How to Trello/Other useful info READ ME FIRST!! Trying to make a report? !! 1 READ ME 2ND !!! SUBNAUTICA TRELLO PLAYTESTING TO:DO LIST 1 1 Helpful Info/Tools! 2 Release bugfixing board cleanup [42096] Big gap between gun corner and mountain showing inside moonpool 1 2 [43563] Exosuit Tool Tip [43563] Splash Effects Play When Exosuit Passes Through Hidden Water Surface in Precursor Gun 1 SH [43276] Gravsphere Unloading On Approach 6 1 [42345] Precursor Cannon Energy Door Blurs PDA Graphics 1 SH [43506] Depth Indicator UI Element Pushed Off Screen From Entering/Exiting Exosuit 1 1 [43210] No Oxygen Warning When Suffocating Within Base 1 [43276] Battery charger port disappear when moused over 1 [42997] Removing/reattaching the torpedo arm in the Prawn suit while torpedoes are loaded causes issues 1 [42875] if you die using a camera drone you respawn and are still using the same drone. 1 [42997] Welder sound bug [43418] Exo cannot use teleporter despite being large enough 1 1 [43418] Exo punch causes Water bubble inside Gun Base 1 1 [43210] Oxygen Warning Does Not Interrupt PDA Transmissions 1 [42927] Save file time played amount greatly incorrect 1 [43208] Precursor Ion Power Cell Has Old Power Cell Texture While In Power Cell Recharger 1 [42313] [Oculus] B for Exit/Holdster doesnt seem to work in menus with controller 1 [42300] VR (Vive) Player body visible when piloting (Head not on body when switching to piloting) 3 [42300] Reaper Leviathan Death Animation Cuts Out Too Eary (Early Fade to Black) 1 [42300] Seadragon Cinematic Deaths Not Working 1 [41605] Bottomside of the Precursor Gun's rotating part needs textures 1 [41882] Light/Sun Shafts Not Disabled On Entering Gun 2 1 [40614] Missing Commas In Precursor Cannon PDA Texts 1 2 [39362] Habitat in Deep Grand Base Can't Be Scanned 1 1 [36618] Lifepod 8 / 13 Signal points to old location 1 3 [25403] Surface Waves Uncloak Fog Hidden Floating Island/Gun 7 5 [42685] Alignment of glow on precursor gun is off 3 2 SH [43604] Player Can Never Die While Piloting Cyclops 1 [44506] Windows in Lost River Precursor Base differ between OS versions. 1 2 SH [44506] Stacked Base Rooms 2 7 Backlog/Niggles/Issues List of missing/Ghost models in fabricator PLACEHOLDER - thanks Terminatrix! 22/41 1 4 [33638] Switching Module Buttons In The Exosuit Doesn't Change The Color To Activate One 1 1 [23995] Crabsnake has no collision 4 2 IP [20296] Character Viewpoint Too Low In Aurora 10 3 [21966] Chunk loading texture seam at a distance - LOD problem 2 3 [22060] Seamoth Warning 1 [21870] Can not climb down moon pool ladders [19195] Large Seal Ring On Corridor Module is Clipable 1 1 Player clips through world instead of colliding at feet 1 [17725] Cyclops Lower Deck Ceilings Clipable 1 1 1 [19493] Crash Fish Pods Can Not Be Destroyed After Fish Leaves 2 1 [17725] Upper Deck Doors Have Clippable Top Arches 1 Swimming straight up and down is not exactly straight [19095] Corners and Floor of L Modules Are Clipable 1 1 [13711] Construction of objects doesn't check if space below is occupied 2 2 [18920] Clip out of terrain with terraformer [18599] Tools/Hands Clip Through Any Object, No Physical Structure 1 1 [23583] Modules Showing At Angles Around Generic Room Exterior 3 3 [17663] Current Generator sounds stay when picked up after leaving chunk/batch nitrogen doesn't reset on death [17663] Cave crawler fall/swan dive off the ship 1 [17619] Holding spacebar in the flooding cyclops causes the water level to change/stutter player movement [19240] Plants Hovering When Ground Is Terraformed Beneath Them On Island 1 1 [17992] Crash Fish Swim/Clip Through Terraformed Terrain 3 [17676] Front Exterior Imagery Showing On Aurora's Interior Wall - Cubemap 2 3 [18364] Left Hand Clipping Into Stasis Rifle While Swimming 1 1 [19493] Base of Interior Wall Clipping Through Cyclop's Hull 1 [19493] Sides and Wing Undersides On Cyclops Can Be Clipped Into 2 [19624] Kelp Clipping Through Exterior of Cyclops 1 Oculus Rift - VR: Positional Tracking on DK2 cause clipping on all object 4 [19624] Stinger Illumination Stays In Location After They Fall 1 1 [19819] Reefback collisions needs update/fixing 1 [20008] Cave Crawlers Are Piling Up Inside Underwater Island Cavern 2 1 [21219] Door clipping 1 1 [21296] Sea base room can clip through the escape pod blocking the under water entrance 1 [18599] Certain Plants Clip Through Base Modules 7 7 [22029] Steam from thermal vents clipping into base. 1 1 [22029] Foundations Can Be Built Clipping Into Observatory 1 [20528] Various Clipping Plant Texture Bases In Coral Horns 2 [21522] Can Build Foundations Across Moon Pool Dock Opening (Multiple Clipping Issues) 1 1 [21522] Can clip through wall on moon pool near ladder | collider 1 4 3 Terraformer can be used inside pod or cyclops causing clipping 4 1 [17663] Can fall through cyclops window when trying to pilot 2 [20446] Cavern Stalactites Have Big Colliders Around Them 1 [20903] A Vertical Connector Can Not Be Built While Standing Inside A Module 1 [19337] Seamoth clips through top of Cyclops dock 2 2 [23243] Exterior Flooring of Modules Can Be Clipped Into For An Interior View 1 [22524] Framerate Drops When Moving Green Ghost Blueprint Form Around 3 [18167] Most Items in the Cyclops or Base at Night (dropped/or built base item modules) appear dark (takes outside lighting) 14 10 [16794] Collision locations on the Aurora. [22514] Sand Sharks Get Temporarily Stuck Between Base Module Legs and Spin 1 [20964] Hatch Glass Showing Cyclops Interior Cube Map 1 1 [23755] Moon Pool Water Surface Texture Clipping Through Exterior Walls 5 3 [22810] Terraformer World Holes 1 [22157] Floaters attached to Cyclops disappear in and out of existence or move around the hull, but continue to hinder Cyclops diving capabilities 1 [22449] Grass On Floating Island Moves Back and Forth Like Underwater Plants 1 [23127] Skyray Shadows Do Not Change Size With Altitude 1 1 [23127] Hoopfish School At Rear of Northern Island Never Leave The Shoreline 1 1 [26095] Hitching streaming in and out environment protobuf 4 [23397] Upper ladder clips into lower ladder in generic room 3 1 [21683] Room Reinforcement Clips Through Fabricator 2 2 [26516] Hatch On Large Aquarium Showing Inside Instead On The Glass 2 1 Infinite materials