How to Trello/Other useful info READ ME FIRST!! Trying to make a report? !! 1 READ ME 2ND !!! SUBNAUTICA TRELLO PLAYTESTING TO:DO LIST 1 1 Helpful Info/Tools! 2 Reports inbox New Reports towards bottom 1 [309XX] Can't retrieve creature eggs from lockers (from Oculus #10622867) [309XX] Egg types aren't consistently identified in inventory as they're hatched. (from Oculus #10634296) [309XX] Convergence and illegible text is visible in VR when the user tries to use the pipe mechanic in active gameplay [33473] Plants That Still Need To Be Scanable For Data and Sampled For Growing 6 [34901] Foundations Changing Color 1 [34772] Draw Distance On Aurora Really Short 1 1 1 [35182] Certain Metal Textures and Burn Decals Showing Black On Eastern and Western Bloodgrass Modular Wrecks 2 3 [35260] Exosuit's Grappling Line Attaches To Creature Hit Boxes Instead of the Body, Line Mostly Disappears As Well 1 1 [35383] Hoopfish Schools Still Creating Crazy Shadows 1 1 4 [35481] Blind Biters From Blood Kelp Biome Swim Up Into and Around The Moon Pool 2 [35481] Crabsquids, like Reapers, Spend A Lot of Time Clipping Into and Swimming In The Terrain 1 [35641] Godrays Causing Flickering In Moon Pools When Viewed From Beneath 2 [35850] Moving Fire Texture On Aurora's Exosuit Bay Ceiling Too Low, Large Gap Above 1 1 [35889] Two Spot Animations On Aurora Power Core Models In The Lower Floor Too Far Forward 1 [35892] Bulkhead Fragments In Dunes Wreck Showing Clipped Into Crate Bottoms 1 [35892] Wreck Doors Showing Too Bright At Night 1 [Xbox] Particular supply crate's content is unattainable 1 [Xbox] Wall and parts of ceiling are transparent in Aurora 1 2 [36147] Skyrays On Northern Island Roosting Too High 1 7 [36147] Northern Mountains Wreck Has Odd, Disappearing Burn Decals Around Interior Wall Rupture 1 [36147] Northern Island Cavern and Adjoining Tunnels/Caves Get Sudden Sunlit, Severe FPS Drop 4 1 [36269] Exosuit Torpedo Arm Stuck Into Bulkhead Fragments In Mountains Wreck 1 [36449] Closing Fabricator Sound Heard During Loading Screen 1 [36449] Grass Clipping Through Floor of Modular Wreck 20 in Kelp Forest By Aurora 1 1 [36507] New locked doors missing in wrecks 1 [36618] Launching Out of the Water Twice or More Times With Seamoth Does Not Create Splash Sound 1 2 1 [36655] Strange, Blocky Illumination Clouds Showing In and On The Edge of Mushroom Forests 1 [36655] Lighting Issue On Northwestern Blood Kelp Underwater Island 1 1 [36676] Creature Audio Too Loud Within Bases and Submersibles 1 [36676] Creepvine Seed Illumination Shines Through Foundations and Growbeds 1 1 [36753] Black Alpha rendering on Coral Tubes with lights 1 1 [36958] Modification Station May Be Used Without Sufficient Power 1 [36967] Tiny Hanging Stingers in Kelp Biome - Large Sting Triggers 1 1 [37129] Tall, Underground Shaft, Unnecessary Shaft Hidden Under Eastern Bloodgrass Hillside 1 [37129] Crystals and Breakable Rocks Appearing Below The Terrain Above Lost River 2 [37129] C-Shaped Ring of Basalt Terrain Floating In Void Below Lost River 1 [37129] Moon Pool Doorway and Hull Reinforcement Walls Turn Blue On Recommended Setting 2 [37129] Leftover Terrain Discs and Small, Odd Cave In Void Below Safe Shallows 1 [37197] Floating Ground Textures and Objects Found Below Jellyshroom Cavern 2 [37197] Magnetite Hidden and Unobtainable In Jellyshroom Cavern Vent Bottoms 1 [37222] Lifepod 13's Signal On Ocean Surface, Pod's Location On Ocean Floor 1 [37612] Water Surface Option In F3 Must Be Turned Off To Make It Show 2 1 [37612] Spawning A Shuttlebug (aka Jumper) Creates A Blood Crawler 1 [37709] Cyclops Floodlights Are Different Sizes 2 [38556] Outside Of Playable Space Wonkiness 1 [39170] Warpers Stuck In Movement Loops 1 2 [39170] Crabsquid Below Deep Grand Reef Base Spends More Time Below The Ground Than Above 1 [39170] Ghost Rays In Lost River Tree Cove Clipping Into or Ramming Walls and Ground 1 [39481] Sea Dragon Spending More Time In The Ground Than Above In Lava Zone 1 1 [39481] Sea Dragon Machine Gun Magma Blast Coming Off Upper Jaw Instead of Centered In Mouth 1 [39481] Terrain Line LOD Issue Pop-In Down at Lava Lake Beside Emperor Facility In LZ 1 [39481] Fish Schools Clipping Into Precursor Cannon Rooms 1 2 [39481] Fog-Less Gap Below Precursor Cannon Walkway and Hitbox Blocking Area 1 [39563] Infection Decal Breaking Sea Dragon Model At Connection To Tendrils 1 [39701] Spinefish Dying On Contact With Brine Layer in Lost River 1 [39701] Lost River Bonefield Brine Falls Have No Origin Area 3 [39701] Ghost Ray Clipping Into The Lost River Bonefield Cavern Wall By Skull 1 [39701] Hard Texture Edge Showing Over Two Falls Dropping Into Lava Zone Canyon Past Lost River Tree Cove 1 [39701] Triple Brine Falls In Lost River Lava Zone Canyon Disappearing At Very Short Range 1 [39701] Lava Zone Falls Base Pool and Side Fall Bottom Vanishing At Very Short Distance 1 1 [39701] Aurora Walkway Bridge Becoming Pitch Black In Center At Night 1 [39771] LOD Issue with Illumination, Shrooms and Moss Around Base of Lost River Tree 1 [40278] Seamoth Fragment Found Hovering Over Jellyshroom In Cavern 1 [40278] New PDA Entries Not Jumping To Left Side Tree Title When Tabbed 1 [40278] Burning Animation Continues When You Stop Laser Cutting 1 [40521] Godrays Creating Ugly Lines In Dust Clouds and Smoke 2 [40710] Spinning Reginald Fish on Gun Island 1 [40710] Lighting issues on the floating island. 3 [40710] Collision on the roof of the center Island base. 1 [40710] Clipping issue in south island east tunnel 1 1 [40710] Scanning multipurpose room from inside. 1 [40710] sticky corner on south island east mountain trail 1 [40710] Floating island mountains are climbable 2 2 [41111] Midday and Orange Sunset Lighting Shining On Ground/Walls In Precursor Cannon Moon Pool Area and Other Rooms 1 5 [41633] Reefback Over Underwater Floating Islands Staying Surfaced, Going Airborne 1 1 [41883] Player floating above rock 1 2 [42096] Half attached limestone and barnacles in Safe Shallows 1 [42096] Stuck on Observatory planter box [42096] Invisible ramps above rock player can stand on 1 1 [42096] Multi-Purpose Rooms Can Be Built Intersecting Each Other 1 1 5 [42115] Sounds Have Muted Above Water While On Lifepod 1 [42115] Flares Light Up Caves Below or Near Them, As Well As Areas That Wouldn't Be Lit 1 [42115] Sea Dragon Heard At The Bottom of Lost River Precursor Base 1 [42115] Twins Shadow Strips Showing On Ocean Surface While Below Water Beside Precursor Cannon 1 [42115] Missing Commas In Ion Crystal PDA Text 1 [42345] Changing Time of Day Messes Up Sunbeam Countdown 1 1 [42345] LEDLight Illumination Showing From Above Instead of The Source 1 [42345] Floating Island Mountaintop Observatories Showing Well Before Reaching Island 1 [42345] PDA In Floating Island Observatory Base1b Showing In Chair, Not On Table 2 1 [42345] Multi-Purpose Room Build Ghost Appearing To The Side Instead of Front When By Base Modules 1 [42345] Round Windows and Living Walls Not Completing Builds From Inside Base Modules 1 1 [42345] Burn Edges Decal On Wrecks Showing Tan In Coloring 1 [42345] Underwater Islands Wreck 4 Has Two Boxes Within Boxes 1 [42345] Magma Bubbles In Particular LZ Trench Floating, No Substance 1 [42345] Floating Terrain Ball Texture Over LZ Basalt Sphere Next To Black Castle 1 [42463] Luggage Bag Cannot be Rotated [42639] Black Box Data Audio Not Appearing In Log Files For Reading/Replaying 1 [42639] Opening PDA Upon Obtaining Base or Aurora Data Files Doesn't Move View To Addition In Category Tree 1 [42639] Gap Between Deck Textures In Aurora's Drive Room Doorway 1 [42639] No Light Source To Create Blue Illumination Showing On Aurora's Drive Room Cores and Terminal 1 [42639] Hull Reinforcement On Moon Pool Can Not Be Completed Outside Unless Up-Close 2 1 [42639] Z-Fighting Burn Decal On Aurora's Drive Room Core 1 [42641] Odd Bright Illumination On Ground Beside Western Bloodgrass Wreck 2 1 [42748] Animation