Off The Side Of Above Water Foundations 1 2 [42440] [Xbox] Items built on top of pipes and connectors are removed when modifying them 1 [42997] Knife sound default on different surfaces. [42997] Stalker egg ghost texture on embryo 1 [43276] Items not building flush on interior cyclops 1 [44032] Oxygen Warning Msgs Not Playing Properly [44044] Power Restored Msg Playing Improperly [44137] Game Mode Selection Menu Lists Hard Core As Having No O2 Alerts 1 [44166] Creature Models Sometimes Won't Show In Hand After Loading A Save 1 [44166] Placement of Base Modules Needs Looked At 2 [44232] PRAWN Suit Never Implodes 1 [44517] Hitch on first pickup of Fire Extinguisher (Xbox) [44844] Stalker Egg Transparency Dark At Night 1 [44844] Locker Still Can Not Be Placed Center On Wall Beside A Doorway In Multi-Purpose Room 1 1 [44847] Alien Containment Ghost Models Are Overbright 1 1 1 [45014] Can Get Seamoth Stuck In Moonpoool Support Legs 1 [45014] Texture Popping On Spinning Cylinders In Cyclops Engine Room [45267] No Footings for Map Room 1 1 [45333] Can hear exploding Exosuit (lavazone) in Safe Shallows [45333] Exosuit destroy sound from Lavazone plays even when player is in safe shallows [45267] Open storage locker at very edge of range [45471] Crop is wasted if you try to harvest while you don't have enough inventory space [45487] Medkit Dispenser Ghost Stuck On Reinforced Wall (Thanks Vetur the IceWing) 1 2 1 [45588] Sounds for hovering over buttons still play when alt-tabbed [45698] Exosuit does not sink if the player is not in it 2 2 [46175] Twitching-Biting Animation Loop Happening With Bonesharks 2 [46175] Floaters attached to nothing floating in mid air 2 [46258] Sliding 1 [46258] Cyclops damage audio messages play globally, not just in current cyclops 1 1 [46346] Aliasing on exosuit viewmodel in very bigly 1 [46353] Nuclear Reactor Hum Heard During Loading Screen 1 [46423] Destroyed Cyclops clipping issues [46516] Vehicle your currently in ejects you once the Cyclops explosion countdown starts [46516] Spotlight moves in a circular motion but light and ambient cone do not [45367] Monitors using 5:4 or 4:3 (square) cannot see full PDA 1 [46796] Additional items to be added to unlockall/bobthebuilder command for testers [46796] Signs Don't Render on Base Bulkhead Openings 1 4 [46864] Using Precursor Power Plant/Cannon Warp Gates Causes Character To Swim Upon Exiting 1 1 1 [46893] Hands Come Off/Clip Into Cyclops Steering Wheel When Turning Left 1 [46893] Steering Column In Destroyed Cyclops Becomes A Ghost 1 [46911] When changing graphics quality, the player can fall through the world. 1 [47054] Cyclops "Jumping Out The Window" Aftermath Bug (Thanks Supremecool) 1 2 2 [47091] Sound For Entering Cyclops Is Louder Than Other Sounds [47094] After A Cyclops Fire Incident, The Warning Never Goes Away 1 [47094] Sound of A Cyclops Upgrade Being Created Heard During Loading Screen 1 [47094] Air Bladder Blueprint Hovering In The Air Over Fabricator Table 1 [47094] Transfuser Blueprint Appearing In Fabricator Table 1 [47094] Metal Debris From Destroyed Cyclops Hover Over The Wreckage 1 [47094] Cyclops Horn Has Static Pop In Sound 1 [47187] Tabbing Out Of Active Game Without Pausing It First To Access An Active Website Locks Mouse 1 [47237] New lines can be pasted into names 1 [47239] Stalkers & Sandsharks No Longer Dmg Seamoth When Attacking 1 1 [47258] Unpowered Seamoth Refills Player Oxygen Even After Warning That It No Longer Will [47315] Seamoth Allowed Into Western Mushroom Forest Precursor Cavern 2 [47314] Bar Table and Small Props Can Not Be Placed Alongside Cyclops Walls 6 [47314] Exosuit Thruster Energy Does Not Replenish When Docked In Moon Pool 1 [47315] Reversed Text On Cyclops Ladder To Cabin 1 [47316] Loading Save Game In Moon Pool Reverses Viewpoint 2 1 [47316] Biohazard Trashcan Only Takes Nuclear Reactor Rods, Should Be Labeled Correctly 1 [47316] Various Places The Biohazard Trashcan Will-Won't Allow Construction In A Base 5 [47316] Various Places The Vending Machine Will-Won't Allow Construction In A Base 2 [47316] Characters Feet In Floor Upon Entering Cyclops 1 2 [47316] Spadefish Fins Have Texture Gaps 1 [47344] Cyclops Decoys Disappearing From Menu Slots After Save Load 1 [47344] Exiting Cyclops Has A Delay In Underwater Bubbling Splash Sound 1 [47344] Ocean Surface Clipping Through Seamoth Interior Again 1 [47484] Crabsnakes Clipping Through Jellyshroom Stalks 1 [47853] Precursor Droids In Lava Zone Thermal Plant Need Better Pathing 1 [47853] Sea Dragon Getting Stuck In The Ground By Lava Zone Black Castle 1 Fix storage box label position 2 [47970] Reefbacks Constantly Colliding With Others, Sometimes Staying Locked Together 2 4 [47976] Exosuit Drill Arm Never Stops If PDA Opened and Closed 2 [47976] Northern Mushroom Forest Skybox Showing On Seaglide In Northwestern Kelp Forest By Island 1 [47976] Hollow Stalker Model Interior Showing When They Grab Scanner Room Drones 1 [48802] "Welcome Aboard, Captain" Vocal Message Plays When Diving Into Moon Pool 1 1 [48317] Emperor's Arm Tip Clips Through Ion Crystal Tower In Prison Aquarium 1 1 [48371] Building Onto Base Can Drop Some Eggs Out Of Alien Containment Units 1 1 [48371] Power Not Beamed From Power Transmitters To Floodlights 1 [48507] Crabsnake In Mushroom Behind Base 2 Not Positioned Correctly, Clipping 1 [48507] Crash Fish Egg Spawns Dead Embryo With Live Creature In Aquarium 1 [48507] Reefback Babies Ram Themselves Into Large Aquarium Floor and Stay Stationary 2 [48507] Mesmers Are OP Against Bonesharks, Killing Them Constantly 1 [48510] Lifepod seemingly repairs by reloading after the intro sequence 1 1 [48729] Septic Eye Model Missing Dome 1 2 [48818] Pygmy Bulb Bush Breaks Into Three Whole Models and Two Broken Halves 1 [48818] Bulb Bush Piece Shows As Black Loot Cube When Dropped 1 [48827] Roof Window Frame On Base T-Module Is Blue 1 3 [48892] Dive suits Showing Vertically and Inside Fabricator Table During Construction 1 [48892] Breach on Third Floor of Large Aquarium Tower Floods Upper Floors Before Bottom 1 [48892] PDA Showing Slanted, Bottom Cut Off, When On Bottom Ramp of Top Floor In Cannon 1 [48892] Save Loading In Lava Zone PCF Causes Murky Lighting 1 1 [48892] Can Not Scan Sea Emperor In Lava Zone PCF Aquarium 1 [49172] Fish Entry Points Within MPR Discovered 1 [49172] Character's Hands Twitching While Jumping In Exosuit 2 [49205] Environmental Fog Too Thick 1 [49115] Exosuit and Character Become Solid Black In Lost River Bonesfield 1 [48958] Warp Gate Ion Chamber Box and Base To It Wink In-Out of View When Looking At It 1 [49016] PDA still has Lava Zone lighting when inside the Prison 1 2 [49347] Character Can Slide From End-To-End On Bottom Level of Cyclops While Looking Down 2 [49347] Decal On Tunnel Frame Arch Off MPR Is Doubled, Floating 1 [49347] Dying In Cyclops Transports Player To Lifepod, Even If They Have A Base or The Sub Isn't Dead Yet 1 [49347] Instant Death Upon Contact With Fire In Cyclops or Entering Smoke Filled Sub 1 2 1 [49384] Three Locations That Players Shouldn't Be Able To Construct In The Cyclops 1 [49384] LED Lightstick Causing Odd Triangular Artifacts On Character's Body 1 [49384] Placing A Plant Shelf On Lower Level Walls of Cyclops Angles, Showing Hollow Backside 1 [49384] Cyclops Audio-Text Indicating It Is Cavitating Too Much 1 [49824] Lava Zone PCF Antechamber Ramp Lights Audio Too Loud 2 [49824] Juvenile Emperors Showing Near Black While Swimming Above Incubator In Lava Zone PCF Aquarium 1 [49824] Character Walking Out of