terraformer 1 [23620] Observatory reattach to the last hallway constructed next to it while removing the door to the previous module 2 3 [23806] Aurora doesn't explode in Creative mode. [25921] Clouds Do Not Move Away From The Moon 1 [26245] Crazy Places The NS2 Poster Can Be Placed In and On The Base 1 14 [25458] Observatory can be built clipping into adjacent Observatory. Thx Jello 1 1 [25425] Odd Planter Shelf Placements 3 [17712] Changing audio devices in game will cause Subnautica to crash (not responding) 4 [23755] Strange White Line Appearing On Side of Cyclops 1 2 Terraformer bugs [23163] Jittery boulder cannot stay in place inside coral hole in the shallow biome 2 2 [22642] Reapers can fly when you are standing on the island's shore 4 2 IP [25660] Dead Fish Float Up To Just Below Ocean Surface and Stop 1 11 [24948] Crashing when pluggin in/taking out headphones in Windows 10 2 [22810] Reapers Clipping Into The Ground All The Time 3 2 [25238] Moon Pool Top and Bottom Edges Can Be Clipped Into 2 2 [18903] Slanted Coral Plate Pieces Have Clear Bottoms 3 2 [28276] Table Coral-Slanted Coral Plates Not Scanable Unless Broken 1 1 [35763] Game no longer pausing when alt-tabbed (or windows not active) anymore (was used to fix bugs) 1 [34948] Exosuit's Grappling Arm Line Not Attaching To Cliff Walls 1 2 1 [33879] Door only on one side of the wall 1 1 [35331] Water levels have risen (Might be the cause of water inside the lifepod) 5 LEDLight material does not set _Glow param according to light state (see tech_light) 2 SH [28636] Ceiling Smoke In Generator Room Clips Through Towers Instead of Flowing Around 1 [28986] Plants In Pots Found In Wrecks Too Healthy and Whole 2 1 [21683] Multipurpose Room and Modules Can Not Be Built Free Standing 3 1 [22449] Various Plants On Floating Island Have Blue Points and Editing Garbage Leftovers On Bottom Views 1 3 [29819] Melons In Floating Island Abandoned Bases's Exterior Growbed Can Not Be Scanned 2 1 1 [28237] Cave Crawlers Floating, Positioning In Odd Angles Within Floating Island Abandoned Base 1 1 2 [35348] Large, Drillable Deposit Models Showing Black In Shadows 1 1 [29249] Lightstick Not Casting Illumination Outside Aurora Exterior Doorway 1 1 [19819] Floaters do not do intended behavior (making rocks float) 12 7 [34086] Can Keep Driving Seamoth After Player Death 1 2 [30277] Slanted Coral Plates Can Not Be Broken 5 1 [Xbox] Seamoth speed outpaces draw speed of terrain. 2 [33897] Using any console commands while in camera mode on the cyclops locks your view, forced to alt-f4 out of the game. 2 [36092] Fuel extinguisher fuel text display differs in size 2 [28807] Various Plants In Base Moving Like Wind Is Blowing Them 1 [31604] Green grass planted on top of coral tubes have very rough block shadows when lit with flashlight 1 1 SH [31589] Power Outage Does Not Turn Off Roof Light Ring Around Large Aquarium 1 SH [31589] Base1a Shadow On Floating Island Seen Moving On Sparse Reef Before Sunset 1 [22449] Attempting to dock Seamoth in moon pool when another Seamoth is docked shows partial docking animation 2 1 [27156] Scanner Casts Reflection In Thermal Vent Smoke 1 SH [26660] Window LOD Minor issue 1 3 [25976] Text/Decal above water on walls not visible underwater (h2o) 4 2 [25038] Weird Ground Line On Northern and Floating Island Beaches Below The Actual Moving Water 3 3 [25229] Text on console not visible in some resolutions 1 1 Fix camera hitch when player transistions between cinematic and normal mode 1 [22449] Seamoth upgrade console red ghost not showing inside Cyclops 5 2 [20954] Seamoth Steering Wheel Hands Not Holding It When Docking With Cyclops or Moon Pool 14 7 [21173] Support Legs On Glass Corridor Too High On Glass, Appearing Hollow 1 2 [25229] Water breaks at horizon from distance 3 [22758] Seamoth safe depth tool tip incorrect Coral tubes don't always despawn when building base modules 1 1 [21519] Foundation Legs on Moon Pool from Saved Game not touching floor 1 1 Observatory ghost model not rotating towards adjacent corridor / room 6 1 [20679] AZERTY Keyboards (Ie: French) Not able to use Quickslots in OSX 4 1 [21519] Leak hole texture on window needs glasstype leak 1 SH [21147] Water Spray From Cracked Glass Decal Shooting Outside Module Walls 1 SH [21147] Cracked Decal On Glass Corridors Not Showing On Exterior 1 SH [21825] Missing Glass Crack Decal In Straight Corridor With Two Leaks 1 SH [21661] Partially Constructed Window Inside Generic Room Has Weird Invisible Colliders 2 3 [21016] Builder Objects Can Be Badly Placed In Various Locations Within Base Modules 4 5 [22499] Objects built in hatch tubes of rooms remain after removing the hatch -thx Myrm 1 1 [22306] Vertical Connectors Do Not Flood 1 1 SH [22668] Moon Pool Docking Arms Play Grabbing Animation and Sounds When Close 1 2 1 [22799] Handheld Peepers Showing Water Movement Trails Coming Off Them 1 SH [21589] Flooded Moon Pool surface 6 SH [22835] Smoke Billowing Outside Seamoth Exterior and Window 1 SH [22514] Hoopfish School Shadows Stutter 1 SH [26651] Bench Can be built on ladders 5 1 [23755] Crazy Places The New Picture Frames Can and Can Not Be Placed 1 5 [25921] Seamoth Colors Too Dark In Moon Pool, Can Not Obtain Bright Hues Without Flashlight 1 1 2 [25921] Character Expelling Air Bubbles While In The Seamoth 1 7 2 [26985] Stuttering Loot Crate On Aurora Walkup Ramp 2 1 [27012] Seaglide At 0% Energy Does Not Turn Off Holomap 1 [26716] Welcome Aboard Captain plays when exiting Large Aquarium~Thanks iviajoi2n 2 IP [17663] Gasopod fart gas can kill you while your in your base 2 [25612] Pausing/Unpausing While In Seamoth Spins View 1 1 [18951] Ultra Glide/Swim Charge Fins Showing In F6 9 1 [28729] Creature Eggs Are Solid Instead of Being Hollow 1 [28729] Wall Planters Not Showing Double or Triple Mushroom Sets 2 1 [29816] After Repairing Lifepod, Arm On Chair Continues To Show Sparking Animation 6 1 SH [31412-2016] Can build item on Scanner Room center console. 