error with fire extinguisher [42750] Controller buttons have dummy text [42750] Air Bubbles rising from coral appear black or grey versus the sky 1 [42858] Base Modules Not Allowing Construction on Multi-Purpose Room Above Water On Foundations From Outside 1 1 [42858] Base Modules Allowing Floating Construction Off The Side Of Above Water Foundations 1 2 [42858] Round Lab Containers In Deep Grand Reef Base Can Not Be Acquired 1 [42440] [Xbox] Items built on top of pipes and connectors are removed when modifying them 1 [42997] Knife sound default on different surfaces. [42997] Stalker egg ghost texture on embryo 1 [43276] Items not building flush on interior cyclops 1 [44032] Oxygen Warning Msgs Not Playing Properly [44044] Power Restored Msg Playing Improperly [44044] Entering Precursor Cannon Section Causes Player To Fall Through Geometry 1 [44137] Game Mode Selection Menu Lists Hard Core As Having No O2 Alerts 1 [44166] Creature Models Sometimes Won't Show In Hand After Loading A Save 1 [44166] Placement of Base Modules Needs Looked At 2 [44232] PRAWN Suit Never Implodes 1 [44517] Hitch on first pickup of Fire Extinguisher (Xbox) [44844] Stalker Egg Transparency Dark At Night 1 [44844] Locker Still Can Not Be Placed Center On Wall Beside A Doorway In Multi-Purpose Room 1 1 [44844] Breakable Rocks Showing Lack of Bottom-Back Sides When Gravsphere Picks Them Up 1 [44844] LZ Thermal Plant Generator Room Energy Door Makes No Sound When Shutting Down 1 1 [44847] Alien Containment Ghost Models Are Overbright 1 [44993] Reinforced Dive Suit Bump Map Extends Onto Skin Around Neck 1 [45014] Can Get Seamoth Stuck In Moonpoool Support Legs 1 [45014] Texture Popping On Spinning Cylinders In Cyclops Engine Room [45126] DRF Room Parts Susceptible To Prop Cannon That Shouldn't Be (Thanks MeatyLock & Eden) 1 1 3 [45267] No Footings for Map Room 1 1 [45333] Can hear exploding Exosuit (lavazone) in Safe Shallows [45333] Exosuit destroy sound from Lavazone plays even when player is in safe shallows [45267] Open storage locker at very edge of range [45471] Crop is wasted if you try to harvest while you don't have enough inventory space [45487] Medkit Dispenser Ghost Stuck On Reinforced Wall (Thanks Vetur the IceWing) 1 [45588] Sounds for hovering over buttons still play when alt-tabbed [45698] Signs, possibly hull plates, can be placed on generic room and moonpool windows but block deconstrution etc -- thx SilkSk1 1 [45698] Exosuit does not sink if the player is not in it 2 2 [46135] Floating Coral Cap On Reefback Over Western Mushroom Forest 1 [46135] Wall Planters In Wreck 9 (Western Mushroom Forest) Can Not Be Scanned 1 [46135] Misaligned Breakable Rock On Giant Coral Tube Opening In Safe Shallows 1 [46135] Multi-Purpose Rooms Not Allowing To Be Stacked 1 1 1 [46135] Z-Fighting On Wreckage Next To Wreck 16 Beside Aurora 1 [46175] Twitching-Biting Animation Loop Happening With Bonesharks 2 [46175] Floaters attached to nothing floating in mid air 2 [46258] Sliding 1 [46258] Cyclops damage audio messages play globally, not just in current cyclops 1 1 [46346] Aliasing on exosuit viewmodel in very bigly 1 [46353] Exhalation Bubbles Showing When Hiding Character Form and UI With F6 3 1 [46353] Lost River Brine Falls Are Too Far Forward For Most 9 [46353] Brine Fall In Front of Lost River Skull Disappears-Reappears At Short Distance 1 [46353] Nuclear Reactor Hum Heard During Loading Screen 1 [46423] Destroyed Cyclops clipping issues [46516] Vehicle your currently in ejects you once the Cyclops explosion countdown starts [46516] Spotlight moves in a circular motion but light and ambient cone do not [46516] Solar Panels Built on Foundation Providing Double the Power 3 [45367] Monitors using 5:4 or 4:3 (square) cannot see full PDA 1 [46796] Additional items to be added to unlockall/bobthebuilder command for testers [46796] Signs Don't Render on Base Bulkhead Openings 1 4 [46845] Indoor Growbed Within Wreck 3 Too Bright 1 [46845] Battery Charger Fragments Shown Clipped Into Lockers Within Wreck 2 1 [46845] Planter Pots In Wreck 3 Can Not Be Scanned 1 [46845] Modification Station Fragment Not Allowing Scanning In Wreck 8 1 [46845] Hovering Objects In Wreck 8's First Room 1 [46845] Hovering Membrain Tree Near Wreck 11 1 [46845] Hovering Motionless Cargo Crate Beside Wreck 19 1 [46845] Office Chairs Showing As Swivels In Various Wrecks 4 [46845] Various Picture Frames In Wrecks Not Allowing To Be Scanned 3 [46845] Support Girder Textures Clipping Through Wreck 10's Walls 1 [46845] Overly Bright Data Console In Wreck 2 Interior 1 1 [46864] Z-Fighting Burn Decal In Lost River Base 1 [46864] Using Precursor Power Plant/Cannon Warp Gates Causes Character To Swim Upon Exiting 1 1 1 [46893] Large Crescent Coral In Safe Shallows Spawns Second When Drilled 1 [46893] Hands Come Off/Clip Into Cyclops Steering Wheel When Turning Left 1 [46893] Steering Column In Destroyed Cyclops Becomes A Ghost 1 [46911] When changing graphics quality, the player can fall through the world. 1 [46989] Supply Crate Spawning Inside Wreck Crate 3 [47054] Cyclops "Jumping Out The Window" Aftermath Bug (Thanks Supremecool) 1 2 2 [47091] Sound For Entering Cyclops Is Louder Than Other Sounds [47094] After A Cyclops Fire Incident, The Warning Never Goes Away 1 [47094] Sound of A Cyclops Upgrade Being Created Heard During Loading Screen 1 [47094] Air Bladder Blueprint Hovering In The Air Over Fabricator Table 1 [47094] Transfuser Blueprint Appearing In Fabricator Table 1 [47094] Metal Debris From Destroyed Cyclops Hover Over The Wreckage 1 [47094] Cyclops Horn Has Static Pop In Sound 1 [47094] Small Floating Shard of Terrain In Cragfield Warp Gate Cavern 1 [47187] Tabbing Out Of Active Game Without Pausing It First To Access An Active Website Locks Mouse 1 [47237] New lines can be pasted into names 1 [47239] Stalkers & Sandsharks No Longer Dmg Seamoth When Attacking 1 1 [47229] Jellyshroom and Floating Island Bases Can Be Manipulated With Exosuit Propulsion Cannon 4 [47258] Unpowered Seamoth Refills Player Oxygen Even After Warning That It No Longer Will [47315] Seamoth Allowed Into Western Mushroom Forest Precursor Cavern 2 [47314] Bar Table and Small Props Can Not Be Placed Alongside Cyclops Walls 6 [47314] Floating Terrain Nodule In Grand Reef 1 [47314] Exosuit's Propulsion Cannon Will Uproot and Lift Glowing Stalagmites In Lost River Biome 2 [47314] Exosuit Thruster Energy Does Not Replenish When Docked In Moon Pool 1 [47315] Reversed Text On Cyclops Ladder To Cabin 1 [47316] Free Floating Crystal In Northwest Blood Kelp 1 [47316] Loading Save Game In Moon Pool Reverses Viewpoint 1 1 [47316] Biohazard Trashcan Only Takes Nuclear Reactor Rods, Should Be Labeled Correctly 1 [47316] Various Places The Biohazard Trashcan Will-Won't Allow Construction In A Base 5 [47316] Various Places The Vending Machine Will-Won't Allow Construction In A Base 2 [47316] Characters Feet In Floor Upon Entering Cyclops 1 2 [47316] Spadefish Fins Have Texture Gaps 1 [47344] Cyclops Decoys Disappearing From Menu Slots After Save Load 1 [47344] Floating Uraninite and Terrain Nodule In Northwestern Blood Kelp 1 [47344] Exiting Cyclops Has A Delay In Underwater Bubbling Splash Sound 1 [47344] Seaglide Grid Map Rotating Into Device When Looking Up/Down Instead of Staying Flat 1 [47344] Ocean Surface Clipping Through Seamoth Interior Again 1 [47484] Crabsnake By Jellyshroom Abandoned Base Clips Through Structure, Attacks Player 2 [47484] Crabsnakes Clipping Through Jellyshroom Stalks 1 [47484] Using Propulsion Cannon On Jellyshroom Base Bed Produces A Second One Hidden In First 1 [47484] Weird Upside-Down Jellyshroom Cavern Image Skybox Showing On Abandoned Base Glass 1 [47853] Precursor Droids In Lava Zone Thermal Plant Need Better Pathing 1 [47853] LOD Issue With Lava Lake In Caldera Below Precursor Thermal Plant 1 1 [47853] Sea Dragon Getting Stuck In The Ground By Lava Zone Black Castle 1 [42345] Laser Cutter