Lava Zone PCF Warp Gate, Both Ways 2 [49454] Lava Zone PCF Moon Pool Area Now Has Tons of Sparkling Edges 2 2 [49824] Flares Render Strange Shadows Through Precursor Base Walls 2 1 [49884] Exosuit Jumping Around The Lava Zone PCF Moon Pool Chamber Causes Splashing Audio 1 1 [49947] Exosuit Drill Arm Missing Hitbox 1 [50096] Hull Reinforcements On Moon Pool Become Bright At A Distance 1 [50096] Illumination Beam From Floodlight Is Showing Brightly Before It Is Finished Building 1 [49824] Lab Equipment Sunk Too Low Into Lab Counter Top 2 1 [50096] Constructing Objects On and In MPR and Moon Pool Causing Ghost Model Behind or Beside It 3 [50149] Can still load decoy tube after cyclops destroyed 1 [50185] Sea treader feces 1 [50185] Snack bags cannot be picked up after being dropped 1 [50286] Exiting Exosuit Places Character In Various Locations Around It 2 [50286] Characters Feet Clip Through Door Frames In Base, Ladder In Moon Pool 2 [50286] Characters Feet Clip Through, Slide Down Multi-Purpose Room Steps 1 [50286] Characters Foot Shows Under Grey Floor Tile At The Bottom of Multi-Purpose Room Steps 1 [50307] Terraformer Appearing In Player Inventory of Creative Game 1 [50361] Sand Shark Dorsal Fin Floats Above Terrain When Buried, Shadow Is Detached 1 [50313] Shadows Constantly Shaking Everywhere 2 [50307] Windows Blueprint Ghost On Moon Pool Ends Sunk Too Deep 1 [50307] Stalkers Constantly Trying To Bite Docked Seamoth In A Moon Pool 1 [50307] Stalkers Will Sometimes Go Into and Swim Around In A Moon Pool 1 [50307] Flat Edge of Splash Foam Around Lifepod Visible On Ends 1 [42165] Exiting Base Hatch Puts Player At Random Spots Around It 3 4 [50487] Emperor Telepathic Communication Still Playing After Egg Hatching 1 [50487] Laser Cutting A Ceiling Door Leaves Burn Line Floating Below It 1 [50487] Before Exiting Beach Door On Precursor Cannon, Ocean Surface Switches From Hazy To Clear 1 [50487] Docking Seamoth In Moon Pool Gives Perpetual "Charging" Message Instead of "Full Charged" 1 1 [50523] Lava Zone PCF Cavern Background Goes Dark When Nearing Entrance Energy Field From Inside 3 [50577] Can Not Build A Window On Roof Of X-Module From Inside 1 2 [50597] Crash Fish Eggs Laying In Eastern Safe Shallow Canyon Caves, No Crash Fish Anywhere 2 [50597] Crash Fish Eggs Not Hatching In Large Aquarium 1 [50746] Moon Pool Leg Foot Missing Collider 1 [50907] Sea Emperor Exhausted Sitting Position Animation Has A Loop Twitch 2 [50907] Precursor Cannon Control Room Power Core Energy Block Missing Textures 1 [50907] Precursor Cannon Data Console Messages and Lost River Information Not Showing Until After Save Load 2 [51041] Odd Lifepod Fire Doesn't Leave Any Damage 1 [51041] Extinguisher Floating Above Floor If Left Alone In Lifepod After Skipping Intro. 1 [51041] Seamoth Left Side Wing Slot Not Allowing Coloring 1 [51041] Z-Fighting Spot On Seamoth Name Area 1 [51054] Sea Treader Front Leg Missing Collider 1 [51041] Adding A Pressure Compensator Upgrade To Seamoth Causes Depth Readout Error 1 [49454] Emperor Doesn't Have Resting Rumble Audio When Sitting By Gate or Second Sit By Eggs 2 3 [50907] Precursor Artifact Keys Have Infinite Build Times In Fabricator, Never Finish 1 1 [50286] Loading After Save In Exosuit Places Character Standing On Roof, Feet Inside Hatch 1 [51244] Warpers Are Hitching As They Move Around 2 [51244] Emperor Babies Still Randomly Tweening From Small To Large 2 [50032] Get out of base without getting wet 1 [51424] Multiple Fish Schools Balling Up In Lost River 1 [51681] Boneshark Bodies Deform When They Sharply Turn 1 [CS# 51702] Fabricator can be built on base ladders and bridge ladder in the cyclops 3 [51704] Neck Texture Clips Into Reaper's Mouth During A Roar 1 [51704] Reaper Targets Warpers Below Their Position, Not The Body 1 [51713] Gap in gun in deactivated state 2 3 [51813] Crash Fish Explosion Visuals Are HUGE 1 1 [51975] Scanned Beacons Don't Show Unlocked Text or Audio 1 [52145] After Save/Load, Sea Emperor Juveniles Go Missing From Their Post Event Resting Places ( aka goto command spots ) [52182] Odd Dark Shaped Lines Showing On Ocean Surface Below Water Beside Precursor Cannon 3 [52182] Deactivated Precursor Cannon Shows Barrel Clipping Into Base 1 [52182] Save Loading At Beginning of Emperor Egg Hatching Sequence Showing Empty Eggs Hatch 2 [52251] Critters spawned during bottom hatch opening cutscene don't adhere to lighting 1 [52601] Cutefish + Propulsion Cannon Right Click Issue 1 [52665] Creepvine Seed Cluster Still Showing As A Block 1 2 [52665] Can Not Place Car Model On Round Dinette Table 1 [52665] Aurora Countdown To Destruction PDA Entry Missing Audio Playback Option 1 [52665] Emperor Babies Not Moving Up To Nuzzle Adult After Hatching, Floating Out Front Instead 1 [52916] Undocking Audio In Moon Pool Plays To Quickly 1 [52980] Seamoth Volumetric Illumination Cones Too Far Out From Lights, Visibly Large Gap 1 [52994] Exosuit Showing Green Lighting Everything Inside Lava Zone Black Castle 1 [53001] Mercury Ore PDA Image Doesn't Match Collectible Item 1 [53026] PDA Flashes On-Screen To The Left In Seamoth-Exosuit Before Moving Into View 2 [53026] Deactivated F3 Bloom Option Turns Back On With Save Load 1 [53078] Beacon Deployment Is Nerfed 1 2 [53186] Beacon Causes Character To Visibly Spasm While Holding It 2 [53186] No Environmental Audio Around Floating Island Base, Crawlers Echoing Like In A Cave 2 [53186] Entering Base Should Be A Slightly Different Audio Greeting 1 [53214] Loading file saved in lifepod at night causes outside lighting to apply on player 1 1 [53315] Water Surface Outside Cyclops Window Is Tearing 1 [53315] Ocean Surface Clipping Through Window Sides In Cyclops 1 [53315] Highly Visible Illumination Layer Visible Inside Cyclops At Ocean Surface 1 [53337] Water Submersion Audio Plays Too Long When Exiting A Hatch or Jumping Into, Then Re-entering MP 2 [53337] Splash Audio At Ocean Surface or In Moon Pool Not Always Playing 1 1 2 [52980] Extremely Loud Moon Pool Docking Sounds When Starting Save Game/Building/Entering Vehicle 1 2 2 [53549] Open-Closing Docking Sound With Seamoth In Cyclops When Another Seamoth Is Close 2 [53549] Precursor keys are heavy enough to tilt the lifepod 1 [53610] Cyclops Upgrade Station Black Texture 1 1 [53628] Rocket Platform Elevator Life Sound Being Heard When Receiving Radio Messages 1 1 2 [53628] Safe Shallows Shiny Skybox Showing In Lifepod Interior, Visible Through Roof Hatch 2 [53703] Diorama Hull Plate Labeled As Eat My Diction Hull Plate 1 [53703] Chunk of Lead In Lifepod 6 Is Floating 1 [53703] Saving In A Horizontally Positioned Seamoth, Reload Will Have It Vertical 1 [53714] Flare Thrown In Base Modules Falls Like It's Underwater 2 [53714] Flares Creating X-Ray Illuminations On Base Modules and Strange Outlines 1 [53714] Dropped Flare In The Environment Illuminates Too Strongly Below, Not As Much To The Sides 1 [53714] Can Not Place Light Stick On Base Modules or Foundations 1 [53714] Fish Schools Constantly In Base Modules 1 [53837] Seamoth Light Cones Casting Out of Water, Causing Odd Illumination On Water Surface Underside 2 [53837] Seamoth's Illumination Fog Does Not Cover Sub's Bubble and Lights 1 [53837] Fish Schools Crowding Too Close Behind Reefbacks, Clipping Into Tail/Body 1 [53837] Left Arm Bent In Odd Angle When Quick Switching Between Seaglide and Another Tool 1 [53872] Character's Feet Sink Into Multi-Purpose Room Floor 1 [53872] Various Fabricator Made Props Are Showing Dark or Black In Color 1 [53872] Character's Left Arm Being