3 [31412-2016] Can place solar panel on top of rotating Scanner Room bar. 1 [28235] Reversed Writing On Air Duct Panel In Underwater Islands and Sparse Reef Wreck 1 1 [36046] glass corridor is lowercase pda/builder deconstruct tooltip 1 7 5 [29882] Using The Warpme Command For Returning To Lifepod Puts Player At 0.0.0 Coordinates 1 [30398] Communication Relay Placement Oddities and Problems 9 [34948] Water Surface In Northern Island Cavern Too Bright 1 [35641] Using "Biome Kelp" In The Console Warps You Under The Terrain 1 [32252] Water Surface In Northern Island Cavern Should Be Calm 1 [33390] Reaper Leviathan Doesn't Prioritize Player (potential feature?) [BEHAVIOR DNA transfuser] 1 [25757] Swim to Surface tooltip does not disappear 4 2 [37831] Kyanite Crystal Cluster Doesn't Always Drop Material On Drilling 1 [38110] Extant Water Current In Wreck16 1 [29429] Three Issues Found In The Southern Safe Shallows Wreck 2 2 [29429] Some Destroyed Lifepods Have Gravity-Defying Geometry 2 [36517] Four Different Koosh Trees Can Be Scanned, But Only Show One PDA Entry 1 1 [22964] Bulkhead Doors Causing Long Delay In Flooding Rooms 6 4 [29249] Picking Up A Lightstick Placed On Metal Causes Terraformer Digging Sound 2 1 [39480] Fly using Propulsion Cannon & MVB (thx Awesomecrunch) 2 1 [38914] Acid Mushrooms Won't Animate Until Shortest Distance From Player On Recommended 2 1 [39800] Hatching Enzymes In Creative Mode On Blueprints List 1 [39946] Hull Breaches On Bases Not Saving 1 1 [40136] Bioreactor Cannot Power a Single Spotlight 1 [42345] Ocean Surface and Volume Lighting Disappear When Using "Warpme" from Precursor Cannon Lower Levels 1 1 [42685] Separated Base 3 2 [42641] World Assets/Props Loading Way Too Slow 2 1 Reports inbox New Reports towards bottom 1 [29249] Northern Bloodgrass Wreck Interior Showing A Skybox of Lifepod Interior 1 [29380] Bright Blue Junction Boxes In Wrecks 1 [29404] Stalkers Getting Stuck Under Creepvine Forest Wreck 1 [309XX] Can't retrieve creature eggs from lockers (from Oculus #10622867) [309XX] Egg types aren't consistently identified in inventory as they're hatched. (from Oculus #10634296) [309XX] Convergence and illegible text is visible in VR when the user tries to use the pipe mechanic in active gameplay [33473] Narrow Line of Light Showing On Wreck11's Floor In Bed Room, No Crack In Ceiling 1 1 [33473] Plants That Still Need To Be Scanable For Data and Sampled For Growing 6 [33817] Scanning Floodlight On Beam Causes It To Bloom Brightly 1 [34484] New Terrain Stopped Generating Once RAM Usage Reached 8GB [34901] Foundations Changing Color 1 [34772] Draw Distance On Aurora Really Short 1 [35182] Certain Metal Textures and Burn Decals Showing Black On Eastern and Western Bloodgrass Modular Wrecks 1 3 [35218] Exosuit Control Handle Shadows Flicker On Character's Legs 2 [35260] Exosuit's Grappling Line Attaches To Creature Hit Boxes Instead of the Body, Line Mostly Disappears As Well 1 [35383] Hoopfish Schools Still Creating Crazy Shadows 1 4 [35481] Blind Biters From Blood Kelp Biome Swim Up Into and Around The Moon Pool 2 [35481] Crabsquids, like Reapers, Spend A Lot of Time Clipping Into and Swimming In The Terrain 1 [35641] Godrays Causing Flickering In Moon Pools When Viewed From Beneath 2 [35742] Tooltip text darkens behind PDA screen layer (intro pda) 1 [34431] Trapping Yourself Behind A Locker Sends The Cyclops on a Magical Journey 1 1 [35850] Moving Fire Texture On Aurora's Exosuit Bay Ceiling Too Low, Large Gap Above 1 [35889] Two Spot Animations On Aurora Power Core Models In The Lower Floor Too Far Forward 1 [35892] Bulkhead Fragments In Dunes Wreck Showing Clipped Into Crate Bottoms 1 [35892] Bloom Plankton Animation Creates Crazy Shadows With Bases, Probably Other Props As Well 1 [35892] Wreck Doors Showing Too Bright At Night 1 [Xbox] Particular supply crate's content is unattainable 1 [Xbox] Wall and parts of ceiling are transparent in Aurora 1 2 [36147] Skyrays On Northern Island Roosting Too High 1 7 [36147] Northern Mountains Wreck Has Odd, Disappearing Burn Decals Around Interior Wall Rupture 1 [36147] Northern Island Cavern and Adjoining Tunnels/Caves Get Sudden Sunlit, Severe FPS Drop 4 1 [36147] Long Dark-Blue Strip On Ocean Surface Stretching North From Northern Island 1 [36269] Exosuit Torpedo Arm Stuck Into Bulkhead Fragments In Mountains Wreck 1 [36449] Closing Fabricator Sound Heard During Loading Screen 1 [36449] Grass Clipping Through Floor of Modular Wreck 20 in Kelp Forest By Aurora 1 1 [36507] New locked doors missing in wrecks 1 [36618] Launching Out of the Water Twice or More Times With Seamoth Does Not Create Splash Sound 1 2 1 [36655] Strange, Blocky Illumination Clouds Showing In and On The Edge of Mushroom Forests 1 [36655] Lighting Issue On Northwestern Blood Kelp Underwater Island 1 1 [36676] Movement Animation Water Lines Missing When Piloting Seamoth 1 1 [36676] Creature Audio Too Loud Within Bases and Submersibles 1 [36676] Creepvine Seed Illumination Shines Through Foundations and Growbeds 1 1 [36753] Black Alpha rendering on Coral Tubes with lights 1 1 [36791] Glass Display Tube In Northwest Bloodgrass Tech Scatter Too Bright At Night 1 [36865] Leaving Storage and immediately climbing ladder in lifepod makes equipped item float 1 2 1 [36958] Modification Station May Be Used Without Sufficient Power 1 [36967] Tiny Hanging Stingers in Kelp Biome - Large Sting Triggers 1 1 [37129] Tall, Underground Shaft, Unnecessary Shaft Hidden Under Eastern Bloodgrass Hillside 1 [37129] Crystals and Breakable Rocks Appearing Below The Terrain Above Lost River 2 [37129] C-Shaped Ring of Basalt Terrain Floating In Void Below Lost River 1 [37129] Moon Pool Doorway and Hull Reinforcement Walls Turn Blue On Recommended Setting 2 [37129] Leftover Terrain Discs and Small, Odd Cave In Void Below Safe Shallows 1 [37197] Floating Ground Textures and Objects Found Below Jellyshroom Cavern 2 [37197] Magnetite Hidden and Unobtainable In Jellyshroom Cavern Vent Bottoms 1 [37222] Lifepod 13's Signal On Ocean Surface, Pod's Location On Ocean Floor 1 [37612] Water Surface Option In F3 Must Be Turned Off To Make It Show 2 1 [37612] Spawning A Shuttlebug (aka Jumper) Creates A Blood Crawler 1 [37709] Cyclops Floodlights Are Different Sizes 2 [38556] Outside Of Playable Space Wonkiness 1 [39170] Biters Appearing On Ledge Above Precusor Cannon's Island Backside and Racing Down To The Beach 1 [39170] Warpers Stuck In Movement Loops 1 2 [39170] Crabsquid Below Deep Grand Reef Base Spends More Time Below The Ground Than Above 1 [39170] Ghost Rays In Lost