Animation Out of Alignment Depending On Door Angle 2 2 [42115] Ground Texture Appearing Over Precursor Cannon's Power Core Room Archway 1 2 [47910] Scanning Relics In Lava Zone PRF Shows Only "Alien Relic" Title in PDA 1 [47970] Lava Zone Red Fog Showing In PRF Antechamber Interior 1 1 [47970] Creatures and Lava Zone Background Showing In PRF Doorways 1 2 Fix storage box label position 2 [47970] Reefbacks Constantly Colliding With Others, Sometimes Staying Locked Together 1 [47976] Stalkers Corkscrewing Their Bodies When Making Tight Turns Chasing Scanner Room Drones 2 [47976] Exosuit Drill Arm Never Stops If PDA Opened and Closed 2 [47976] Northern Mushroom Forest Skybox Showing On Seaglide In Northwestern Kelp Forest By Island 1 [47976] Hollow Stalker Model Interior Showing When They Grab Scanner Room Drones 1 [48080] Sea Dragons Have Lost Swimming Control 1 2 [48144] Mesmers Do Not Eat Boomerangs When Killed 1 [48174] Spotlight Illumination Detached From Light, Not Moving 1 [48802] "Welcome Aboard, Captain" Vocal Message Plays When Diving Into Moon Pool 1 [48291] Moon Pool Fragment LODs are Culled too Early at Minimum Quality Settings 1 [48317] Emperor's Arm Tip Clips Through Ion Crystal Tower In Prison Aquarium 1 1 [48371] Building Onto Base Can Drop Some Eggs Out Of Alien Containment Units 1 1 [48371] Power Not Beamed From Power Transmitters To Floodlights 1 [48507] Table By Modular Wreck 13 (SE Bloodgrass) Not Allowing Scanning 1 [48507] Crabsnake In Mushroom Behind Base 2 Not Positioned Correctly, Clipping 1 [48507] Sunset Lighting Shining Inside Base 1 Center Module 1 [48507] Can Not Build Multi-Purpose Room Off Of A J-Bend Module From Another MPR 2 [48507] Crash Fish Egg Spawns Dead Embryo With Live Creature In Aquarium 1 [48507] Can Not Build A Window On Scanner Room From The Inside 2 [48507] Lava Zone Fish Clipping Through Egg Display Case At The Back of Prison Laboratory 1 [48507] Reefback Babies Ram Themselves Into Large Aquarium Floor and Stay Stationary 2 [48507] Mesmers Are OP Against Bonesharks, Killing Them Constantly 1 [48507] Mobile Vehicle Bay Twitching While Standing On It 2 [48507] Sunlight Appearing In Bulb Bush Biome Precursor Warp Gate Cavern 2 [48510] Lifepod seemingly repairs by reloading after the intro sequence 1 [48729] Septic Eye Model Missing Dome 1 2 [48818] Pygmy Bulb Bush Breaks Into Three Whole Models and Two Broken Halves 1 [48818] Bulb Bush Piece Shows As Black Loot Cube When Dropped 1 [48827] Roof Window Frame On Base T-Module Is Blue 1 [48850] Lava Zone Red Lighting Showing On Props-Walls Inside Black Castle Thermal Plant 3 [48850] Half Floating Crystal Over Magma Bubble Cave Outside Lava Zone Black Castle 1 [48892] Dive suits Showing Vertically and Inside Fabricator Table During Construction 1 [48892] Breach on Third Floor of Large Aquarium Tower Floods Upper Floors Before Bottom 1 [48892] PDA Showing Slanted, Bottom Cut Off, When On Bottom Ramp of Top Floor In Cannon 1 [48892] Floating Basalt Rock On Path To Purple Key Above Precursor Cannon Beach Doorway 1 [48892] Save Loading In Lava Zone PCF Causes Murky Lighting 1 1 [48892] Can Not Scan Sea Emperor In Lava Zone PCF Aquarium 1 [48892] Mushroom Forest Warp Gate Cavern Showing Underwater Lighting Upon Exiting Gate 1 [48892] Wine Bottle Half Clipped Into Bar Table In Aurora Crew Quarters Cantina 1 [49172] Fish Entry Points Within MPR Discovered 1 [49172] Character's Hands Twitching While Jumping In Exosuit 2 [49205] Environmental Fog Too Thick 1 [49115] Exosuit and Character Become Solid Black In Lost River Bonesfield 1 [49172] Floating Aluminum Oxide Crystal Beside Lost River Sea Dragon Skeleton 1 [49172] Hovering Glowing Stalagmite In Lost River Brine Falls 1 [48958] Warp Gate Ion Chamber Box and Base To It Wink In-Out of View When Looking At It 1 [49016] PDA still has Lava Zone lighting when inside the Prison 1 2 [48827] Peepers Sticking Themselves To Lava Zone PCF Aquarium Roof At Times 1 [48507] One Sided, 3-Walled Texture On Left Side Floor By Mushroom Forest Gate In Lava Zone PCF 1 1 [48827] Down Ramp In Lava Zone PCF Pipe Works Room Jumps To Extreme Temperatures 1 2 [48827] Lava Zone PCF Crystal Chamber Roof Lowers When Not Near It 2 [48827] Lava Zone Fish Inside Found Inside Lava Zone PCF Laboratory 1 [48850] Lava Zone Warp Gates Exits Player In Mid-Air Both Ways 2 2 [49172] Exosuit Not Standing On LZ PCF Aquarium Platform 1 1 [49172] Dropping From Wall In Lava Zone PCF Egg Hatchery Room Kills Player Instead of Hurts 1 [49347] Character Can Slide From End-To-End On Bottom Level of Cyclops While Looking Down 2 [49347] Decal On Tunnel Frame Arch Off MPR Is Doubled, Floating 1 [49347] Dying In Cyclops Transports Player To Lifepod, Even If They Have A Base or The Sub Isn't Dead Yet 1 [49347] Instant Death Upon Contact With Fire In Cyclops or Entering Smoke Filled Sub 1 2 1 [49384] Lost River Bonesfield Floating Terrain Chunks 5 [49384] Lost River Bonesfield Floating Crystals 2 [49384] Left Side Lost River Brine Falls Canyon Missing Floating Plants In Pools 1 [49384] Three Locations That Players Shouldn't Be Able To Construct In The Cyclops 1 [49384] LED Lightstick Causing Odd Triangular Artifacts On Character's Body 1 [49384] Placing A Plant Shelf On Lower Level Walls of Cyclops Angles, Showing Hollow Backside 1 [49384] Cyclops Audio-Text Indicating It Is Cavitating Too Much 1 [49824] Lava Zone PCF Antechamber Ramp Lights Audio Too Loud 2 [49824] Peepers Congregating In Big, Tight Groups By Vents In Lava Zone PCF Aquarium 2 [49824] Juvenile Emperors Showing Near Black While Swimming Above Incubator In Lava Zone PCF Aquarium 1 [49824] Character Walking Out of Lava Zone PCF Warp Gate, Both Ways 2 [49877] No Collision On One Of Four Corner Cubes Around Ion Crystal Generating Pillar Inside Lava Zone PCF 1 [49877] Lava Zone PCF Antechamber Ion Crystal Generator Pillars Do Not Have Collisions 1 [49454] Lava Zone PCF Moon Pool Area Now Has Tons of Sparkling Edges 1 2 [49824] Flares Render Strange Shadows Through Precursor Base Walls 2 1 [49884] Exosuit Jumping Around The Lava Zone PCF Moon Pool Chamber Causes Splashing Audio 1 [49947] Exosuit Drill Arm Missing Hitbox 1 [49947] Animated Bubble Texture In Main Pipe of LZ PCF Are Entering-Exiting Solid Metal Textures 1 [49947] Small Pipes On Roof of Main Peeper Tube In LZ PCF Pipe Works Room Missing Sides, Misaligned 1 [50112] Lava Zone PCF Mongolian Relic PDA Text Needs Some Minor Grammar Changes 1 [50112] Old Model Breakable Basalt Rocks Still Showing Everywhere In Lava Zone 1 1 [50096] Hull Reinforcements On Moon Pool Become Bright At A Distance 1 [50096] Illumination Beam From Floodlight Is Showing Brightly Before It Is Finished Building 1 [49824] Lab Equipment Sunk Too Low Into Lab Counter Top 1 1 [50096] Constructing Objects On and In MPR and Moon Pool Causing Ghost Model Behind or Beside It 3 [50112] Large and Small Half Buried Rocks On Northern Island Beach Can Be Tossed Around With Prop Cannon 1 [50121] Scanner Room Fragments and Databox In Koosh Wreck Clipping Into Other Objects 3 [50149] Can still load decoy tube after cyclops destroyed 1 [50185] Sea treader feces 1 [50185] Snack bags cannot be picked up after being dropped 1 [50286] Lava Zone PCF Moon Pool Warp Gate Is Off Center 1 [50286] Odd Textured Ceiling Panel Around Lava Zone PCF Pipe Works Room Main Tube 1 [50286] Exiting Exosuit Places Character In Various Locations Around It 2 [50286] Characters Feet Clip Through Door Frames In Base, Ladder In Moon Pool 2 [50286] Characters Feet Clip Through, Slide Down Multi-Purpose Room Steps 1 [50286] Characters Foot Shows Under Grey Floor Tile At The Bottom of Multi-Purpose Room Steps 1 [50307] Terraformer Appearing In Player Inventory of Creative Game 1 [50361] Sand Shark Dorsal Fin Floats Above Terrain When Buried, Shadow Is Detached 1 [50313] Shadows Constantly Shaking Everywhere 2 [50313] Stalactites In Western Mushroom Forest Gate Cavern Overly Silver In Texture 1 [50361] Z-Fighting Door Decal On Dunes Wreck 1 [50361] Odd Illumination Cast On Sand Beside Dunes Wreck 1 [50307] Windows Blueprint Ghost On Moon Pool Ends Sunk Too Deep 1 [50307] Stalkers Constantly Trying To Bite Docked Seamoth In A Moon Pool 1 [50307] Stalkers Will Sometimes Go Into and Swim Around In A Moon Pool 1 [50307] Flat Edge of Splash Foam Around Lifepod Visible On Ends 1 [42165] Exiting Base Hatch Puts Player At Random Spots Around It 3 4 [50487] Emperor Telepathic Communication Still Playing After Egg Hatching 1 [50487] Three Tubes Sticking Up Through Sand By Lifepod 3 Visually Floating Due To Deteached Shadows 1 [50487] PDA Illumination Cone Shows Breaking At Base 1 [50487] Large Illumination Cone In Front of Cargo Life in Aurora Missing Light Source 1 [50487] Water Surface In Aurora Shows Outdoor Coloring 1 1 [50487] Metal Girder Texture Clipping Through Wall In Kelp Forest Modular Wreck 17 1 [50487] Highly Reflective and Odd Looking Surfaces In Aurora Corridor Leading To Cargo Room 1 [50487] Laser Cutting A Ceiling Door Leaves Burn Line Floating Below It 1 [46353] Exhalation Bubbles Animation Showing In Miniature While Using Seaglide or Swimming 3 2 [50487] Cyclops Sonar Upgrade Databox In Wreck 8 Sunk Into Cargo Crate 1 [50487] Visibly Open Wall Seam Beside Lava Zone PCF Key Door Entrance 1 [48317] Lava Zone PCF New Lighting Missing Illumination Sources 1 5 [50487] Conical Wall Illuminations In Precursor Cannon Do Not Have Light Sources 1 [50487] Before Exiting Beach Door On Precursor Cannon, Ocean Surface Switches From Hazy To Clear 1 [50487] Docking Seamoth In Moon Pool Gives Perpetual "Charging" Message Instead of "Full Charged" 1 [50509] White Squares in Wreck 2 1 1 [50096] Sea Emperor Has Over Stretched Body Texture Between Tentacles While Laying Down 1 [50523] Lava Zone PCF Cavern Background Goes Dark When Nearing Entrance Energy Field From Inside 3 [50523] Sand Patch On Lava Zone PCF Aquarium Gate Ramp Below-Clipping Metal Texture 1 [50523] Multiple Deep Grand Reef Props and Creatures Left In Void Behind Cavern Wall 1 [50523] Light Stick Not Casting Illumination Within Wrecks 1 [50577] PDA Nearly Invisible 1 1 1 [50577] Skybox Issues for Items in Wreck8 6 [50577] Lowest Level of Lava Zone PCF Pipe Room Lacks Collision On Various Props 1 [50577] Various Northwest Blood Kelp Trees Not Rooted Properly 3 [50577] Floating Blood Kelp Root In Northwest BK Zone 1 [50577] Two Super Bright Glowing Algae Nodules In Northwest Blood Kelp Zone 1 [50577] Two Angled and Floating, But Rooted, Deep Shrooms In The Northwest Blood Kelp 1 [50577] Three Copper Ore Chunks Clipping Into Northwest Blood Kelp Deep Shroom Patches 1 [50577] Non-Exploded Aurora Model Has Z-Fighting Areas By Engines 1 [50577] Blood Kelp Showing Odd Lighting Shining Up On Them From Nowhere 1 1 [50577] Floating Terrain Nodule and Sharp Point In Northwest Blood Kelp 1 [50577] Can Not Build A Window On Roof Of X-Module From Inside 1 [50597] Open Terrain Seam At Base of Sand Tower In Northern Grassy Plateaus 1 [50597] Sand Falls Below Aurora's Front Too Far and Forward 3 [50597] Large, Dark Square On Canyon Bottom In Eastern Safe Shallows By Aurora 1 [50597] Crash Fish Eggs Laying In Eastern Safe Shallow Canyon Caves, No Crash Fish Anywhere 2 [50597] Crash Fish Eggs Not Hatching In Large Aquarium 1 [50597] Bio Reactor Fragment In Wreck 1 Clipping Into Walls 1 [50597] Safe Shallows Dark Line Patch 1 1 [50597] Scrap Metal Models Have Free Floating Parts 2 [50597] Too Many Oddly Open Cargo Crates with Fragments In Them Below The Underwater Islands 1 [50597] Aurora Wreckage Behind The Ship Has Z-Fighting Shadows Below It 1 [50597] Large Wreckage Panel In Aurora's Crash Trench Has Z-Fighting Texture Squares 1 [50746] Moon Pool Leg Foot Missing Collider 1 [50746] One-Side Grey Texture Showing In Ceiling Of Precursor Cannon Upper Room By First Data Console 2 [50746] Ceiling Areas Over Second Data Console In Precursor Cannon Missing Darker Green Hue 1 [50597] Free Floating Black Metal Girder In Aurora's Crash Trench 1 [50907] Sea Emperor Exhausted Sitting Position Animation Has A Loop Twitch 2 [50907] Precursor Cannon Control Room Power Core Coloring Doesn't Match The Room Textures 1 [50907] Precursor Cannon Control Room Power Core Energy Block Missing Textures 1 [50907] Precursor Cannon Moon Pool Water Surface Brightness Dims When Exiting By Doorway 1 [50907] First Room Column From Beach Entrance In Precursor Cannon Off Center 1 [50907] Precursor Cannon Data Console Messages and Lost River Information Not Showing Until After Save Load 2 [50907] Hatching Enzymes PDA Information Showing Up In The Carnivore Menu 1 [50907] Lava Zone Thermal Plant Lighted Ramps In The Generator Room Have Z-Fighting 1 [50907] Z-Fighting Squares Below Blue Artifact Key In Lava Zone's Thermal Plant 1 [51041] Odd Lifepod Fire Doesn't Leave Any Damage 1 [51041] Extinguisher Floating Above Floor If Left Alone In Lifepod After Skipping Intro. 1 [51041] Beacon Fragment In Wreck15 Can Not Be Scanned 1 [51041] Seamoth Left Side Wing Slot Not Allowing Coloring 1 [51041] Z-Fighting Spot On Seamoth Name Area 1 [51054] Sea Treader Front Leg Missing Collider 1 [51054] Spark Floating In Front of Wall Panel In Dunes Modular Wreck 1b(?) 1 [51054] Large Number of Floating Props In Void Between Cave Tunnels Inside Northern Island Mountain 1 [51054] Cave Wall Remnant Left Floating In Void of Tunnel Below Northern Island 1 [51041] Adding A Pressure Compensator Upgrade To Seamoth Causes Depth Readout Error 1 [49454] Emperor Doesn't Have Resting Rumble Audio When Sitting By Gate or Second Sit By Eggs 2 3 [50907] Precursor Artifact Keys Have Infinite Build Times In Fabricator, Never Finish 1 1 [50286] Loading After Save In Exosuit Places Character Standing On Roof, Feet Inside Hatch 1 [51163] Drillable Salt Chunk Clipping Through Scrap Metal Piece By Wreck 11 In DGR 1 [51244] Warpers Are Hitching As They Move Around 2 [51244] Large, Floating Basalt Ball In Lava Zone Canyon Leading To Lost River 1 [51244] Floating Terrain Nodule and Spike Over Broken Basalt Dome Beside LZ Castle 1 [51244] Emperor Babies Still Randomly Tweening From Small To Large 2 [50032] Get out of base without getting wet 1 [51424] Missing Brine River Texture Edge In Lost River Precursor Base Junction 1 [51424] Multiple Fish Schools Balling Up In Lost River 1 [51681] Peeper Vents Are Showing Shiny and Colorful 1 [51681] Boneshark Bodies Deform When They Sharply Turn 1 [CS# 51702] Fabricator can be built on base ladders and bridge ladder in the cyclops 3 [51704] Neck Texture Clips Into Reaper's Mouth During A Roar 1 [51704] Reaper Targets Warpers Below Their Position, Not The Body 1 [51713] Gap in gun in deactivated state 1 2 [51813] Mountain Thermal Vent Biome Has Wrong Fog / Darkness Value Set 2 [51813] Crash Fish Explosion Visuals Are HUGE 1 1 [51975] Mysterious Glowing Spots On Western Bloodgrass Terrain Near Wreck 2 1 [51975] Floating Props On Back of Western Bloodgrass Reefback 1 [51975] Floating Stationary Shelf In Bulb Bush Biome 1 [51975] Scanned Beacons Don't Show Unlocked Text or Audio 1 [52106] Escapepod 22 Is Missing From Southeast Safe Shallows 1 [52106] Character's Hands Not Gripping Seamoth Steering Wheel During Moon Pool Docking Cine 2 [52145] After Save/Load, Sea Emperor Juveniles Go Missing From Their Post Event Resting Places ( aka goto command spots ) [52182] Odd Dark Shaped Lines Showing On Ocean Surface Below Water Beside Precursor Cannon 3 [52182] Precursor Cannon Moon Pool Too Bright After Deactivation 1 [52182] Precursor Cannon Moon Pool Entrance Has Green Illumination Without Light Sources 1 [52182] Deactivated Precursor Cannon Shows Barrel Clipping Into Base 1 [52182] Waterproof Locker Forming In Fabricator Table 1 [52182] Air Bladder Blueprint Forming Above Fabricator Table, Doesn't Complete Before Adding To Inventory 1 [52182] Save Loading At Beginning of Emperor Egg Hatching Sequence Showing Empty Eggs