Held At Weird Angles While Laser Cutting Doors 1 [53872] Welder Shaking In Character's Hand While Using It 1 [53872] Can Build Props In The Middle of the Scanner Room Hologram 1 2 [53958] Scanner Room HUD elements don't disappear when harvested 1 [50523] Light Stick Not Casting Illumination Within Wrecks, Lifepods, On Prop Rocks or Base Modules 2 3 [53988] Radiation Suit/Stillsuit show up in blueprints PDA page 1 1 [53998] Aurora Particle or Fish School Texture Error 1 [54086] Player Swim Speed Reduced (Instead Of Increased) At Top Of Water Surface 1 [54091] Eyeyes Stopping On Invisible Collider Over Jellyshroom Openings 1 [54091] Crabsnake Do Not Eat What They Kill 1 [54091] Spinefish Swimming Backwards A Lot In Lost River 1 [54086] Shutterbugs cease moving during the day-time. 2 [54151] Seaglide Randomly Appearing In Floating Vertical Position When Hiding HUD and Character With F6 1 [54176] Medkit Fabricator Sunk Too Deep In Base Walls 1 [54176] Creepvine Seed Cluster Illumination Too Bright 1 [54176] Seamoth Illumination Cones Shining Through Wrecks, Creating Odd Lighting 1 [54176] Radio and Chargers Hover In Front of Cyclops Walls 1 [54176] Can Not Take Flares From Storage In Lifepod 6 Wreck 1 [54176] Bubbles From Purple Brain Coral Float Under Moon Pool Water Surface 1 [54189] Equipping The Stillsuit Asks For Option Not Given, On-screen Text Disappears To Quickly 1 [54189] Lost River Giant Cove Tree Illumination Shines Through Cyclops Walls 1 [54189] Lost River Ghost Rays Cover Over Cyclops HUD Graphics On Window 2 [54189] Base "Emergency Power Only. Oxygen Production Offline" Message Playing During Loading Screen 1 [54200] Floating scanner item whilst 'hand infection' animation is playing 2 1 [54200] Cyclops took hull damage, repaired all but one damaged spot, but couldnt find last spot until game was reloaded 1 [54331] Garryfish Eyes Not Showing At A Short Distance On Minimal Settings 1 [54413] Fire extinguishers empty, but says it has 1% left 1 [54413] Possible to block entry into aquarium hatch with locker [54413] Prawn/exo suit clipping through cyclops hatch when docked 1 [54413] Fog turns very dense and blue in Inactive Lava Zone in places 1 [54413] Floating voxel geometry in Inactive Lava Zone 1 [54498] Sun shafts in Aurora 2 [54498] Using melee with laser cutter - Audio plays on input not with animation 1 [54507] Fabricator in Escape Pod Darkens [54618] Ampeel swimming into wreck, unable to get out 2 2 [54602] Floating Solar Panels - thanks 'garath' 2 [54618] Mushroom forest LOD pop in extremely noticeable 1 [54618] Opacity map missing on Spiked Horn Grass mesh 1 [54729] Dive reel line disappears in segments with no backdrops 2 [54778] Drones in Lava Castle have wrong sky map 1 [54865] getting rid of a bleeder indoors causes them to behave weirdly [54656] Floating geometry on the rear underside of the Aurora 1 2 [54762] UI disappearing issue 1 1 [54917] Unobtainable/Misaligned Cave Sulfur in Safe Shallows Caves 1 [54917] Seamoths are permanently stuck once beached 3 [54963] Floating Decals in Wreck 1 2 [54977.] Sunshafts and bubbles inside underwater base modules. 2 [54977.] Capped flares still project a flame when dropped as a world object, but produce no light. 1 [54977] Line of Water Surface Showing Through Moonpool 1 [54977.] Outdoor sounds can be heard inside Lifepod 5 when sufficiently close, or on top of storage compartment. 1 [54200] Sunlight appearing inside precursor base 2 1 [41111] Midday and Orange Sunset Lighting Shining On Ground/Walls In Precursor Cannon Moon Pool Area and Other Rooms 2 7 7 [53275] See sun inside the gun base 1 1 [54112] Floating invisible posters with shadows inside wreck 1 2 [55241] Drillable gold broken uvs 1 [55290] Already Used Flares Regenerate Caps After Save / Load 1 [55290] Misplaced Falling Sand Effect Behind Aurora 1 [55290] Seamoth Entry / Exit Splash Sounds Not Obeying Master Volume Setting [55278] Awkward animation poses when holding camera drone 1 [55310] Lighting issues in Lifepod 5 2 [55271] Neptune rocket spins out of control when launching before load finished 1 [55330] Use Propulsion Cannon on table coral - when pushed doubles entity 1 [55330] Missing Brine RIver 1 [36147] Northern Mountains Wreck Has Odd, Disappearing Burn Decals Around Interior Wall Rupture 2 1 SH Pre-1.0 Backlog (Minor) [31632] Unable to open bulkeads on upgraded save game. 2 [36958] Modification Station May Be Used Without Sufficient Power 3 [35260] Exosuit's Grappling Line Attaches To Creature Hit Boxes Instead of the Body, Line Mostly Disappears As Well 1 1 1 [42997] Removing/reattaching the torpedo arm in the Prawn suit while torpedoes are loaded causes issues 1 [31226] Glass Corridor and Glass Corner Missing Frame When Attached To Scanner Room 10 2 [36204] Hard to target what you want with the Propulsion Cannon when more than one object is pickup-able 2 5 1 [34182] Map Room Still Scanning Fragment 6 4 [28807] Long Faint Green Line Showing Over Safe Shallows. 4 2 [25921] Taking All Items Out of Water Filtration Unit Causes Bottle Creation/Filling Sound 1 3 1 IP [25517] Removing salt or water from water filtration system redraws the currently drawn object 1 1 1 [31732] Can build fabricator on air space above Cyclops front bridge ladder. 1 1 [31412] Laser Cutter 'using' sound plays even when welder has ran out of battery. [25038] God Rays Shining Through Modules and the Moon Pool 1 2 [25238] Blue Outline Edging Showing On Above Water Terrain and Objects While Submerged 2 4 5 [22810] Air leak, decompression bubbles and water effect seen out of damaged Seamoth when docked inside the Cyclops or Moon Pool 7 5 SH [24299] Stasis Rifle Field Does Not Stop Crabsnake From Leaving Mushroom 6 2 God rays happen in deep caves still **RECHECK THIS ONCE FIX IS MADE WITH UNITY 5.3** 6 3 [24767] Holding a seaglide while walking in your base makes you wiggles left and right like a penguin 1 3 [21147] Building A Generic Room with Addons Separate From Base Affects Base Strength 2 1 [22047] Heat knife inside base still shows underwater effect 2 2 SH [22047] Hull Reinforcement Outline Showing On Moon Pool Shadow 2 2 [22047] Foundations built clipping through moon pool legs will remove legs 2 2 [20120] Fern-like Plant In Koosh Zone Non-Moving 1 1 SH [18405] Outside Hovering Object Messages Seen Inside Lifepod/Modules 2 3 [18599] Saving Game While Holding A Tool Causes Sound Effect 2 [18716] Dead Gasopods don't disappear, and sometimes become ghosts and won't stop making sounds 4 2 [17663] Grab items with PDA glitched in hand briefly 3 1 [18920] Fish launched and killed with Propulsion Cannon, or killed with Repulsion Cannon, accelerate away very quickly 2 2 [18527] Food not saving rot/decay levels and reverts to pristine (save-state) 6 [17663] Can build bases into other bases that are not on same grid 4 4 Walking into the cyclops bay while seamoth triggered open-bay state [17536] 5 2 Exiting seamoth while inside exploded Aurora pushes player through wall 1 1 Reaper collisions can knock the Seamoth through terrain 1 Shockwave effects from explosion stay on screen while ESC menu is up 1 SH [17663] Crashed ship max draw distance issue 3 1 Saving while in a seamoth makes the player appear outside the seamoth after loading (thanks Vandragorax) Spawn nearby failed with a beached Seamoth (Thanks Vandragorax!) 