River Tree Cove Clipping Into or Ramming Walls and Ground 1 [39481] Sea Dragon Spending More Time In The Ground Than Above In Lava Zone 1 1 [39481] Sea Dragon Machine Gun Magma Blast Coming Off Upper Jaw Instead of Centered In Mouth 1 [39481] Terrain Line LOD Issue Pop-In Down at Lava Lake Beside Emperor Facility In LZ 1 [39481] Fish Schools Clipping Into Precursor Cannon Rooms 1 2 [39481] Fog-Less Gap Below Precursor Cannon Walkway and Hitbox Blocking Area 1 [39563] Infection Decal Breaking Sea Dragon Model At Connection To Tendrils 1 [39563] Missing Yellow Light Source For Illumination On Lost River Ribcage and Skull Locations 1 [39701] Two Trees Deleted In Lost River Ghost Tree Chamber, Hanging Moss Floating 1 [39701] Spinefish Dying On Contact With Brine Layer in Lost River 1 [39701] Lost River Bonefield Brine Falls Have No Origin Area 3 [39701] Ghost Ray Clipping Into The Lost River Bonefield Cavern Wall By Skull 1 [39701] Hard Texture Edge Showing Over Two Falls Dropping Into Lava Zone Canyon Past Lost River Tree Cove 1 [39701] Triple Brine Falls In Lost River Lava Zone Canyon Disappearing At Very Short Range 1 [39701] Big Floating Chunk of Basalt Texture at Lava Zone Canyon Entrance to Lost River 1 [39701] Lava Zone Falls Base Pool and Side Fall Bottom Vanishing At Very Short Distance 1 1 [39701] Aurora Walkway Bridge Becoming Pitch Black In Center At Night 1 [39771] LOD Issue with Illumination, Shrooms and Moss Around Base of Lost River Tree 1 [40136] Scanner Room Upgrade Fabricator Can be Used Without Sufficient Power 1 1 [40278] Seamoth Fragment Found Hovering Over Jellyshroom In Cavern 1 [40278] New PDA Entries Not Jumping To Left Side Tree Title When Tabbed 1 [40278] Giant Sandstone Rock From Behind Aurora Appearing At Safe Shallows Lifepod Area After Explosion 1 [40278] Burning Animation Continues When You Stop Laser Cutting 1 [40521] Grappling Warper With Exosuit Causes Slingshot To The Sky 1 2 1 [40521] Godrays Creating Ugly Lines In Dust Clouds and Smoke 2 [40710] Spinning Reginald Fish on Gun Island 1 [40710] Lighting issues on the floating island. 3 [40710] Collision on the roof of the center Island base. 1 [40710] Clipping issue in south island east tunnel 1 1 [40710] Scanning multipurpose room from inside. 1 [40710] sticky corner on south island east mountain trail 1 [40710] Floating island mountains are climbable 2 2 [41111] Midday and Orange Sunset Lighting Shining On Ground/Walls In Precursor Cannon Moon Pool Area and Other Rooms 3 [41111] FMOD Sound Line In Precursor Cannon's Injection Room Archway Turns Sounds On/Off 2 1 [41633] Reefback Over Underwater Floating Islands Staying Surfaced, Going Airborne 1 1 [41883] Player floating above rock 1 2 [42096] Half attached limestone and barnacles in Safe Shallows 1 [42096] Stuck on Observatory planter box [42096] Invisible ramps above rock player can stand on 1 1 [42096] Multi-Purpose Rooms Can Be Built Intersecting Each Other 1 1 5 [42115] Sounds Have Muted Above Water While On Lifepod 1 [42115] Flares Light Up Caves Below or Near Them, As Well As Areas That Wouldn't Be Lit 1 [42115] Sea Dragon Heard At The Bottom of Lost River Precursor Base 1 [42115] Twins Shadow Strips Showing On Ocean Surface While Below Water Beside Precursor Cannon 1 [42115] Missing Commas In Ion Crystal PDA Text 1 [42165] Mountains Biome Wreck Picture Frame Can Not Be Scanned 1 [42165] Exiting Base Hatch Puts Player At Random Spots Around It 2 4 [42345] Changing Time of Day Messes Up Sunbeam Countdown 1 1 [42345] LEDLight Illumination Showing From Above Instead of The Source 1 [42345] Floating Island Mountaintop Observatories Showing Well Before Reaching Island 1 [42345] PDA In Floating Island Observatory Base1b Showing In Chair, Not On Table 1 1 [42345] Multi-Purpose Room Build Ghost Appearing To The Side Instead of Front When By Base Modules 1 [42345] Round Windows and Living Walls Not Completing Builds From Inside Base Modules 1 1 [42345] Burn Edges Decal On Wrecks Showing Tan In Coloring 1 [42345] Coffee Maker Only Showing Liquid Stream, No Cup 1 1 [42345] Underwater Islands Wreck 4 Has Two Boxes Within Boxes 1 [42345] Magma Bubbles In Particular LZ Trench Floating, No Substance 1 [42345] Floating Terrain Ball Texture Over LZ Basalt Sphere Next To Black Castle 1 [42463] Luggage Bag Cannot be Rotated [42639] Black Box Data Audio Not Appearing In Log Files For Reading/Replaying 1 [42639] Opening PDA Upon Obtaining Base or Aurora Data Files Doesn't Move View To Addition In Category Tree 1 [42639] Gap Between Deck Textures In Aurora's Drive Room Doorway 1 [42639] No Light Source To Create Blue Illumination Showing On Aurora's Drive Room Cores and Terminal 1 [42639] Hull Reinforcement On Moon Pool Can Not Be Completed Outside Unless Up-Close 2 1 [42639] Z-Fighting Burn Decal On Aurora's Drive Room Core 1 [42641] Odd Bright Illumination On Ground Beside Western Bloodgrass Wreck 2 1 [42748] Animation error with fire extinguisher [42750] Controller buttons have dummy text [42750] Air Bubbles rising from coral appear black or grey versus the sky 1 [42858] Base Modules Not Allowing Construction on Multi-Purpose Room Above Water On Foundations From Outside 1 1 [42858] Base Modules Allowing Floating Construction Off The Side Of Above Water Foundations 1 2 [42858] Round Lab Containers In Deep Grand Reef Base Can Not Be Acquired 1 [42440] [Xbox] Items built on top of pipes and connectors are removed when modifying them 1 [42997] Game Lockup and Frames Dropped 1 [42997] Dancing Grass 1 1 [42997] Alien Portal scan 1 [42997] Knife sound default on different surfaces. [42997] Stalker egg ghost texture on embryo 1 [42997] No longer able to knife your own stuff [43276] Items not building flush on interior cyclops 1 [43613] PRAWN camera view appears to accelerate when using a controller [44032] Oxygen Warning Msgs Not Playing Properly [44044] Power Restored Msg Playing Improperly [44044] Entering Precursor Base Section Causes Player To Fall Through Geometry 1 [44137] Game Mode Selection Menu Lists Hard Core As Having No O2 Alerts 1 [44166] Creature Models Sometimes Won't Show In Hand After Loading A Save 1 [44166] Placement of Base Modules Needs Looked At 2 [44232] PRAWN Suit Never Implodes 1 [44517] Hitch on first pickup of Fire Extinguisher (Xbox) [44811] Several