Hatch 2 [52251] Critters spawned during bottom hatch opening cutscene don't adhere to lighting 1 [52251] Seaglide map displays tunnels badly 1 [52521] Sea Emperor Dialog Text In PDA Has Numbers After It 1 [52521] Crazy Placement Patterns For Rocks and Crystals In Northern Island Caverns 4 [52521] Boneshark Right Flipper Tip Buried Inside Fin, End Cut Off and Hollow 1 [52281] Carar Infection Hand Animation Sequence Occuring Early With Entering Lost River Biome 1 [52281] Nutrient Block Model In Chests is Distorted/Missing 2 [52347] Fish Schools Are Behaving Weirdly, Scattered One Second, Balled The Next, Rapidly Darting 3 [52347] Floating Damage Decals In Southern Blood Kelp Wreck 8 1 [52347] Southern Blood Kelp Wreck 8 Showing Safe Shallows Skybox On Exterior 1 [52347] Save Load On-Screen Text Notifications In Base Not Sync'd To Audio Dialog 1 Verified **LIVE** Bug Reports [50185] Sea Treaders Producing Wrong Basalt Outcrops (Basalt Chunk) With Wrong Loot 1 IP [50378] Cyclops bridge door can launch you impressive distances 3 [42997] Removing/reattaching the torpedo arm in the Prawn suit while torpedoes are loaded causes issues 1 [40278] Vehicle Upgrade Console and Reinforced Dive Suit Fragments Showing As White Blocks By Northern Island 1 5 2 [51244+] Attempting to use tools on Cutefish breaks animations 1 3 [29249] Moving Floating Island Exterior Growbed With Prop Cannon Leaves Plants Floating 1 3 1 [44506] Standalone Map Rooms Don't Have Support Legs 4 1 [31226] Glass Corridor and Glass Corner Missing Frame When Attached To Scanner Room 7 2 [29252] No Oxygen Depletion In Aquariums Above Waterline 6 1 [36204] Hard to target what you want with the Propulsion Cannon when more than one object is pickup-able 1 4 1 [34182] Map Room Still Scanning Fragment 3 4 [28294] Tools Make Laser Cutter Sound When Cutter Is Dropped After One Use 3 2 [28235] Girder Texture Clipping Through Cargo Bay Wall In Underwater Islands and Sparse Reef Wrecks 2 1 [28807] Long Faint Green Line Showing Over Safe Shallows. 2 2 [25921] Taking All Items Out of Water Filtration Unit Causes Bottle Creation/Filling Sound 1 3 1 IP [23091] Giant Sandstone Rocks Behind Aurora Have High Boundary Boxes and Some Can Be Clipped 1 JS [25517] Removing salt or water from water filtration system redraws the currently drawn object 1 1 1 [23031] Seamoth electrical defense playing fx at 0% energy 1 [31632] Unable to open bulkeads on upgraded save game. 2 [31732] Can build fabricator on air space above Cyclops front bridge ladder. 1 [31412] Laser Cutter 'using' sound plays even when welder has ran out of battery. [25038] God Rays Shining Through Modules and the Moon Pool 1 2 [25238] Blue Outline Edging Showing On Above Water Terrain and Objects While Submerged 3 5 [22810] Air leak, decompression bubbles and water effect seen out of damaged Seamoth when docked inside the Cyclops or Moon Pool 7 5 SH [24299] Stasis Rifle Field Does Not Stop Crabsnake From Leaving Mushroom 5 1 God rays happen in deep caves still **RECHECK THIS ONCE FIX IS MADE WITH UNITY 5.3** 6 3 [24767] Holding a seaglide while walking in your base makes you wiggles left and right like a penguin 2 [24767] Diamond knife cutting kelp gives off sparkes as if hitting metal 1 1 SH [21147] Building A Generic Room with Addons Separate From Base Affects Base Strength 2 1 [22047] Heat knife inside base still shows underwater effect 2 2 SH [19095] Reaper Getting Stuck On Invisibile Wall At The Front Side of Aurora 1 2 [22047] Hull Reinforcement Outline Showing On Moon Pool Shadow 2 2 [22157] Moon Pool Legs Shortening To Cause The Module To Float 1 1 [22047] Foundations built clipping through moon pool legs will remove legs 2 2 [20120] Fern-like Plant In Koosh Zone Non-Moving 1 1 SH [18405] Outside Hovering Object Messages Seen Inside Lifepod/Modules 2 3 [18599] Saving Game While Holding A Tool Causes Sound Effect 2 [18716] Dead Gasopods don't disappear, and sometimes become ghosts and won't stop making sounds 4 2 [17663] Grab items with PDA glitched in hand briefly 3 1 [18920] Fish launched and killed with Propulsion Cannon, or killed with Repulsion Cannon, accelerate away very quickly 2 2 [18527] Food not saving rot/decay levels and reverts to pristine (save-state) 6 Seamoth at cyclops docking door while exiting via other Seamoth 3 1 [17663] Can build bases into other bases that are not on same grid 4 4 [18669] Can Harvest Creepvine While Inside The Cyclops Cockpit 2 1 Walking into the cyclops bay while seamoth triggered open-bay state [17536] 5 2 Exiting seamoth while inside exploded Aurora pushes player through wall 1 1 Reaper collisions can knock the Seamoth through terrain 1 Shockwave effects from explosion stay on screen while ESC menu is up 1 SH [17663] Crashed ship max draw distance issue 3 1 Saving while in a seamoth makes the player appear outside the seamoth after loading (thanks Vandragorax) [16070] Death animation sticks for mesmer 2 1 No collisions pieces in Aurora / Other texture/effect issues of Aurora (Thanks Psyboot!) Spawn nearby failed with a beached Seamoth (Thanks Vandragorax!) 5 1 [18951] Stillsuit craftable in freedom mode Cyclops collision issues when entering Dive reel ticking sound gets stuck playing [17536] Smoke on Crashed Ship does not refract when underwater 1 SH [16794] Aurora texture is extremely low res when close up - [loss of game 2-3 texture quality] 2 1 [18178] Seamoth spawns inside of the escape pod [17506] Inside Cyclops collision issues 2 [18853] TMP folders sticking .. again 3 [18920] Base Modules Continue Flooding After Being Fully Flooded 3 1 SH [18294] Reaper Constantly Chomping While Moving 1 5 1 [17688] Gravity Issues with dropped objects such as knife, stasis rifle, welder, first aid kit.. and more 6 1 Can create floating bases 11 2 [18669] Workbench Triggering "New Creature Discovered" Audio Msgs 3 1 Base sections don't fit 1 6 2 [19271] Cyclops can block hatch from a distance 2 3 [18951] HUD elements (Energy: 100%/Reload battery text) do not fade-to-black when drowning 1 [17725] Underwater Hollow Wall Texture in Aurora 1 1 [17725] Invisible Barrier Blocks Huge Hole in Aurora Siding 2 1 [17676] Floating Metal Texture Before Aurora Doorway 1 [17676] Hollow Beam Texture in Aurora Doorway 2 1 [17663] Lifepod text 'Lifepod 5' pink at day, but red at night 1 4 2 [19475] Aurora lighting transistions 1 [18017] Peepers eyes stay closed at night when you chase them 1 1 [18167] Top of Fabricator Vanishing and Reappearing 2 2 [27010] Scanner Screen Appearing When Hiding HUD/Character/Tools In F6 Mode 1 [18951] Solar Panel Can Be Built in the Aurora's Core Room 1 7 2 [19496] Builder items that do not hug walls 1 2 [19854] Side-to-Side Moving Bloodgrass Bug 2 5 2 [19854] Middle Cyclops Power Cell Out Of Place In Holder 4 1 [19496] Viewpoint Rotates Upon Entering Game In A Base 1 3 2 [19562] Exiting Cyclops puts you out to the side of the ship rather than directly below 1 2 [19963] Circular Ray of Light Shining Through Sparse Reef Rock Texture 1 [18069] Rock With Weird Moving Surface By Aurora 1 1 [19624] Can enter base hatch that is not constructed after save/load save-state issue 2 1 [17619] Base dome windows do not fill with water when base floods 1 2 [19963] Switching From Stasis Rifle to Welder Creates Invisible Rifle Holding Pose 1 1 [25831] Background Clouds Showing Through Aurora 1 3 1 [19475] Constructing a ladder after deconstructing a part will make ladder disappear upon construction 1 2 [20008] Smoker's On Underwater Island Missing Vent Hole 1 1 [19562] Oculus rift option menu displays briefly then disappear (non VR mode) 1 [18732] Bubbles Mean Business When Impacting Cyclops 3 1 [19195] A Corridor Module Can Be Built In Front Of Another's Bubble Window 1 1 [19496] Exhalation Air Bubble Streams Visible Upon Entering Base Module 1 2 2 [20296] Giant Invisible Barrier Behind The Aurora 1 [20508] Left Side of Module Side Windows Has A Large Gap 5 2 [20508] Partially Unrooted