5 1 [18951] Stillsuit craftable in freedom mode Cyclops collision issues when entering Dive reel ticking sound gets stuck playing [17536] Smoke on Crashed Ship does not refract when underwater 1 SH [18178] Seamoth spawns inside of the escape pod [17506] Inside Cyclops collision issues 2 [18853] TMP folders sticking .. again 3 [18920] Base Modules Continue Flooding After Being Fully Flooded 3 1 SH [18294] Reaper Constantly Chomping While Moving 1 5 1 [17688] Gravity Issues with dropped objects such as knife, stasis rifle, welder, first aid kit.. and more 6 1 Can create floating bases 11 2 [18669] Workbench Triggering "New Creature Discovered" Audio Msgs 3 1 Base sections don't fit 1 6 2 [19271] Cyclops can block hatch from a distance 2 3 [18951] HUD elements (Energy: 100%/Reload battery text) do not fade-to-black when drowning 1 [17663] Lifepod text 'Lifepod 5' pink at day, but red at night 1 4 2 [18017] Peepers eyes stay closed at night when you chase them 1 1 [18167] Top of Fabricator Vanishing and Reappearing 2 2 [27010] Scanner Screen Appearing When Hiding HUD/Character/Tools In F6 Mode 1 [19496] Builder items that do not hug walls 1 2 [19854] Middle Cyclops Power Cell Out Of Place In Holder 4 1 [19496] Viewpoint Rotates Upon Entering Game In A Base 1 3 2 [19562] Exiting Cyclops puts you out to the side of the ship rather than directly below 1 2 [19624] Can enter base hatch that is not constructed after save/load save-state issue 2 1 [17619] Base dome windows do not fill with water when base floods 1 2 [19963] Switching From Stasis Rifle to Welder Creates Invisible Rifle Holding Pose 1 2 1 [25831] Background Clouds Showing Through Aurora 1 3 1 [19475] Constructing a ladder after deconstructing a part will make ladder disappear upon construction 2 3 [19562] Oculus rift option menu displays briefly then disappear (non VR mode) 1 [18732] Bubbles Mean Business When Impacting Cyclops 3 1 [19195] A Corridor Module Can Be Built In Front Of Another's Bubble Window 1 1 [19496] Exhalation Air Bubble Streams Visible Upon Entering Base Module 1 2 2 [20508] Left Side of Module Side Windows Has A Large Gap 5 2 [20305] Pixel Paint Remnants Left On Base Module Walls 1 1 [20305] Z Fighting On L Bend Module's Inner Dark Framework 4 1 [19475] Gasopods create gas pods out of relevancy that do not explode until near 1 [20627] Zombie Peeper 1 IP [20123] Long Menu Pauses While In Cyclops Throws You Out Of It 8 Fish Schools Animate Through Bases 1 3 1 [19285] Constructor Builder Bots Out Of Place 4 7 6 [21069] Power effect line only jumps 4 times between power transmitter 1 [21103] Cyclops Window Is Now Hazy Blue-Grey Instead of Being Clear 5 4 [21173] Z Fighting On Glass Corridor End Cap 1 [21219] Building a cyclops will play voiceover that states "power restored all systems online" The hatch can be blocked but you can still enter, but cannot leave 1 5 2 [18552] Reaper targets seamoth inside of Cyclops 2 1 [20558] Sinking through the floor on cyclops 2 [21790] Damaging Your Seamoth While Docked At Moon Pool Causes Moon Pool Hull Breaches 4 1 [21219] Kelp size stays the same when looking through glass [20964] Aluminum Oxide Crystals and Magnetite Nodules Are Transparent 6 3 [16346] Looking straight down and attempting to walk forward will not move the player 1 5 1 [21437] Window Panel Ghost Too High On Moon Pool Side Walls 12 2 Fullbright seabase entrance hatch 17536 1 7 3 [18599] Diamond and Heat Blade Knives/Knife Causes Breaches In Base Modules While Standing In Walkway 3 1 [21939] Building a room OVER a hatch to end up swimming in the base 2 [21825] Flood Water Texture Gap In The Moon Pool Doorway 1 3 [21296] Connection Tunnel Ghost From Moon Pool Side To Base Module Missing 4 2 [21215] Propulsion Cannon Prop Flying 1 1 [20446] Jelly Shroom Inner Cap Ring Missing Textures / or not attached to stalk 4 1 [21871] Can return a saved player to a flooded base (endless drowning) [21939] Predators try to eat cooked fish when dropped, but can't eat the entity 1 1 [22047] Observatory Can Not Be Built While Standing In A Base Module 6 1 [22157] A Generic Room Can Be Built on Top of, and Clipping Into, A Moon Pool 2 2 [21956] Free floating storage units and/or fabricator with auto-generated corridors 2 2 [22449] Seamoth hull color visible from inside Seamoth only when docked in moon pool 2 3 [22449] Ladder Connection Points Too Deep In Hatch Ring 1 [22047] Locker can be placed in mid-air when built on upper wall in moon pool 1 1 [22514] Bulkhead End Caps Missing Their Textures In Glass Corridor Tunnels 5 1 [22509] Invisible Seamoth Docked In Moon Pool When One Isn't There 3 1 [22449] Floating pod despawn at short range under certain distance or angles LOD 3 1 [22650] Everything Despawns On Northern Island At Very Short Range - LOD ISSUE 2 4 [22642] Floaters destroy terrain when dropped 2 1 [22642] Limited / odd sign placements around doors and hatches 3 9 [22642] Biter fish will swim on sand to hunt the player when standing on the island seashore 2 1 [21996] Fish Entering Corridor Modules Via Connected End Seams 3 2 [22550] Hatches On Inside Corridors Not Constructing/Deconstructing Correctly 1 [22777] Base starts with zero power and won't charge for a while after loading the game 2 2 Walking on terrain causes player movement to stutter / jitter 1 [21455] Seamoth Is A Ghost When Docked In Moon Pool, Can Swim or Jump Through It 5 1 [23037] Building a reinforcement behind a fish tank causes the builder to glitch and move to the left hand 1 2 [21296] Moon pool ramp, upper brim, and top center-edge object has no colliders 4 4 [20964] Some walls in the large base room give 2x base hull strength modifier 1 1 [23333] No Animation When Holding The Oculus Fish 2 1 [23476] Generic Room Angled Side Walls Showing Window/Reinforcement To Be Too Deep 5 1 [22550] Connection Seam Between Stacked Generic Rooms Open 5 1 [22157] Environmental Fog Not Covering Over Membrane Tree Bells In Deep Grand Reef 2 [22891] Can delete seamoth upgrade console by building onto moon pool from outside 1 1 [22964] Welder Causing Long Light Beam When Fixing A Seamoth 2 2 [25038] Putting Away Terraformer Causes It To Disappear From The Hands Before They Drop 1 2 [25038] Sap Trees On The Island Do Not Have Bottom Textures 1 [25495] Seamoth parking 1m below intended location in cyclops 1 3 2 [25757] Character breathing animation twitching as it loops 1 [22622] Stored items not refunded when deconstructing lockers. 1 [22799] Vehicle Upgrade Console Fabricator Plays Crafting Animation Twice 4 1 [22668] Blue Koosh Zone Cave Has Sunlight Shining Through The Ceiling 1 1 [22799] Supports Under Mushroom Tree Discs Do Not Have Surface Textures 1 [22824] Player's left arm with attached bleeder sometimes becomes invisible under some angles 2 2 [23160] Floating Tools Bug 3 [23163] Ghost structure support legs are not ghosts. thx CESMOtacon 1 2 [22964] Seamoth Causes Loud Bang Sound When Exiting Cyclops 5 1 [23676] Black or transparent pixels on PDA and menu 3 5 [26072] Sparking In Wreck's Cargo Bay Visible On Ground Outside Wreck 1 [26245] Opening/Closing Sound Effect For Wreck Door Is Too Short 5 1 [24705] Welding Animation (sparks) Won't Stop After Finishing Welding 2 3 [22758] Fabricator and Moon Pool Vehicle Modification Station Version Moved Outside Base 5 2 [23495] Swimming inside base when building an auto-generated module section 1 4 1 [26255] Seamoth docks without being in it, breaks game and requires reload (Cyclops/Moonpool) 3 [26671] Dark Blue to Black Line Showing On Horizon From Ocean Surface 4 4 [22891] Wrong number of power indicated in base when built on foundation 3 2 [23701] Mesmers Immune To Electrical Defense Attack 2 6 1 IP [26971] First selected ghost object from builder tool causes massive game freeze 2 SH [22810] Bases/Terrain/Props Do Not Stop lights from Seamoth/Floodlights 4 3 SH [26626] Clouds/Water On Horizon Have Gotten Worse 3 2 SH [27586] Treader Pathway Cavern Arch Casting Weird Shadow 1 [27345] Dead Peeper Continues To Wink 1 1 [27218] Flare offset 1 [27161] Smoker Fumes Clip Through Seamoth, Distort Cabin Visuals 2 [23012] Bubbles From Oxygen Making Coral Are Ultra Clear On Moon Pool Water Surface 1 2 1 [23037] Seamoth hull reinforcement upgrade doesn't lower damage from many sources 1 1 [25304] Builder Tool Blocks Tooltip Text On Objects 2 [26516] Luminous Plants In Sparse Reef Have Blocky Triangular Shadows 4 4 [26626] Creepvine Seed Glow Spotlighting On Nearby Rock Wall 1 [24767] Missing Seaglide Engine Sound when pressing W while taking it out 5 [27161] Crabsnakes Have Trouble Moving Around Jelly Shrooms 2 1 [24705] Seamoth Hatch Showing Open In Cyclops Docking Bay, Then Opens Again Upon Entering 1 1 Clipping escape pod 10 2 [26813] Three of Aurora Audible Warning Messages Not Matching On-Screen Text 9 1 [26716] Wreck supply crates jiggle 1 2 [23902] Coral Plates Under Jelly Shrooms Can Be Blasted With Repulsion Cannon 1 1 [25229] Air bladder still expunges water bubbles and makes water sounds when released inside the base 1 2 [19195] Base Module Support Legs Disappear Upon Save Game Loading 1 12 2 [26783] Underside of Mushroom Tree Pads Have No Collider, Can Clip Into Them 1 [27629] Tools in hand when entering Seamoth after managing inventory 1 3 1 [27010] 2D Tendrils on Drooping Stingers Showing Breakage 1 [25458] Stingers Act Like Rocks, Not Allowing Seamoth To Move Through Them 7 1 [27891] Floating Island Large Floaters Casting Shadow Ring In Deep Grand Reef 3 1 [26783] Splash Sound Missing When Jumping in the Water With Seamoth 2 5 1 [24267] Images In Picture Frame Are Pixelated, Then Become Clear 3 1 [26660] High Capacity Tank Doesn't Slow Down Player Swim Speed 1 [25425] Large Planter Box Showing Tall, Flat Grass Textures During Build 1 5 3 [24299] Oculus In Jelly Shroom Cavern Freezing In Place As Large Groups, Some Spin [Still an issue 28626 Feb-2016] 2 1 [25304] Improperly Set Breakable Rock On Northern Mountains Boundary Edge [Still Present Build 28638-Feb-2016] 2 2 [25612] Movement Trails Coming Off Fast Moving Peeper Too Far Forward 1 1 [25656] Ladders Can Not Be Built Into A Corridor Module With Partially Constructed Window/Hatch/Reinforcement 1 1 [23495] Sand particles from sandshark animations are generated inside base modules 3 2 SH [24836] Cave Blood Roots In The BK Zone Do Not Have Colliders 2 5 [26520] Blood Kelp Cave Crawlers Do Not Flee From Seamoth Electrical Defense 1 1 [29396] UI skewed on resolutions 5.3 related? 1 1 [27057] Flood water layer in cyclops is a solid square plane 2 3 SH [27345] Loading a saved game with NS2 Poster in locker on Cyclops makes it spin out of control endlessly 7 1 [27352] Floodlight does not return battery to inventory after deconstructing (multi battery-- issue) 1 9 [26457] Water park hatch lowers reinforcement stats by 1.0 3 IP [27686] Aquarium LOD fish/modules disappearing at distance 2 [26768] Damaged Base flood through Large Aquarium 2 1 SH [17663] Lifepods main console screen has low resolution text in comparison to the rest of the text 4 2 [27269] Surface Splash and Exhalation Breathe Sound Climbing Ladder To Base Module Above Ocean 3 Jumpers are bugging out. Their scripted behaviors do not seem to work at all when trying to walk on the ground 1 IP [24948] F3 Menu Forgetting Texture Quality and LODGroup Settings 1 1 [26520] 1280x1024 Screen Ratio Squishes On-Screen Menus Badly 4 1 [27225] Ladders Built In Generic Room Side Slots Showing Red Ghost Unless Under Them 3 1 [18552] A Few Items On Fabricator Have No Build Animation (Checklist) 7 1 SH [20770] Ocean Surface Water Plane Clips Through Any Base Module 7 1 [27283] Exiting seamoth while moving fast can harm/kill player 2 Sparking Wire in Lifepod Continues To Spark [save-state] [17536] 2 9 1 [27639] Items in fabricator have colliders, shakes pod/moves player 1 6 [29639] Escape Pod Power Resets To Full After Loading Save Game 1 6 1 [22619] Foundation Legs Keep Disappearing and Reappearing 1 2 2 [26671] Floaters float to ceiling in base 2 1 [26671] Grabbing Tiger Plant Spikes With Propulsion Cannon Breaking Beam Away 2 1 [26520] Building Generic Room Through Ocean Surface Causes Builder Ghost To Act Crazy 1 1 [27269] L Glass Module Can Be Connected Built Over Roof Hatch Areas or Vertical Connectors 2 4 [31412-2016] Glass hall breach texture bug 1 1 2 [31087] Scanner Room Hologram Chunks Aren't Properly Aligned 2 4 1 [31412-2016] Scanner room: Can build wall lockers/fabricators on top of the upgrade console 1 2 [31962] Cutting Animation Continues After Battery is Drained 2 1 [32035] First aid kit spawning outside pod when inventory is full 2 2 [30256] Medical Kit Fabricator Placement Oddities and Problems 1 11 [32516] Camera Drone Power-Up Sound Ignores Volume Settings [33582] Water Filtration Machine Still Uses Legacy Salt Model 1 [33897] Bulkhead Doors not saving open/closed state 1 1 [28946] Over-bright Textures In The Abandoned Observation Posts on Floating Island and in Jellyshroom Base 3 3 [30604] Swimming Down Backwards Puts The View Inside Character's Body 1 [27686] Baby pickables from nonpickable fish have placeholder tooltips 1 [35742] Stuck spot Exosuit robotics room 1 2 [35481] Deconstructing The Spot Light Causes It and The Beam To Become Solid Silver White 1 1 [28048] Stalker Tooth Model End Not Textured, Showing Hollow Transparent Interior 1 1 [35763] Can Drop Items Inside Lifepod Using Propulsion Cannon Ammo Reloading 1 1 [17619] Rigid player shadow when swimming with Seaglide 1 3 1 [34413] Swimming in alien containment above sea level doesn't use oxygen. 1 [35331] Items With Active Physics Unload From Start/Spawn Location Instead Of Updated Locations 1 [35752] Seamoth & Exosuit Reach Higher Max Speeds By Holding 2 Directional Keys Down 1 [19028] Seaglide Glitch At 0% Energy When Charge Fins Are Equipped (Thanks Paul W. from HipChat) CHECK AFTER 28065 1 23 1 [36562] No delay in repaired radio messages 1 1 [29146] Player Can Not Be Killed While Piloting Cyclops 2 [30022] Air Bladder Hovering Out Away From Character's Hand During Use 1 3 2 [33756] Top of Crabsquid's Head Doesn't Have A Collider 1 [35181] Killing A Crabsquid Causes It To Continously Twitch and Floating Upwards 1 [33748] Hatch/Bulkhead removes solar panels 1 [33756] Dark, Damage Spots On Lifepods Showing Through The Terrain 1 [23583] Broken Coral Chunk Pieces Due Not Have Gravity 1 1 [30022] Brightly Lit Panels and Objects Inside-Outside Jellyshroom Abandoned Base [save-game issue] 3 2 [18383] Table Coral Discs Creating Second Unbroken One 6 1 [36110] Cutefish Has Very Short LOD Draw Distance; Audio Heard, But Creature Is Invisible 1 1 [27268] Save persistance with modules/bases after loading a save game 1 1 [28048] Character Exhalation Sound Plays When Emerging On Ocean Surface in Seamoth 2 [28986] Pygmy Fan Flora Can Not Be Scanned Unless Put In A Growbed 2 1 [24067] Water filtration machine can be built on top of workbench sign or hatches 2 1 Power connection line on glass 1 2 [30991] Rockgrubs, Spinefish, Blind Biters, Blood Kelp Cave Crawlers and Skyrays Still Not Scanable 6 2 [26671] Shadows For Dropped New Wiring Kit Models Are Wrong 2 1 [26245] Emergence From Water Sound Effect Not Playing 2 1 [29819] T and X Module Legs Disappearing or Not All Showing On Foundations 1 2 [26816] Northern Island Cave Tunnel Lighting Turning On and