hang up areas around teleporters where player has issues walking through 1 [44844] Stalker Egg Transparency Dark At Night 1 [44844] Floating Breakable Rock On Path Above Northern Island Precursor Cannon Entrance 1 [44844] Floating Ground Texture Ball In Lost River Deep Grand Reef Tunnel 1 [44844] Coffee Maker Has Low Res Textures, Very Blurry 1 [44844] Coffee Maker Not Creating Mug Before and Below Liquid Stream 1 [44844] Locker Still Can Not Be Placed Center On Wall Beside A Doorway In Multi-Purpose Room 1 1 [44844] LOD Hole Issues On Northern Island Mountains 1 [44844] Floating Island Cloaking Layer Can Be Seen From Northern Island 1 [44844] Two Broken Glass Pieces Showing Blue Sky In Lost River Research Facility 1 [44844] Breakable Rocks Showing Lack of Bottom-Back Sides When Gravsphere Picks Them Up 1 [44844] Black Castle Generator Room Energy Door Makes No Sound When Shutting Down 1 1 [44844] Western Bloodgrass Wreck2 Disappearing 1 [44847] Alien Containment Ghost Models Are Overbright 1 [44993] Reinforced Dive Suit Bump Map Extends Onto Skin Around Neck 1 [45014] Can Get Seamoth Stuck In Moonpoool Support Legs 1 [45014] Texture Popping On Spinning Cylinders In Cyclops Engine Room [45126] DRF Room Parts Susceptible To Prop Cannon That Shouldn't Be (Thanks MeatyLock & Eden) 1 1 3 [45246] A Giant Growing Lava Rock Has Lost Its Way (Thanks Eden) 1 1 [45267] No Footings for Map Room 1 1 [45333] Can hear exploding Exosuit (lavazone) in Safe Shallows [45333] Exosuit destroy sound from Lavazone plays even when player is in safe shallows [45267] Open storage locker at very edge of range [45471] Crop is wasted if you try to harvest while you don't have enough inventory space [45487] Medkit Dispenser Ghost Stuck On Reinforced Wall (Thanks Vetur the IceWing) 1 [45588] Sounds for hovering over buttons still play when alt-tabbed [45698] Signs, possibly hull plates, can be placed on generic room and moonpool windows but block deconstrution etc -- thx SilkSk1 1 [45698] Exosuit does not sink if the player is not in it 1 1 [46135] Floating Coral Cap On Reefback Over Western Mushroom Forest 1 [44002] Reefbacks Get Stuck After Wandering Into Safe Shallows 1 [46135] Wall Planters In Wreck 9 (Western Mushroom Forest) Can Not Be Scanned 1 [46135] Misaligned Breakable Rock On Giant Coral Tube Opening In Safe Shallows 1 [46135] Multi-Purpose Rooms Not Allowing To Be Stacked 1 1 1 [46135] Z-Fighting On Wreckage Next To Wreck 16 Beside Aurora 1 [46175] Entering Cyclops Engine Causing Jumping Screen Glitch 1 1 2 [46175] Twitching-Biting Animation Loop Happening With Bonesharks 2 [46175] Floaters attached to nothing floating in mid air 2 [46258] Sliding 1 [46258] Cyclops damage audio messages play globally, not just in current cyclops 1 1 [46258] Fires Started Inside Cyclops Stop Burning/Damaging Cyclops, If Player Exits Vessel 1 [46346] Aliasing on exosuit viewmodel in very bigly 1 [46353] Exhalation Bubbles Showing When Hiding Character Form and UI With F6 1 [46353] Lost River Brine Falls Are Too Far Forward For Most 9 [46353] Brine Fall In Front of Lost River Skull Disappears-Reappears At Short Distance 1 [46353] Nuclear Reactor Hum Heard During Loading Screen 1 [46353] Free Floating Hanging Algae Clump Beside Lost River Skull 1 [46353] Exhalation Bubbles Animation Showing In Miniature While Using Seaglide or Swimming 1 2 [46423] Destroyed Cyclops clipping issues [46516] Vehicle your currently in ejects you once the Cyclops explosion countdown starts [46516] Spotlight moves in a circular motion but light and ambient cone do not [46516] Solar Panels Built on Foundation Providing Double the Power 3 [45367] Monitors using 5:4 or 4:3 (square) cannot see full PDA 1 [46796] Additional items to be added to unlockall/bobthebuilder command for testers [46796] Signs Don't Render on Base Bulkhead Openings 1 4 [46845] Indoor Growbed Within Wreck 3 Too Bright 1 [46845] Wreck 2 Door Panel Can Not Be Fixed From Bottom Side, Only Top 1 [46845] Battery Charger Fragments Shown Clipped Into Lockers Within Wreck 2 1 [46845] Planter Pots In Wreck 3 Can Not Be Scanned 1 [46845] Modification Station Fragment Not Allowing Scanning In Wreck 8 1 [46845] Hovering Objects In Wreck 8's First Room 1 [46845] Hovering Membrain Tree Near Wreck 11 1 [46845] Two Battery Charger Fragments Not Allowing Scanning In Wrecks 18 and 20 2 [46845] Hovering Motionless Cargo Crate Beside Wreck 19 1 [46845] Office Chairs Showing As Swivels In Various Wrecks 4 [46845] Various Picture Frames In Wrecks Not Allowing To Be Scanned 3 [46845] Support Girder Textures Clipping Through Wreck 10's Walls 1 [46845] Overly Bright Data Console In Wreck 2 Interior 1 [46864] Z-Fighting Burn Decal In Lost River Base 1 [46864] Using Precursor Power Plant/Cannon Warp Gates Causes Character To Swim Upon Exiting 1 [46893] Large Crescent Coral In Safe Shallows Spawns Second When Drilled 1 [46893] Hands Come Off/Clip Into Cyclops Steering Wheel When Turning Left 1 [46893] Steering Column In Destroyed Cyclops Becomes A Ghost 1 [46911] When changing graphics quality the player can fall through the world. 1 [46989] Supply Crate Spawning Inside Wreck Crate 3 [47054] Cyclops "Jumping Out The Window" Aftermath Bug (Thanks Supremecool) 1 2 2 [47091] Sound For Entering Cyclops Is Louder Than Other Sounds [47091] Lone Precursor Teleporter Gate Floating In Deep Grand Reef 1 1 [47094] After A Cyclops Fire Incident, The Warning Never Goes Away 1 [47094] Sound of A Cyclops Upgrade Being Created Heard During Loading Screen 1 [47094] Air Bladder Blueprint Hovering In The Air Over Fabricator Table 1 [47094] Transfuser Blueprint Appearing In Fabricator Table 1 [47094] Exiting Precursor Cannon or LZ Thermal Plant Warp Gate Puts Character Off To The Side 1 3 [47094] Metal Debris From Destroyed Cyclops Hover Over The Wreckage 1 [47094] Cyclops Horn Has Static Pop In Sound 1 [47094] Small Floating Shard of Terrain In Cragfield Warp Gate Cavern 1 [47187] Tabbing Out Of Active Game Without Pausing It First To Access An Active Website Locks Mouse 1 [47237] New lines can be pasted into names 1 [47239] Stalkers & Sandsharks No Longer Dmg Seamoth When Attacking 1 1 [47229] Jellyshroom and Floating Island Bases Can Be Manipulated With Exosuit Propulsion Cannon 4 [47258] Unpowered Seamoth