Small Floater On Underwater Island Asteroid 1 1 [20305] Pixel Paint Remnants Left On Base Module Walls 1 1 [20305] Z Fighting On L Bend Module's Inner Dark Framework 4 1 [19475] Gasopods create gas pods out of relevancy that do not explode until near 1 [20627] Zombie Peeper 1 IP [20123] Long Menu Pauses While In Cyclops Throws You Out Of It 8 [20640] Invisible colliders (presumed) left over from a previous bug fix 2 2 Fish 'swarm' pools animate through bases 1 3 1 [19285] Constructor Builder Bots Out Of Place 4 7 6 [21069] Power effect line only jumps 4 times between power transmitter 1 [21103] Cyclops Window Is Now Hazy Blue-Grey Instead of Being Clear 5 4 [21173] Z Fighting On Glass Corridor End Cap 1 [21219] Building a cyclops will play voiceover that states "power restored all systems online" The hatch can be blocked but you can still enter, but cannot leave 1 5 2 [18552] Reaper targets seamoth inside of Cyclops 2 1 [20508] Weird Brown Line Found In Cave Opening 1 1 [20558] Sinking through the floor on cyclops 2 [21790] Damaging Your Seamoth While Docked At Moon Pool Causes Moon Pool Hull Breaches 4 1 [21219] Kelp size stays the same when looking through glass [20964] Aluminum Oxide Crystals and Magnetite Nodules Are Transparent 6 3 [16346] Looking straight down and attempting to walk forward will not move the player 1 5 1 [21437] Window Panel Ghost Too High On Moon Pool Side Walls 12 2 Fullbright seabase entrance hatch 17536 1 7 3 [18599] Diamond and Heat Blade Knives/Knife Causes Breaches In Base Modules While Standing In Walkway 3 1 [21939] Building a room OVER a hatch to end up swimming in the base 2 [21825] Flood Water Texture Gap In The Moon Pool Doorway 1 3 [21296] Connection Tunnel Ghost From Moon Pool Side To Base Module Missing 4 2 [20707] Odd Terrain Rock Points In The New Deep Grand Reef Biome Update 2 [21215] Propulsion Cannon Prop Flying 1 1 [20446] Jelly Shroom Inner Cap Ring Missing Textures / or not attached to stalk 3 1 [21871] Can return a saved player to a flooded base (endless drowning) [21939] Fall through the floor on the Aurora 1 [21939] Predators try to eat cooked fish when dropped, but can't eat the entity 1 1 [21995] Open Texture Edges On Aurora Hull 1 2 [22047] Observatory Can Not Be Built While Standing In A Base Module 6 1 [22157] A Generic Room Can Be Built on Top of, and Clipping Into, A Moon Pool 2 2 [21956] Free floating storage units and/or fabricator with auto-generated corridors 2 2 [22449] Seamoth hull color visible from inside Seamoth only when docked in moon pool 2 3 [22449] Ladder Connection Points Too Deep In Hatch Ring 1 [22047] Locker can be placed in mid-air when built on upper wall in moon pool 1 1 [22514] Bulkhead End Caps Missing Their Textures In Glass Corridor Tunnels 5 1 [22509] Invisible Seamoth Docked In Moon Pool When One Isn't There 3 1 [22449] Floating pod despawn at short range under certain distance or angles LOD 3 1 [22650] Everything Despawns On Northern Island At Very Short Range - LOD ISSUE 2 4 [22642] Floaters destroy terrain when dropped 2 1 [22642] Limited / odd sign placements around doors and hatches 3 9 [22642] Biter fish will swim on sand to hunt the player when standing on the island seashore 2 1 [21996] Fish Entering Corridor Modules Via Connected End Seams 3 2 [22550] Hatches On Inside Corridors Not Constructing/Deconstructing Correctly 1 [22777] Base starts with zero power and won't charge for a while after loading the game 2 2 Walking on terrain causes player movement to stutter / jitter 1 [21455] Seamoth Is A Ghost When Docked In Moon Pool, Can Swim or Jump Through It 4 1 [23037] Building a reinforcement behind a fish tank causes the builder to glitch and move to the left hand 1 2 [21296] Moon pool ramp, upper brim, and top center-edge object has no colliders 4 4 [20964] Some walls in the large base room give 2x base hull strength modifier 1 1 [23333] No Animation When Holding The Oculus Fish 2 1 [23476] Generic Room Angled Side Walls Showing Window/Reinforcement To Be Too Deep 5 1 [22550] Connection Seam Between Stacked Generic Rooms Open 5 1 [22157] Environmental Fog Not Covering Over Membrane Tree Bells In Deep Grand Reef 2 [22891] Can delete seamoth upgrade console by building onto moon pool from outside 1 1 [22964] Welder Causing Long Light Beam When Fixing A Seamoth 2 2 [25038] Putting Away Terraformer Causes It To Disappear From The Hands Before They Drop 1 2 [25038] Sap Trees On The Island Do Not Have Bottom Textures 1 [22650] Light leaking through cave holes 1 [25495] Seamoth parking 1m below intended location in cyclops 1 3 2 [25757] Character breathing animation twitching as it loops 1 [22622] Stored items not refunded when deconstructing lockers. 1 [22735] Collider bigger than rock model 1 3 JS [22799] Vehicle Upgrade Console Fabricator Plays Crafting Animation Twice 4 1 [22668] Blue Koosh Zone Cave Has Sunlight Shining Through The Ceiling 1 1 [22799] Supports Under Mushroom Tree Discs Do Not Have Surface Textures 1 [22824] Player's left arm with attached bleeder sometimes becomes invisible under some angles 2 2 [23160] Floating Tools Bug 3 [23163] Ghost structure support legs are not ghosts. thx CESMOtacon 1 2 [22964] Seamoth Causes Loud Bang Sound When Exiting Cyclops 5 1 [25823] Z-Fighting Smudge Texture On Wreck 1 2 [25921] Beam Texture Outside NS2 Room Doesn't Have A Collider In Wreck 2 3 [23676] Black or transparent pixels on PDA and menu 3 5 [26072] Sparking In Wreck's Cargo Bay Visible On Ground Outside Wreck 1 [26072] Invisible Colliders Blocking Large Openings Between Beams On Wreck 1 1 1 [26245] Opening/Closing Sound Effect For Wreck Door Is Too Short 5 1 [24705] Welding Animation (sparks) Won't Stop After Finishing Welding 2 3 [23902] Too Many Biters In Jelly Shroom Cavern 1 2 3 [22758] Fabricator and Moon Pool Vehicle Modification Station Version Moved Outside Base 5 2 [23495] Swimming inside base when building an auto-generated module section 1 4 1 [26255] Seamoth docks without being in it, breaks game and requires reload (Cyclops/Moonpool) 3 [26671] Dark Blue to Black Line Showing On Horizon From Ocean Surface 4 4 [22891] Wrong number of power indicated in base when built on foundation 3 2 [23701] Mesmers Immune To Electrical Defense Attack 2 6 1 IP [26971] First selected ghost object from builder tool causes massive game freeze 2 SH [26985] Aurora Walkup Loot Crate Appearing Overturned And Clipping Into Deck 1 2 [22810] Bases/Terrain/Props Do Not Stop lights from Seamoth/Floodlights 4 3 SH [26626] Clouds/Water On Horizon Have Gotten Worse 3 2 SH [27586] Treader Pathway Cavern Arch Casting Weird Shadow 1 [27345] Dead Peeper Continues To Wink 1 1 [27218] Flare offset 1 [27161] Smoker Fumes Clip Through Seamoth, Distort Cabin Visuals 2 [22835] Invisible Ramp On Exterior Upper Level Walkway of Aurora 2 1 [23012] Bubbles From Oxygen Making Coral Are Ultra Clear On Moon Pool Water Surface 1 1 [23037] Seamoth hull reinforcement upgrade doesn't lower damage from many sources 1 1 [25304] Builder Tool Blocks Tooltip Text On Objects 2 [26516] Luminous Plants In Sparse Reef Have Blocky Triangular Shadows 3 3 [26626] Creepvine Seed Glow Spotlighting On Nearby Rock Wall 1 [24767] Missing Seaglide Engine Sound when pressing W while taking it out 4 [27678] Overbright Structural Support Beams In Wreck 1 Models 2 1 [27161] Crabsnakes Have Trouble Moving Around Jelly Shrooms 2 1 [24705] Seamoth Hatch Showing Open In Cyclops Docking Bay, Then Opens Again Upon Entering 1 1 Clipping escape pod 10 2 [26813] Three of Aurora Audible Warning Messages Not Matching On-Screen Text 9 1 [26716] Wreck supply crates jiggle 1 2 [23184] Persistent welder sound and spark inside Seamoth 3 1 [23902] Coral Plates Under Jelly Shrooms Can Be Blasted With Repulsion Cannon 1 1 [25229] Air bladder still expunges water bubbles and makes water sounds when released inside the base 1 2 [19195] Base Module Support Legs Disappear Upon Save Game Loading 1 12 2 [26783] Underside of Mushroom Tree Pads Have No Collider, Can Clip Into Them 1 [25229] Standing On/Picking Up Pink Mushroom Launches Character Into The Air 1 1 [27629] Tools in hand when entering Seamoth after managing inventory 1 3 1 [27010] 2D Tendrils on Drooping Stingers Showing Breakage 1 [25458] Stingers Act Like Rocks, Not Allowing Seamoth To Move Through Them 7 1 [27891] Floating Island Large Floaters Casting Shadow Ring In Deep Grand Reef 3 1 [26783] Splash Sound Missing When Jumping in the Water With Seamoth 2 5 1 [24267] Images In Picture Frame Are Pixelated, Then Become Clear 3 1 [26660] High Capacity Tank Doesn't Slow Down Player Swim Speed 1 [25425] Large Planter Box Showing Tall, Flat Grass Textures During Build 1 5 3 [24299] Oculus In Jelly Shroom Cavern Freezing In Place As Large Groups, Some Spin [Still an issue 28626 Feb-2016] 2 1 [25304] Improperly Set Breakable Rock On Northern Mountains Boundary Edge [Still Present Build 28638-Feb-2016] 2 2 [28237] Z-Fighting Rust Textures In Floating Island Abandoned Base 1 7 [25612] Movement Trails Coming Off Fast Moving Peeper Too Far Forward 1 1 [25656] Ladders Can Not Be Built Into A Corridor Module With Partially Constructed Window/Hatch/Reinforcement 1 1 [23495] Sand particles from sandshark animations are generated inside base modules 3 2 SH [29249] Koosh Wreck Growbeds Shouldn't Have Live Plants 4 1 [24836] Cave Blood Roots In The BK Zone Do Not Have Colliders 2 5 [26520] Blood Kelp Cave Crawlers Do Not Flee From Seamoth Electrical Defense 1 1 [29396] UI skewed on resolutions 5.3 related? 1 1 [27057] Flood water layer in cyclops is a solid square plane 2 3 SH [27345] Loading a saved game with NS2 Poster in locker on Cyclops makes it spin out of control endlessly 7 1 [27352] Floodlight does not return battery to inventory after deconstructing (multi battery-- issue) 1 9 [18552] Certain items crafted at fabricator stay in blueprint form (Checklist) 15/19 7 5 [26457] Water park hatch lowers reinforcement stats by 1.0 3 IP [27686] Aquarium LOD fish/modules disappearing at distance 2 [28985] Furniture in Wreck3 is Not Scannable 1 1 [26768] Damaged Base flood through Large Aquarium 2 1 SH [17663] Lifepods main console screen has low resolution text in comparison to the rest of the text 4 2 [27269] Surface Splash and Exhalation Breathe Sound Climbing Ladder To Base Module Above Ocean 3 [27787] Seamoth Lights Do Not Cast Beams Through The Water 3 1 SH Many things while inside the cyclops render through objects [17536] 10 2 Jumpers are bugging out. Their scripted behaviors do not seem to work at all when trying to walk on the ground 1 IP [24948] F3 Menu Forgetting Texture Quality and LODGroup Settings 1 1 [23166] Ingame text have improper spacing between characters since unity 5.2 3 1 [26520] 1280x1024 Screen Ratio Squishes On-Screen Menus Badly 4 1 [27225] Ladders Built In Generic Room Side Slots Showing Red Ghost Unless Under Them 3 1 [18552] A Few Items On Fabricator Have No Build Animation (Checklist) 7 1 SH [20770] Ocean Surface Water Plane Clips Through Any Base Module 7 1 [27283] Exiting seamoth while moving fast can harm/kill player 2 Sparking Wire in Lifepod Continues To Spark [save-state] [17536] 2 9 1 [27639] Items in fabricator have colliders, shakes pod/moves player 5 [29160] Ship bits floating in the air at zero point 2 6 JS [29639] Escape Pod Power Resets To Full After Loading Save Game 1 6 1 [22619] Foundation Legs Keep Disappearing and Reappearing 1 2 [26671] Floaters float to ceiling in base 2 1 [26671] Grabbing Tiger Plant Spikes With Propulsion Cannon Breaking Beam Away 2 1 [26520] Building Generic Room Through Ocean Surface Causes Builder Ghost To Act Crazy 1 1 [27269] L glass module can be connected by vertical connector 1 3 [31412-2016] Glass hall breach texture bug 2 [31087] Scanner Room Hologram Chunks Aren't Properly Aligned 1 2 1 [31412-2016] Scanner room: Can build wall lockers/fabricators on top of the upgrade console 2 [31962] Cutting Animation Continues After Battery is Drained 1 1 [32035] First aid kit spawning outside pod when inventory is full 1 2 [30256] Medical Kit Fabricator Placement Oddities and Problems 1 11 [32516] Camera Drone Power-Up Sound Ignores Volume Settings [33582] Water Filtration Machine Still Uses Legacy Salt Model 1 [33897] Bulkhead Doors not saving open/closed state 1 1 [28946] Over-bright Textures In The Abandoned Observation Posts on Floating Island and in Jellyshroom Base 3 3 [34772] Bloodgrass Is Clipping Through Lifepod 19b [Testing] 1 [34772] Double Fire Extinguishers On Wall of Descending Hallway From New Lower Aurora Door [Testing] 1 3 2 [30604] Swimming Down Backwards Puts The View Inside Character's Body 1 [34772] Hatch Fire On First Exosuit Suit Within The Aurora's Holding Bay Will Not Extinguish 1 [27686] Baby pickables from nonpickable fish have placeholder tooltips 1 [35742] Stuck spot Exosuit robotics room 1 2 [35481] Deconstructing The Spot Light Causes It and The Beam To Become Solid Silver White 1 1 [28048] Stalker Tooth Model End Not Textured, Showing Hollow Transparent Interior 1 1 [28235] Overbright Cargo Boxes and Girders In Blood Kelp and Deep Grand Reef Wrecks 2 2 [35763] Can Drop Items Inside Lifepod Using Propulsion Cannon Ammo Reloading 1 1 [17619] Rigid player shadow when swimming with Seaglide 1 3 1 [34413] Swimming in alien containment above sea level doesn't use oxygen. 1 [35331] Items With Active Physics Unload From Start/Spawn Location Instead Of Updated Locations 1 [35752] Seamoth & Exosuit Reach Higher Max Speeds By Holding 2 Directional Keys Down 1 [19028] Seaglide Glitch At 0% Energy When Charge Fins Are Equipped (Thanks Paul W. from HipChat) CHECK AFTER 28065 1 23 1 [36562] No delay in repaired radio messages 1 1 [29146] Player Can Not Be Killed While Piloting Cyclops 2 [30022] Air Bladder Hovering Out Away From Character's Hand During Use 1 3 2 [29146] Origin bug with explodeship and wreck 4 3 [33756] Top of Crabsquid's Head Doesn't Have A Collider 1 [35181] Killing A Crabsquid Causes It To Continously Twitch and Floating Upwards 1 [33748] Hatch/Bulkhead removes solar panels 1 [33756] Dark, Damage Spots On Lifepods Showing Through The Terrain 1 [33817] Can Not Scan New Chairs In Wrecks 1 [23583] Broken Coral Chunk Pieces Due Not Have Gravity 1 1 [30022] Brightly Lit Panels and Objects Inside-Outside Jellyshroom Abandoned Base [save-game issue] 3 2 [32743] Living Wall Framework Too Brightly Silver In A Darkened Base [osx] 1 1 [18383] Table Coral Discs Creating Second Unbroken One 6 1 [36110] Cutefish Has Very Short LOD Draw Distance; Audio Heard, But Creature Is Invisible 1 1 [27268] Save persistance with modules/bases after loading a save game 1 1 [28048] Character Exhalation Sound Plays When Emerging On Ocean Surface in Seamoth 2 [28986] Pygmy Fan Flora Can Not Be Scanned Unless Put In A Growbed 2 1 [24067] Water filtration machine can be built on top of workbench sign or hatches 2 1 Power connection line on glass 1 2 [30991] Rockgrubs, Spinefish, Blind Biters, Blood Kelp Cave Crawlers and Skyrays Still Not Scanable 6 2 [26671] Shadows For Dropped New Wiring Kit Models Are Wrong 2 1 [28924] Green Coral Cap Group In Safe Shallows Positioned Wrong, Showing Clear Undersides 2 3 [26245] Emergence From Water Sound Effect Not Playing 2 1 [34901] Short Draw Distance On LZ Lava Falls 1 1 [29819] T and X Module Legs Disappearing or Not All Showing On Foundations 1 2 [37356] IGP hull-plate tooltip displays wrong name 1 2 [26816] Northern Island Cave Tunnel Lighting Turning On and Off 1 1 [36791] Deconstructing A Window, Reinforcement or Vehicle Mod Station In Moon Pool Causes Docking Animation 4 3 [39947] Gazing Down While Moving Causes Gap To Form Below Character's Collar 1 [38187] Allowed to Collect Creepvine Seed Clusters with Full Inventory 1 [39701] Bright Red Illumination Appearing At Certain Location In Lava Zone 1 1 [39991] Communications Relay Does Not Require Power 1 1 [39947] Flood