Off 1 1 [36791] Deconstructing A Window, Reinforcement or Vehicle Mod Station In Moon Pool Causes Docking Animation 4 3 [39947] Gazing Down While Moving Causes Gap To Form Below Character's Collar 1 [38187] Allowed to Collect Creepvine Seed Clusters with Full Inventory 1 [39701] Bright Red Illumination Appearing At Certain Location In Lava Zone 1 1 [39991] Communications Relay Does Not Require Power 1 1 [39947] Flood Boxes Visible Around A Sunken Cyclops When Viewed From Another Sub 1 1 [37129] Exosuit Gets Stuck To Bottom of Moon Pool When Hitting It During Docking 1 1 [27078] Audio Spam Loop Charging Seamoth In Moonpool With Low Power 3 [39947] Props Randomly Failing To Load Around Lost River 3 7 [41730] Solar panels floating on multipurpose room 1 [42165] Swim to surface not disappearing if you enter a powered base. 1 [42685] Falling debris going through Cyclops 1 [30600] Flashing Lightning Shaped Jagged Line Showing On Metal Texture Below Aurora's Walk-up Ramp 2 1 [31093] Building Window/Reinforcement On Moon Pool Causes Seamoth and Water Surface To Disappear 1 1 [26971] Day/night affecting slotted items in hand when in caves 4 [29249] Cyclops Steering Column Piece In Dunes Biome Missing Bottom Texture 1 1 [42151] Pressing F3 During Loading disables ability to skip opening cutscene 1 1 [42165] Duplicate Prawn Suit Blueprint Scans 4 2 [42165] Mobile Vehicle Bay Can Be Deployed Inside Precursor Moon-Pool 2 6 3 [41344] Equipped Helmet not Reflected in Player's Shadow 2 1 [42115] Multiple Leaf Ground Plant Has Incomplete Shadows, Shown Floating 1 1 [44166] No Ghost Model For Base Attached Air Pump 1 [43912] Lifepod repairs itself upon saveloading 1 1 [36011] Propulsion Cannon Boomerang Glitch 2 [36655] Exosuit Becomes Phantom When Docked In Moon Pool, No Hitbox 2 2 [32743] Big Collider Box Under Sea Treader's Blocks Players From Swimming Beneath Them 1 1 [44217] Medical Fabricator in Damaged Lifepod Still Presents Open/Close Context Prompts. 2 2 1 [28630] Top Tier Hatch On Large Aquarium Causing Baby Crabsnake To Glitch On Walls 2 1 [42115] Lifepod Medkit Dispenser Ejects Kits Outside If Inventory Is Full 1 1 [30365] Cliff Face Behind Wreck1 Is Lit Up At Night 2 1 [35348] Tail of Gasopod Does Not Have a Hit Box, Can Clip Into It 2 1 [44232] Early Game Self Scan Msg Includes Story Spoiler 2 1 [43835] Exosuit loses health in Lava Castle Base without pressure compensator despite not being in water [34772] Clear Blue Sky Showing On Aurora Ceiling Water Ripples and Around Roof Objects 4 3 [36092] Aurora genroom console missing back 1 1 [33391] Flood Lights In Wrecks Never Off When Its Battery Dies 2 1 [22228] Can repulsion/propulsion cannon power items and then they become non-kinematic 5 1 [309XX] File always loads with the item in a player's last quick-equip slot in their character's hand. 1 [33534] Top and Bottom Frontal Lights On Cyclops Do Not Have Source Spot 2 1 [34772] Flickering Computer Wall Decal In Aurora's Lower Section 2 1 [46135] Creatures Can Be Continuously Scanned 2 1 [46796] Laser Cutter Animation Glitch 2 2 [33817] Scanning Floodlight On Beam Causes It To Bloom Brightly 1 1 [40136] Scanner Room Upgrade Fabricator Can be Used Without Sufficient Power 3 1 [42997] Floating Island Warp Gate Cavern Structural Supports Can Be Scanned To Unlock Gate Info. 2 1 [42997] Welder sound bug [18294] Tools Appearing In Hand Upon Loading Saves 9 2 [48818] Scanner Room Small Rotating Antennae Broken 2 1 [48818] Scanner Room's Large Rotating Antennae Is Borked Glass Front Side 2 1 [48827] Climbing Out Of Lava Zone PCF Moon Pool Can Lead To Extreme Temperature Damage At Times 4 3 [49823] Floating air pump can be released in aquarium moonpool; floats up to ceiling 1 [47783] Sea Emperor clipping through player 7 1 [49802] Jumping Out Of Seamoth As It Drives Into Precursor Teleporters Freezes Seamoth 1 1 [48371] Base Rooms Won't Stack when certain items are on the walls 1 1 [52959] Building base pieces while having a docked vehicle will play docking animation 2 [46353] Exhalation Bubbles Showing When Hiding Character Form and UI With F6 4 1 [48850] Lava Zone Warp Gates Exits Player In Mid-Air Both Ways 3 2 [53018] Rocks and Crystals In Northern Island Caves Go Black At Night 1 [52665] Posters Placed On Moon Pool Walls Have Large Gaps Behind Them 1 [52182] Air Bladder Blueprint Forming Above Fabricator Table, Doesn't Complete Before Adding To Inventory 1 [52182] Waterproof Locker Forming In Fabricator Table 1 [50096] Sea Emperor Has Over Stretched Body Texture Between Tentacles While Laying Down 1 [48507] Mobile Vehicle Bay Twitching While Standing On It 1 2 [48507] Can Not Build A Window On Scanner Room From The Inside 1 3 3 [48507] Can Not Build Multi-Purpose Room Off Of A J-Bend Module From Another MPR 2 2 [48144] Mesmers Do Not Eat Boomerangs When Killed 1 1 [48174] Spotlight Illumination Detached From Light, Not Moving 1 1 [47976] Stalkers Corkscrewing Their Bodies When Making Tight Turns Chasing Scanner Room Drones 2 [42345] Laser Cutter Animation Out of Alignment Depending On Door Angle 3 2 [36147] Skyrays On Northern Island Roosting Too High 2 7 [37197] Floating Ground Textures and Objects Found Below Jellyshroom Cavern 2 [37197] Magnetite Hidden and Unobtainable In Jellyshroom Cavern Vent Bottoms 1 1 [37612] Water Surface Option In F3 Must Be Turned Off To Make It Show 3 1 [39170] Ghost Rays In Lost River Tree Cove Clipping Into or Ramming Walls and Ground 1 1 [39701] Hard Texture Edge Showing Over Two Falls Dropping Into Lava Zone Canyon Past Lost River Tree Cove 1 1 [40278] New PDA Entries Not Jumping To Left Side Tree Title When Tabbed 1 2 1 [42345] Round Windows and Living Walls Not Completing Builds From Inside Base Modules 2 4 2 [42639] Hull Reinforcement On Moon Pool Can Not Be Completed Outside Unless Up-Close 5 2 [35675] Exosuit Lights Turn Off When Left Powercell Is Removed 5 1 [35260] Player Can Clip Into Exosuit's Window When Swimming Into It 3 1 [21589] Bleeders/Other fish Can Clip Right Into Your Base Modules 2 10 1 BugFix - Playtest Checking [29160] Deconstructing Base Segments Not Freeing Up Processing/Memory Resources 2 8 2 [549999] Sunbeam msgs from radio (legit) stop after first msg 1 1 1 [55058] Intermittent Cyclops damage issue - remove front damage point 2 2 1 [19475] Aurora lighting transistions 1 2 [54977] Parts of portside Aurora engine can be walked on/clipped into by the player 5 1 No collisions pieces in Aurora / Other texture/effect issues of Aurora (Thanks Psyboot!) 