Refills Player Oxygen Even After Warning That It No Longer Will [47314] Delay To Swim Western Mushroom Forest Precursor Warp Gate Cavern Doorway 2 [47315] Seamoth Allowed Into Western Mushroom Forest Precursor Cavern 2 [47314] Bar Table and Small Props Can Not Be Placed Alongside Cyclops Walls 6 [47314] Floating Terrain Nodule In Grand Reef 1 [47314] Exosuit's Propulsion Cannon Will Uproot and Lift Glowing Stalagmites In Lost River Biome 2 [47314] Exosuit Thruster Energy Does Not Replenish When Docked In Moon Pool 1 [47315] Reversed Text On Cyclops Ladder To Cabin 1 [47315] Seamoth MK3 Pressure Compensator Not Working On Save Load 1 [47316] Free Floating Crystal In Northwest Blood Kelp 1 [47316] Loading Save Game In Moon Pool Reverses Viewpoint 1 1 [47316] Biohazard Trashcan Only Takes Nuclear Reactor Rods, Should Be Labeled Correctly 1 [47316] Various Places The Biohazard Trashcan Will-Won't Allow Construction In A Base 5 [47316] Various Places The Vending Machine Will-Won't Allow Construction In A Base 2 [47316] Characters Feet In Floor Upon Entering Cyclops 1 [47316] Spadefish Fins Have Texture Gaps 1 [47344] Cyclops Decoys Disappearing From Menu Slots After Save Load 1 Entering Cyclops Turns It Into Predator Magnetic, Ignored Upon Leaving 1 1 [47344] Floating Uraninite and Terrain Nodule In Northwestern Blood Kelp 1 [47344] Exiting Cyclops Has A Delay In Underwater Bubbling Splash Sound 1 [47344] Seaglide Grid Map Rotating Into Device When Looking Up/Down Instead of Staying Flat 1 [47344] Ocean Surface Clipping Through Seamoth Interior Again 1 [47484] Crabsnake By Jellyshroom Abandoned Base Clips Through Structure, Attacks Player 2 [47484] Crabsnakes Clipping Through Jellyshroom Stalks 1 [47484] Using Propulsion Cannon On Jellyshroom Base Bed Produces A Second One Hidden In First 1 [47484] Weird Upside-Down Jellyshroom Cavern Image Skybox Showing On Abandoned Base Glass 1 [47582] Scanner Room Camera Drone Doubled On Exterior Docking Slot, Never Empty 1 [47783] Sea Emperor "Sitting" animation transition issues 2 [47853] Precursor Droids In Lava Zone Thermal Plant Need Better Pathing 1 [47853] LOD Issue With Lava Lake In Caldera Below Precursor Thermal Plant 1 [47853] Floating Quartz Crystal By Lost River Bonesfield Ribcage 1 [47910] Floating Aluminum Oxide Crystal In Lost River Bonesfield Ribcage 1 [47853] Exiting Warp Gate To Lost River From Prison Put Player In No Water Bug 1 [47853] Sea Dragon Getting Stuck In The Ground By Lava Zone Black Castle 1 [42345] Laser Cutter Animation Out of Alignment Depending On Door Angle 1 2 [42115] Ground Texture Appearing Over Precursor Cannon's Power Core Room Archway 1 2 [47910] Scanning Relics In Lava Zone Primary Research Facility Shows Only "Alien Relic" Title in PDA 1 [47910] Massive FPS Lag With Primary Research Facility Water Works Room 2 Fix storage box label position 2 [47970] Lava Zone Red Fog Showing In Prison Antechamber Interior 1 [47970] Creatures In and Lava Zone Background Showing In Prison Doorways 2 [47970] Warp Gate At Rear of Prison Aquarium Brings Player Out Above Aquarium Access Pool, No Way Down 1 [47970] Reefbacks Constantly Colliding With Others, Sometimes Staying Locked Together 1 [47976] Stalkers Corkscrewing Their Bodies When Making Tight Turns Chasing Scanner Room Drones 2 [47976] Exosuit Drill Arm Never Stops If PDA Opened and Closed 2 [47976] Northern Mushroom Forest Skybox Showing On Seaglide In Northwestern Kelp Forest By Island 1 [47976] Hollow Stalker Model Interior Showing When They Grab Scanner Room Drones 1 [48080] Hoopfish Schools Are Swimming Backwards 2 [48080] Sea Dragons Have Lost Swimming Control 2 [48140] Lost River Hoopfish Schools Have Black Triangles, Same For Boomerangs 2 [48140] Open Wall Seam In Primary Research Facility-Prison Water Works Entrance Area 1 [48144] Mesmers Do Not Eat Boomerangs When Killed 1 [48174] Cyclops Upgrade Fabricator Has Become Invisible, Gives Invisible Modules 1 [48174] Spotlight Illumination Detached From Light, Not Moving 1 [48174] Blueprint Model Ghosts Not Showing During Construction 1 [48802] "Welcome Aboard, Captain" Vocal Message Plays When Diving Into Moon Pool 1 [48802] Large Ion Crystal Clusters In Prison Aquarium Showing Lines and Dark-Blue Hue 1 Verified **LIVE** Bug Reports [35481] Loading Save Game Puts Anything In Quick Slot 5 Within The Characters Hand 1 1 [40278] Vehicle Upgrade Console and Reinforced Dive Suit Fragments Showing As White Blocks By Northern Island 1 [46009] PDA VA cuts off early on description for Scanner [40062] Radio message says "Aurora Mining Vessal" 6 [29249] Moving Floating Island Exterior Growbed With Prop Cannon Leaves Plants Floating 1 2 1 [44257] Current Generator Cut From Game But Still In Blueprints 1 [44506] Standalone Map Rooms Don't Have Support Legs 1 [31226] Glass Corridor and Glass Corner Missing Frame When Attached To Scanner Room 4 2 [29252] No Oxygen Depletion In Aquariums Above Waterline 3 [28276] Table Coral-Slanted Coral Plate Pieces Showing As Item Boxes When Dropped 1 5 1 [30256] Creative Mode Lifepod In A New Game Goes From New To Damaged Upon Save Reload 4 2 [36204] Hard to target what you want with the Propulsion Cannon when more than one object is pickup-able 2 1 [34182] Map Room Still Scanning Fragment 1 4 [28294] Tools Make Laser Cutter Sound When Cutter Is Dropped After One Use 1 2 [28235] Girder Texture Clipping Through Cargo Bay Wall In Underwater Islands and Sparse Reef Wrecks 2 1 [28807] Long Faint Green Line Showing Over Safe Shallows. 1 2 [25921] Taking All Items Out of Water Filtration Unit Causes Bottle Creation/Filling Sound 1 3 1 IP [23091] Giant Sandstone Rocks Behind Aurora Have High Boundary Boxes and Some Can Be Clipped 1 JS [25517] Removing salt or water from water filtration system redraws the currently drawn object 1 1 1 [23031] Seamoth electrical defense playing fx at 0% energy 1 [31632] Unable to open bulkeads on upgraded save game. 2 [31732] Can build fabricator on air space above Cyclops front bridge ladder. 