Boxes Visible Around A Sunken Cyclops When Viewed From Another Sub 1 1 [37129] Exosuit Gets Stuck To Bottom of Moon Pool When Hitting It During Docking 1 1 [27078] Audio Spam Loop Charging Seamoth In Moonpool With Low Power 3 [39947] Props Randomly Failing To Load Around Lost River 3 7 [41730] Solar panels floating on multipurpose room 1 [42165] Swim to surface not disappearing if you enter a powered base. 1 [42685] Falling debris going through Cyclops 1 [30600] Flashing Lightning Shaped Jagged Line Showing On Metal Texture Below Aurora's Walk-up Ramp 2 1 [31093] Building Window/Reinforcement On Moon Pool Causes Seamoth and Water Surface To Disappear 1 1 [26971] Day/night affecting slotted items in hand when in caves 4 [29249] Cyclops Steering Column Piece In Dunes Biome Missing Bottom Texture 1 1 [42165] Flat Wall Mounted Base Parts Put Onto Certain Wall Types Can't Be Finished Or Deconstructed 1 [42151] Pressing F3 During Loading disables ability to skip opening cutscene 1 1 [42165] Duplicate Prawn Suit Blueprint Scans 4 2 [42165] Mobile Vehicle Bay Can Be Deployed Inside Precursor Moon-Pool 2 6 3 [41344] Equipped Helmet not Reflected in Player's Shadow 2 1 [42463] Door in Wreck1 Indicates It's Operable But isn't 1 1 [42115] Multiple Leaf Ground Plant Has Incomplete Shadows, Shown Floating 1 1 [44166] No Ghost Model For Base Attached Air Pump 1 [43912] Lifepod repairs itself upon saveloading 1 1 [35771] Can Not Acquire and Use Extinguishers From Wrecked Lifepods 1 [36011] Propulsion Cannon Boomerang Glitch 2 [36655] Exosuit Becomes Phantom When Docked In Moon Pool, No Hitbox 2 2 [32743] Big Collider Box Under Sea Treader's Blocks Players From Swimming Beneath Them 1 1 [44217] Medical Fabricator in Damaged Lifepod Still Presents Open/Close Context Prompts. 1 [28630] Top Tier Hatch On Large Aquarium Causing Baby Crabsnake To Glitch On Walls 2 1 [42115] Lifepod Medkit Dispenser Ejects Kits Outside If Inventory Is Full 1 [30365] Cliff Face Behind Wreck1 Is Lit Up At Night 2 1 [33756] Large Koosh Can Be Dislodged With Repulsion Cannon 2 1 [36449] Blobby, Dark-Blue Shadow Under Arch on Underwater Island 2 1 [35348] Tail of Gasopod Does Not Have a Hit Box, Can Clip Into It 2 1 [35218] Moon Pool Vehicle Upgrade Console Button Text Hard Too Read 1 1 [44232] Early Game Self Scan Msg Includes Story Spoiler 2 1 [43835] Exosuit loses health in Lava Castle Base without pressure compensator despite not being in water [33473] Can Not Scan Deep Grand Reef Orbs 2 1 [40278] Base Attached Air Pump Invisible When Built 1 1 [34772] Clear Blue Sky Showing On Aurora Ceiling Water Ripples and Around Roof Objects 4 3 [36092] Aurora genroom console missing back 1 1 [33391] Flood Lights In Wrecks Never Off When Its Battery Dies 2 1 [22228] Can repulsion/propulsion cannon power items and then they become non-kinematic 5 1 [309XX] File always loads with the item in a player's last quick-equip slot in their character's hand. 1 [33534] Top and Bottom Frontal Lights On Cyclops Do Not Have Source Spot 2 1 [34772] Flickering Computer Wall Decal In Aurora's Lower Section 2 1 [35763] Outer hull of Aurora leaving gaps allowing views into the inside of the model 1 1 [46135] Creatures Can Be Continuously Scanned 2 1 [46796] Laser Cutter Animation Glitch 2 2 [42115] Sunbeam Radio Dialog Faster Than On-Screen Text 1 1 [40521] Drillable Material Chunks In The Environment Not Showing Identification 1 2 1 [33473] Narrow Line of Light Showing On Wreck11's Floor In Bed Room, No Crack In Ceiling 3 1 [33817] Scanning Floodlight On Beam Causes It To Bloom Brightly 1 1 [40136] Scanner Room Upgrade Fabricator Can be Used Without Sufficient Power 2 1 [42997] Floating Island Warp Gate Cavern Structural Supports Can Be Scanned To Unlock Gate Info. 2 1 [34431] Trapping Yourself Behind A Locker Sends The Cyclops on a Magical Journey 3 1 [43563] Exosuit Tool Tip [42997] Welder sound bug [18294] Tools Appearing In Hand Upon Loading Saves 8 2 [48818] Scanner Room Small Rotating Antennae Broken 1 1 [48818] Scanner Room's Large Rotating Antennae Is Borked Glass Front Side 1 1 [48827] Climbing Out Of Lava Zone PCF Moon Pool Can Lead To Extreme Temperature Damage At Times 4 3 [48729] Lava Zone PCF Aquarium Light Towers Has Overlapping Illumination On One Side 1 1 [48827] Tower Lights By Lava Zone PCF Aquarium Egg Incubator Showing Half Illumination At Certain Angles 1 1 [49823] Floating air pump can be released in aquarium moonpool; floats up to ceiling 1 [47783] Sea Emperor clipping through player 7 1 [49802] Jumping Out Of Seamoth As It Drives Into Precursor Teleporters Freezes Seamoth 1 1 [52059] PDA dialogue not completely matched with onscreen text. 1 [42927] Save file time played amount greatly incorrect 1 [48371] Base Rooms Won't Stack when certain items are on the walls 1 1 [40346] Cutefish can High-Five you when dead 2 1 IP BugFix - Priority Checking [52251] Stable saved games (provided) not upgrading correctly 1 2 [50400] New First Use Lifepod Exit Animations Not Save / Loading ( Save State Issue ) 4 5 1 IP [47315] Seamoth MK3 Pressure Compensator Not Working On Save Load 4 1 [48507] Energy Lines Coming Off Floodlights Aimed Toward Lifepod 1 7 3 [52298] Seamoth & Cyclops Sonar upgrade invert player View when in use *HOTFIX* 2 1 [52251 ] VR hud is offset vertically 2 2 Fixed & Tested July Update [48174] Blueprint Model Ghosts Not Showing During Construction 5 2 2 SH [52251] Power in bases isnt generating 4 4 1 [52059] Lighting Intermittently Breaks in Lost River 4 7 2 [52145] Extra Sea surface visible inside and outside the cyclops 3 5 3 [49980] Break 20 Coral and they stop breaking at all 4 12 4 [52211] Seamoth Torpedo module causes visual offset when piloting seamoth 4 5 1 [52059] Seamoth controls/handling now jittery when fast turning (no longer smooth) 5 9 1 [50746] Tool HUD Icons, Text Bubbles and Main Menu Appearing Behind Characters Arms or Objects 4 8 2 [50822] Transparency not rendering properly in VR 2 4 1 [52182] Loading saved game from stable & then doing lifepod bottom cinematic causes lifepod to spin away 4 4 2 [51784] Mac build now has visual shader issues 1 5 4 SH [49826+] Emperor / Babies final sequence breaks if you use the teleporter during the swim up to momma bit. 4 4 IP Fix Cell level on gun control room. 3 3 [50032] Extra un-functional lifepod (with repro) 3 7 4 [18951] Items that appear Inside of Fabricator Table when being built 4 7/7 11 2 [42875] if you die using a camera drone you respawn and are still using the same drone. 3 6 [22576] Black Line Appears Below Mini Fabricator of the Seamoth Upgrade Console 3 6 1 [50400] Unusual edging on entrance to connectors 3 6 2 [49670] Exosuit Torpedo Launcher Broken State / Won't Fire / Deletes Torpedoes 5 6 3 [44632] Using XboxOne controller on Vehicle Modification Station you cannot use the far right color selector (Thanks Henry) 3 9 1 [43210] No Oxygen Warning When Suffocating Within Base 3 10 IP [51813] Gun Fails To Visually Transition To Disabled State Unless Player Saves / Loads 4 6 1 [50366] Water Filtration Machine using up too much power 4 8 1 [51916] Curing yourself legit with Baby cureballs does not cure your infection 4 3 1 [50907] Carar Virus Hands Healed Upon Save Load 4 3 1 macOS Build Process 1 3 2 [51124] All Subtitles and Base Dialog Have Disappeared 5 7 1 [52059] Can no longer cut trees/plants with knife in base 3 4 1 [51916] Signals no longer have extra info available to player 3 3 2 [49823] Sea Emperor tweens into sitting position 4 6 1 [49823] Seam Emp sitting idle animation not looping correctly 4 3 1 [45267] Faster Tool Swapping Audio Desyncs 4 3 1 [51910] No Distance Indicator For Signals That Now Appear In PDA Ping Manager 3 3 1 [51624] During gun disable animation, the hand-holding forcefield is missing 4 3 1 SH [30256] Creative Mode Lifepod In A New Game Goes From New To Damaged Upon Save Reload 5 7 2 [36676] Movement Animation Water Lines Missing When Piloting Seamoth 4 6 2 SH