1 1 [55105 ] Cyclops Engine Efficiency Module stacking (Balance) 1 1 [54517] Exo flies off into the distance on load (only when left clicking to get in exo) (SAVE INCLUDED) 1 4 1 [50577] Various Northwest Blood Kelp Trees Not Rooted Properly 3/5 2 3 [54618] Doors appears to light differently to the surrounding walls (wrong cubemap applied?) (also applies to props in same wreck) 2 3 [46845] Hovering Props In Wreck 8's First Room 1 13 4 [54618] Player unable to traverse past invisible collision (shrapnel needs tightening up to make it more obvious) 1 4 2 Popup notifications won't appear if PDA was never opened 3 Fixed & Tested Late Oct patch [53549] Pings In The World Stopped Rendering 3 2 2 [31226] Alignment Issues When Using Propulsion Cannon Looking Up 3 11 3 [50577] Two Angled and Floating, But Rooted, Deep Shrooms In The Northwest Blood Kelp 3 3 1 [36618] Launching Out of the Water Twice or More Times With Seamoth Does Not Create Splash Sound 3 11 1 [26813] Hand Animation of Igniting Flare Plays Again One That Is Lit When Throwing It 4 11 1 [52521] Crazy Placement Patterns For Rocks and Crystals In Northern Island Caverns 3 5 4 [54387] Lava Base Collisions 3 3 1 [50577] Three Copper Ore Chunks Clipping Into Northwest Blood Kelp Deep Shroom Patches 3 3 1 [50121] Scanner Room Fragments and Databox In Koosh Wreck Clipping Into Other Objects 4 5 3 [54729] Floating ground on northern island 3 1 1 [50577] Floating Terrain Nodule and Sharp Point In Northwest Blood Kelp 3 4 1 [50577] Floating Blood Kelp Root In Northwest BK Zone 3 3 1 [54086] Floating glowing coral in Bloodkelp zone 3 3 2 [51424] Missing Brine River Texture Edge In Lost River Precursor Base Junction 3 5 1 [19095] Reaper Getting Stuck On Invisibile Wall At The Front Side of Aurora 3 4 2 [36269] Exosuit Torpedo Arm Stuck Into Bulkhead Fragments In Mountains Wreck 3 5 1 [18069] Rock With Weird Moving Surface By Aurora 3 4 1 [54634] Gap in geometry above door in wreck (coords in screenshot) 3 2 1 [54200] Flickering (z-fighting) geometry in Precursor base behind deactivation terminal 3 3 1 [41882] Floating Rocks and Crystals In Northern Island Caves 3 10/10 5 8 Too many Jellyrays in this area of Deep Grand Reefs 3 4 1 [48507] Table By Modular Wreck 13 (SE Bloodgrass) Not Allowing Scanning 3 3 1 [51041] Beacon Fragment In Wreck15 Can Not Be Scanned 3 2 1 [54656] Floating wreckage shrapnel behind Aurora 5 10 4 [28235] Girder Texture Clipping Through Cargo Bay Wall In Underwater Islands and Sparse Reef Wrecks 3 8 1 [55058] Floating grass 3 2 1 [28924] Green Coral Cap Group In Safe Shallows Positioned Wrong, Showing Clear Undersides 3 3 3 [53078] Dark Coral Tube In Safe Shallows 4 2 1 [46989] Supply Crate Spawning Inside Wreck Crate 3 1 3 Water filtration machine in JS Caves Degasi base should be lit up to draw attention to it 4 4 2 [21995] Open Texture Edges On Aurora Hull 3 11 5 [52347] Southern Blood Kelp Wreck 8 Showing Safe Shallows Skybox On Exterior 3 3 1 [54618] Invisible collision in wreck doorway (leads to nowhere but looks open) (Also able to clip through wall) 3 3 2 [42345] PDA In Floating Island Observatory Base1b Showing In Chair, Not On Table 6 8 1 [54729] Reinforced Dive Suit Databox clipping in Sparse Reef Wreck 3 2 1 [54977] Varying results between different players in batch 15 18 10 4 3 3 [55028] Incorrect skybox colors in Lost River ceiling 3 3 1 [54151] Spinefish Can Not Be Used In The Bioreactor, Claims It Isn't Organic 5 5 1 [54197] Moonpool's Water Surface Has Wrong Height 6 4 1 SB [20296] Giant Invisible Barrier Behind The Aurora 1 14 3 [54656] Player can clip through Aurora wreckage (rear of Aurora) 3 7 4 [54498] Floating Loot Crate 3 4 1 [54883] Invisible pool of water in the Aurora 4 3 1 [34772] Draw Distance On Aurora Really Short 4 4 2 [47910] Scanning Relics In Lava Zone PRF Shows Only "Alien Relic" Title in PDA 4 2 1 [40062] Cyclops lights missing/blue reflection (should be black) 3 10 5 [24705] Opening PDA While Holding Propulsion/Repulsion Cannon Causes It To Float 4 4 1 [54151] Hovering Aurora Wreckage On Rear Crash Trench Edge 3 4 1 [54413] Hit Box Off on Base Window and Reinforcement Panel 4 4 3 SB [26884] Double PDA Animation after using Slotted items 3 3 [37688] FPS reduction with holding seamoth storage upgrade (thanks zorglub) 5 5 3 [25656] Standing Up From A Bench Causing Quick Flash of Headless Character 3 3 1 [54729] Crabsnake end of grab cinematic very stretched model 3 4 1 LK [50185] Sea Treaders Producing Wrong Basalt Outcrops (Basalt Chunk) With Wrong Loot 4 9 1 [54763] Marblemelon hitbox issue (cant harvest seeds) 3 6 1 SB [34772] Hatch Fire On First Exosuit Suit Within The Aurora's Holding Bay Will Not Extinguish 3 2 1 [17725] Invisible Barrier Blocks Huge Hole in Aurora Siding 3 4 1 [54763] Unable to build windows/reinforcements inside Multi-purpose (Round) Room 4 5 1 [35481] Blind Biters From Blood Kelp Biome Swim Up Into and Around The Moon Pool 3 5 3 IP [42115] Ground Texture Appearing Over Precursor Cannon's Power Core Room Archway 3 5 2 [26985] Aurora Walkup Loot Crate Appearing Overturned And Clipping Into Deck 3 4 3 [21939] Fall through the floor on the Aurora 3 3 1 'EncyDesc_Lifepod3' Crew A says 'two of us' [54729] Text directly after Hatch cinematic broken (blank subtitle) - PDA entry has numbers in it 3 4 2 [51024] Reflections increased inside Aurora 3 4 3 [Xbox] Particular supply crate's content is unattainable 3 2 2 [54618] Door blocking ladder/hatch that requires Propulsion cannon to move, leads to an explorable section with no reward 3 2 1 Bugs Backlog Bugs thattaway - 1 Release bugfixing board cleanup [42565] Leaving game running but not starting intro causes PDA warnings/radiation playing 1 11 [43210] Oxygen Warning Does Not Interrupt PDA Transmissions 1 [43208] Precursor Ion Power Cell Has Old Power Cell Texture While In Power Cell Recharger 1 [42313] [Oculus] B for Exit/Holdster doesnt seem to work in menus with controller 1 [42300] VR (Vive) Player body visible when piloting (Head not on body when switching to piloting) 3 [42300] Seadragon Cinematic Deaths Not Working 1 [41605] Bottomside of the Precursor Gun's rotating part needs textures 1 [41882] Light/Sun Shafts Not Disabled On Entering Gun 2 1 [39362] Habitat in Deep Grand Base Can't Be Scanned 1 1 [36618] Lifepod 8 / 13 Signal points to old location 1 3 [25403] Surface Waves Uncloak Fog Hidden Floating Island/Gun 8 6 [42685] Alignment of glow on precursor gun is off 3 2 SH [43604] Player Can Never Die While Piloting Cyclops 1 [44506] Windows in Lost River Precursor Base differ between OS versions. 1 2 SH [44506] Stacked Base Rooms 2 7 Backlog/Niggles/Issues [50746] Mobile Vehicle Bay Droid Return Sound Echoes Loudly On First Docking 3 2 [33638] Switching Module Buttons In The Exosuit Doesn't Change The Color To Activate One 1 1 [23995] Crabsnake has no collision 4 2 IP [20296] Character Viewpoint Too Low In Aurora 10 3 [21966] Chunk loading texture seam at a distance - LOD problem 2 3 [22060] Seamoth Warning 1 [21870] Can not climb down moon pool ladders [19195] Large Seal Ring On Corridor Module is Clipable 1 1 Player clips through world instead of colliding at feet 1 [17725] Cyclops Lower Deck Ceilings Clipable 1 1 1 [19493] Crash Fish Pods Can Not Be Destroyed After Fish Leaves 2 1 [17725] Upper Deck Doors Have Clippable Top Arches 1 Swimming straight up and down is not exactly straight [19095] Corners and Floor of L Modules Are Clipable 1 1 [13711] Construction of objects doesn't check if space below is occupied 2 2 [18920] Clip out of terrain with terraformer [18599] Tools/Hands Clip Through Any Object, No Physical Structure 1 1 [23583] Modules Showing At Angles Around Generic Room Exterior 3 3 [17663] Current Generator sounds stay when picked up after leaving chunk/batch nitrogen doesn't reset on death [17663] Cave crawler fall/swan dive off the ship 1 [17619] Holding spacebar in the flooding cyclops causes the water level to change/stutter player movement [19240] Plants Hovering When Ground Is Terraformed Beneath Them On Island 1 1 [17992] Crash Fish Swim/Clip Through Terraformed Terrain 3 [17676] Front Exterior Imagery Showing On Aurora's Interior Wall - Cubemap 2 3 [18364] Left Hand Clipping Into Stasis Rifle While Swimming 1 1 [19493] Base of Interior Wall Clipping Through Cyclop's Hull 1 [19493] Sides and Wing Undersides On Cyclops Can Be Clipped Into 2 [19624] Kelp Clipping Through Exterior of Cyclops 1 Oculus Rift - VR: Positional Tracking on DK2 cause clipping on all object 4 [19624] Stinger Illumination Stays In Location After They Fall 1 1 [19819] Reefback collisions needs update/fixing 1 [20008] Cave Crawlers Are Piling Up Inside Underwater Island Cavern 2 1 [21219] Door clipping 1 1 [21296] Sea base room can clip through the escape pod blocking the under water entrance 1 [18599] Certain Plants Clip Through Base Modules 7 7 [22029] Steam from thermal vents clipping into base. 1 1 [22029] Foundations Can Be Built Clipping Into Observatory 1 [20528] Various Clipping Plant Texture Bases In Coral Horns 2 [21522] Can Build Foundations Across Moon Pool Dock Opening (Multiple Clipping Issues) 1 1 [21522] Can clip through wall on moon pool near ladder | collider 1 4 3 Terraformer can be used inside pod or cyclops causing clipping 4 1 [17663] Can fall through cyclops window when trying to pilot 2 [20446] Cavern Stalactites Have Big Colliders Around Them 1 [20903] A Vertical Connector Can Not Be Built While Standing Inside A Module 1 [19337] Seamoth clips through top of Cyclops dock 3 3 [23243] Exterior Flooring of Modules Can Be Clipped Into For An Interior View 1 [22524] Framerate Drops When Moving Green Ghost Blueprint Form Around 3 [18167] Most Items in the Cyclops or Base at Night (dropped/or built base item modules) appear dark (takes outside lighting) 14 10 [16794] Collision locations on the Aurora. [22514] Sand Sharks Get Temporarily Stuck Between Base Module Legs and Spin 1 [20964] Hatch Glass Showing Cyclops Interior Cube Map 1 1 [23755] Moon Pool Water Surface Texture Clipping Through Exterior Walls 5 3 [22810] Terraformer World Holes 1 [22157] Floaters attached to Cyclops disappear in and out of existence or move around the hull, but continue to hinder Cyclops diving capabilities 1 [22449] Grass On Floating Island Moves Back and Forth Like Underwater Plants 1 [23127] Skyray Shadows Do Not Change Size With Altitude 1 1 [23127] Hoopfish School At Rear of Northern Island Never Leave The Shoreline 1 1 [26095] Hitching streaming in and out environment protobuf 4 [23397] Upper ladder clips into lower ladder in generic room 3 1 [21683] Room Reinforcement Clips Through Fabricator 2 2 [26516] Hatch On Large Aquarium Showing Inside Instead On The Glass 1 3 1 Infinite materials terraformer 1 [23620] Observatory reattach to the last hallway constructed next to it while removing the door to the previous module 2 3 [23806] Aurora doesn't explode in Creative mode. [25921] Clouds Do Not Move Away From The Moon 1 [26245] Crazy Places The NS2 Poster Can Be Placed In and On The Base 1 14 [25458] Observatory can be built clipping into adjacent Observatory. Thx Jello 1 1 [25425] Odd Planter Shelf Placements 3 [17712] Changing audio devices in game will cause Subnautica to crash (not responding) 4 [23755] Strange White Line Appearing On Side of Cyclops 1 2 Terraformer bugs [23163] Jittery boulder cannot stay in place inside coral hole in the shallow biome 2 2 [22642] Reapers can fly when you are standing on the island's shore 4 2 IP [25660] Dead Fish Float Up To Just Below Ocean Surface and Stop 1 11 [24948] Crashing when pluggin in/taking out headphones in Windows 10 2 [22810] Reapers Clipping Into The Ground All The Time 3 2 [25238] Moon Pool Top and Bottom Edges Can Be Clipped Into 2 2 [18903] Slanted Coral Plate Pieces Have Clear Bottoms 3 2 [28276] Table Coral-Slanted Coral Plates Not Scanable Unless Broken 1 1 [35763] Game no longer pausing when alt-tabbed (or windows not active) anymore (was used to fix bugs) 1 [34948] Exosuit's Grappling Arm Line Not Attaching To Cliff Walls 1 2 1 [33879] Door only on one side of the wall 1 1 [35331] Water levels have risen (Might be the cause of water inside the lifepod) 5 LEDLight material does not set _Glow param according to light state (see tech_light) 2 SH [28636] Ceiling Smoke In Generator Room Clips Through Towers Instead of Flowing Around 1 [28986] Plants In Pots Found In Wrecks Too Healthy and Whole 2 1 [21683] Multipurpose Room and Modules Can Not Be Built Free Standing 1 4 1 [22449] Various Plants On Floating Island Have Blue Points and Editing Garbage Leftovers On Bottom Views 1 3 [29819] Melons In Floating Island Abandoned Bases's Exterior Growbed Can Not Be Scanned 2 1 1 [28237] Cave Crawlers Floating, Positioning In Odd Angles Within Floating Island Abandoned Base 1 2 2 [35348] Large, Drillable Deposit Models Showing Black In Shadows 1 1 [29249] Lightstick Not Casting Illumination Outside Aurora Exterior Doorway 1 1 [19819] Floaters do not do intended behavior (making rocks float) 14 8 [34086] Can Keep Driving Seamoth After Player Death 1 2 [30277] Slanted Coral Plates Can Not Be Broken 5 1 [Xbox] Seamoth speed outpaces draw speed of terrain. 2 [33897] Using any console commands while in camera mode on the cyclops locks your view, forced to alt-f4 out of the game. 2 [36092] Fuel extinguisher fuel text display differs in size 2 [28807] Various Plants In Base Moving Like Wind Is Blowing Them 1 [31604] Green grass planted on top of coral tubes have very rough block shadows when lit with flashlight 2 2 SH [31589] Power Outage Does Not Turn Off Roof Light Ring Around Large Aquarium 1 SH [31589] Base1a Shadow On Floating Island Seen Moving On Sparse Reef Before Sunset 1 [22449] Attempting to dock Seamoth in moon pool when another Seamoth is docked shows partial docking animation 2 1 [27156] Scanner Casts Reflection In Thermal Vent Smoke 1 SH [26660] Window LOD Minor issue 1 3 [25976] Text/Decal above water on walls not visible underwater (h2o) 4 2 [25038] Weird Ground Line On Northern and Floating Island Beaches Below The Actual Moving Water 3 3 [25229] Text on console not visible in some resolutions 1 1 Fix camera hitch when player transistions between cinematic and normal mode 1 [20954] Seamoth Steering Wheel Hands Not Holding It When Docking With Cyclops or Moon Pool 14 7 [21173] Support Legs On Glass Corridor Too High On Glass, Appearing Hollow 3 2 [25229] Water breaks at horizon from distance 3 [22758] Seamoth safe depth tool tip incorrect Coral tubes don't always despawn when building base modules 1 1 [21519] Foundation Legs on Moon Pool from Saved Game not touching floor 1 1 Observatory ghost model not rotating towards adjacent corridor / room 6 1 [20679] AZERTY Keyboards (Ie: French) Not able to use Quickslots in OSX 4 1 [21519] Leak hole texture on window needs glasstype leak 1 SH [21147] Water Spray From Cracked Glass Decal Shooting Outside Module Walls 1 SH [21147] Cracked Decal On Glass Corridors Not Showing On Exterior 1 SH [21825] Missing Glass Crack Decal In Straight Corridor With Two Leaks 1 SH [21016] Builder Objects Can Be Badly Placed In Various Locations Within Base Modules 4 5 [22499] Objects built in hatch tubes of rooms remain after removing the hatch -thx Myrm 1 1 [22306] Vertical Connectors Do Not Flood 1 1 SH [22668] Moon Pool Docking Arms Play Grabbing Animation and Sounds When Close 1 2 1 [22799] Handheld Peepers Showing Water Movement Trails Coming Off Them 1 SH [21589] Flooded Moon Pool surface 6 SH [22835] Smoke Billowing Outside Seamoth Exterior and Window 1 SH [22514] Hoopfish School Shadows Stutter 1 SH [26651] Bench Can be built on ladders 5 1 [23755] Crazy Places The Picture Frame Can Be Placed In A Base and Cyclops 2 9 [25921] Seamoth Colors Too Dark In Moon Pool, Can Not Obtain Bright Hues Without Flashlight 1 1 2 [25921] Character Expelling Air Bubbles While In The Seamoth 1 7 2 [26985] Stuttering Loot Crate On Aurora Walkup Ramp 2 1 [27012] Seaglide At 0% Energy Does Not Turn Off Holomap 1 [26716] Welcome Aboard Captain plays when exiting Large Aquarium~Thanks iviajoi2n 2 IP [17663] Gasopod fart gas can kill you while your in your base 2