1 [31412] Laser Cutter 'using' sound plays even when welder has ran out of battery. [25038] God Rays Shining Through Modules and the Moon Pool 1 2 [25238] Blue Outline Edging Showing On Above Water Terrain and Objects While Submerged 3 5 [22810] Air leak, decompression bubbles and water effect seen out of damaged Seamoth when docked inside the Cyclops or Moon Pool 7 5 SH [24299] Stasis Rifle Field Does Not Stop Crabsnake From Leaving Mushroom 5 1 God rays happen in deep caves still **RECHECK THIS ONCE FIX IS MADE WITH UNITY 5.3** 6 3 [24767] Holding a seaglide while walking in your base makes you wiggles left and right like a penguin 2 [24767] Diamond knife cutting kelp gives off sparkes as if hitting metal 1 1 SH [21147] Building A Generic Room with Addons Separate From Base Affects Base Strength 2 1 [22047] Heat knife inside base still shows underwater effect 2 2 SH [19095] Reaper Getting Stuck On Invisibile Wall At The Front Side of Aurora 1 2 [22047] Hull Reinforcement Outline Showing On Moon Pool Shadow 2 2 [22157] Moon Pool Legs Shortening To Cause The Module To Float 1 1 [22047] Foundations built clipping through moon pool legs will remove legs 2 2 [20259] Mushrooms no longer shrink/hide on player approach, or grow back when leaving area 4 1 [20120] Fern-like Plant In Koosh Zone Non-Moving 1 1 SH [18405] Outside Hovering Object Messages Seen Inside Lifepod/Modules 2 3 [18599] Saving Game While Holding A Tool Causes Sound Effect 2 [18716] Dead Gasopods don't disappear, and sometimes become ghosts and won't stop making sounds 4 2 [17663] Grab items with PDA glitched in hand briefly 3 1 [18920] Fish launched and killed with Propulsion Cannon, or killed with Repulsion Cannon, accelerate away very quickly 2 2 [18527] Food not saving rot/decay levels and reverts to pristine (save-state) 6 Seamoth at cyclops docking door while exiting via other Seamoth 3 1 [17663] Can build bases into other bases that are not on same grid 4 4 [18669] Can Harvest Creepvine While Inside The Cyclops Cockpit 1 1 Walking into the cyclops bay while seamoth triggered open-bay state [17536] 5 2 Exiting seamoth while inside exploded Aurora pushes player through wall 1 1 Reaper collisions can knock the Seamoth through terrain 1 Shockwave effects from explosion stay on screen while ESC menu is up 1 SH [17663] Crashed ship max draw distance issue 3 1 Saving while in a seamoth makes the player appear outside the seamoth after loading (thanks Vandragorax) [16070] Death animation sticks for mesmer 2 1 No collisions pieces in Aurora / Other texture/effect issues of Aurora (Thanks Psyboot!) Spawn nearby failed with a beached Seamoth (Thanks Vandragorax!) 5 1 [18951] Stillsuit craftable in freedom mode Cyclops collision issues when entering Dive reel ticking sound gets stuck playing [17536] Smoke on Crashed Ship does not refract when underwater 1 SH [16794] Aurora texture is extremely low res when close up - [loss of game 2-3 texture quality] 2 1 [18178] Seamoth spawns inside of the escape pod [17506] Inside Cyclops collision issues 2 [18853] TMP folders sticking .. again 3 [18920] Base Modules Continue Flooding After Being Fully Flooded 3 1 SH [18294] Reaper Constantly Chomping While Moving 4 1 [17688] Gravity Issues with dropped objects such as knife, stasis rifle, welder, first aid kit.. and more 6 1 Can create floating bases 11 2 [18669] Workbench Triggering "New Creature Discovered" Audio Msgs 3 1 Base sections don't fit 1 6 2 [19271] Cyclops can block hatch from a distance 2 3 [18951] HUD elements (Energy: 100%/Reload battery text) do not fade-to-black when drowning 1 [17725] Underwater Hollow Wall Texture in Aurora 1 1 [17725] Invisible Barrier Blocks Huge Hole in Aurora Siding 2 1 [17676] Floating Metal Texture Before Aurora Doorway 1 [17676] Hollow Beam Texture in Aurora Doorway 2 1 [17663] Lifepod text 'Lifepod 5' pink at day, but red at night 1 4 2 [19475] Aurora lighting transistions 1 [18017] Peepers eyes stay closed at night when you chase them 1 1 [18069] Mushroom Tree Pad Becomes Two When Falling 4 1 [18167] Top of Fabricator Vanishing and Reappearing 2 2 [27010] Scanner Screen Appearing When Hiding HUD/Character/Tools In F6 Mode 1 [18951] Solar Panel Can Be Built in the Aurora's Core Room 5 2 [19496] Builder items that do not hug walls 1 2 [19854] Side-to-Side Moving Bloodgrass Bug 2 4 2 [19854] Middle Cyclops Power Cell Out Of Place In Holder 4 1 [19496] Viewpoint Rotates Upon Entering Game In A Base 1 3 2 [19562] Exiting Cyclops puts you out to the side of the ship rather than directly below 1 2 [19963] Circular Ray of Light Shining Through Sparse Reef Rock Texture 1 [18069] Rock With Weird Moving Surface By Aurora 1 1 [19624] Can enter base hatch that is not constructed after save/load save-state issue 2 1 [17619] Base dome windows do not fill with water when base floods 1 2 [19963] Switching From Stasis Rifle to Welder Creates Invisible Rifle Holding Pose 1 1 [25831] Background Clouds Showing Through Aurora 1 3 1 [19475] Constructing a ladder after deconstructing a part will make ladder disappear upon construction 1 2 [20008] Smoker's On Underwater Island Missing Vent Hole 1 1 [19562] Oculus rift option menu displays briefly then disappear (non VR mode) 1 [18732] Bubbles Mean Business When Impacting Cyclops 2 1 [19195] A Corridor Module Can Be Built In Front Of Another's Bubble Window 1 1 [19496] Exhalation Air Bubble Streams Visible Upon Entering Base Module 1 2 [20296] Giant Invisible Barrier Behind The Aurora 1 [20508] Left Side of Module Side Windows Has A Large Gap 4 2 [20508] Partially Unrooted Small Floater On Underwater Island Asteroid 1 1 [20305] Pixel Paint Remnants Left On Base Module Walls 1 1 [20305] Z Fighting On L Bend Module's Inner Dark Framework 4 1 [19475] Gasopods create gas pods out of relevancy that do not explode until near 1 [20627] Zombie Peeper 1 IP [20123] Long Menu Pauses While In Cyclops Throws You Out Of It 8 [20640] Invisible colliders (presumed) left over from a previous bug fix 2 2 Fish 'swarm' pools animate through bases 1 3 1 [19285] Constructor Builder Bots Out Of Place 4 7 6 [21069] Power effect line only jumps 4 times between power transmitter 1 [21103] Cyclops Window Is Now Hazy Blue-Grey Instead of Being Clear 5 4 [21173] Z Fighting On Glass Corridor End Cap 1 [21219] Building a cyclops will play voiceover that states "power restored all systems online" The hatch can be blocked but you can still enter, but cannot leave 4 2 [18552] Reaper targets seamoth inside of Cyclops 2 1 [20508] Weird Brown Line Found In Cave Opening 1 1 [20558] Sinking through the floor on cyclops 2 [21790] Damaging Your Seamoth While Docked At Moon Pool Causes Moon Pool Hull Breaches 4 1 [21219] Kelp size stays the same when looking through glass [20964] Aluminum Oxide Crystals and Magnetite Nodules Are Transparent 6 3 [16346] Looking straight down and attempting to walk forward will not move the player 1 5 1 [21437] Window Panel Ghost Too High On Moon Pool Side Walls 12 2 Fullbright seabase entrance hatch 17536 1 7 3 [18599] Diamond and Heat Blade Knives/Knife Causes Breaches In Base Modules While Standing In Walkway 3 1 [21939] Building a room OVER a hatch to end up swimming in the base 2 [21825] Flood Water Texture Gap In The Moon Pool Doorway 1 3 [21296] Connection Tunnel Ghost From Moon Pool Side To Base Module Missing 4 2 [20707] Highly Visible Boundary Line Between Bloodgrass and Deep Grand Reef Biomes 1 1 [20707] Odd Terrain Rock Points In The New Deep Grand Reef Biome Update 2 [21215] Propulsion Cannon Prop Flying 1 1 [20446] Jelly Shroom Inner Cap Ring Missing Textures / or not attached to stalk 3 1 [21871] Can return a saved player to a flooded base (endless drowning) [21939] Fall through the floor on the Aurora 1 [21939] Predators try to eat cooked fish when dropped, but can't eat the entity 1 1 [21995] Open Texture Edges On Aurora Hull 1 2 [22047] Observatory Can Not Be Built While Standing In A Base Module 5 1 [22157] A Generic Room Can Be Built on Top of, and Clipping Into, A Moon Pool 2 2 [18294] Tools Appearing In Hand Upon Loading Saves 7 2 [21956] Free floating storage units and/or fabricator with auto-generated corridors 2 2 [22449] Seamoth hull color visible from inside Seamoth only when docked in moon pool 2 3 [22449] Ladder Connection Points Too Deep In Hatch Ring 1 [22047] Locker can be placed in mid-air when built on upper wall in moon pool 1 1 [22514] Bulkhead End Caps Missing Their Textures In Glass Corridor Tunnels 5 1 [22576] Black Line Appears Below Mini Fabricator of the Seamoth Upgrade Console 1 5 1 [22509] Invisible Seamoth Docked In Moon Pool When One Isn't There 3 1 [22449] Floating pod despawn at short range under certain distance or angles LOD 3 1 [22650] Everything Despawns On Northern Island At Very Short Range - LOD ISSUE 2 4 [22642] Floaters destroy terrain when dropped 2 1 [22642] Limited / odd sign placements around doors and hatches 3 9 [22642] Biter fish will swim on sand to hunt the player when standing on the island seashore 2 1 [21996] Fish Entering Corridor Modules Via Connected End Seams 2 1 [22550] Hatches On Inside Corridors Not Constructing/Deconstructing Correctly 1 [22777] Base starts with zero power and won't charge for a while after loading the game 2 2 Walking on terrain causes player movement to stutter / jitter 1 [21455] Seamoth Is A Ghost When Docked In Moon Pool, Can Swim or Jump Through It 4 1 [23037] Building a reinforcement behind a fish tank causes the builder to glitch and move to the left hand 1 2 [21296] Moon pool ramp, upper brim, and top center-edge object has no colliders 4 4 [20964] Some walls in the large base room give 2x base hull strength modifier 1 1 [23333] No Animation When Holding The Oculus Fish 2 1 [23476] Generic Room Angled Side Walls Showing Window/Reinforcement To Be Too Deep 4 1 [22550] Connection Seam Between Stacked Generic Rooms Open 4 1 [22157] Environmental Fog Not Covering Over Membrane Tree Bells In Deep Grand Reef 2 [22891] Can delete seamoth upgrade console by building onto moon pool from outside 1 1 [22964] Welder Causing Long Light Beam When Fixing A Seamoth 2 2 [25038] Putting Away Terraformer Causes It To Disappear From The Hands Before They Drop 1 2 [25038] Sap Trees On The Island Do Not Have Bottom Textures 1 [22650] Light leaking through cave holes 1 [25495] Seamoth parking 1m below intended location in cyclops 2 2 [25757] Character breathing animation twitching as it loops 1 [21966] Block Loading Visual Issues In The Dunes Biome 3 [22622] Stored items not refunded when deconstructing lockers. 1 [22735] Collider bigger than rock model 1 3 JS [22799] Seamoth Fabricator Plays Crafting Animation Twice 4 1 [20707] Black Line Bugs On Deep Grand Reef Biome Rock Faces [Checklist] 3 [22668] Blue Koosh Zone Cave Has Sunlight Shining Through The Ceiling 1 1 [22799] Supports Under Mushroom Tree Discs Do Not Have Surface Textures 1 [22824] Player's left arm with attached bleeder sometimes becomes invisible under some angles 2 2 [23160] Floating Tools Bug 3 [23163] Ghost structure support legs are not ghosts. thx CESMOtacon 1 2 [23333] Using F6 Twice To Hide HUD and Character Is Not Hiding Cyclops Blip 4 1 [22964] Seamoth Causes Loud Bang Sound When Exiting Cyclops 5 1 [25823] Z-Fighting Smudge Texture On Wreck 1 2 [25921] Beam Texture Outside NS2 Room Doesn't Have A Collider In Wreck 2 3 [23676] Black or transparent pixels on PDA and menu 3 5 [26072] Sparking In Wreck's Cargo Bay Visible On Ground Outside Wreck 1 [26072] Invisible Colliders Blocking Large Openings Between Beams On Wreck 1 1 [26245] Opening/Closing Sound Effect For Wreck Door Is Too Short 4 1 [24705] Welding Animation (sparks) Won't Stop After Finishing Welding 2 3 [23902] Too Many Biters In Jelly Shroom Cavern 1 2 3 [22758] Fabricator and Moon Pool Vehicle Modification Station Version Moved Outside Base 5 2 [23495] Swimming inside base when building an auto-generated module section 1 4 1 [26255] Seamoth docks without being in it, breaks game and requires reload (Cyclops/Moonpool) 3 [26671] Dark Blue to Black Line Showing On Horizon From Ocean Surface 4 4 [22891] Wrong number of power indicated in base when built on foundation 3 2 [23701] Mesmers Immune To Electrical Defense Attack 2 6 1 IP [26971] First selected ghost object from builder tool causes massive game freeze 2 SH [26985] Aurora Walkup Loot Crate Appearing Overturned And Clipping Into Deck 1 2 [22810] Bases/Terrain/Props Do Not Stop lights from Seamoth/Floodlights 4 3 SH [26626] Clouds/Water On Horizon Have Gotten Worse 3 2 SH [27586] Treader Pathway Cavern Arch Casting Weird Shadow 1 [27345] Dead Peeper Continues To Wink 1 1 [27218] Flare offset 1 [27161] Smoker Fumes Clip Through Seamoth, Distort Cabin Visuals 2 [22835] Invisible Ramp On Exterior Upper Level Walkway of Aurora 2 1 [23012] Bubbles From Oxygen Making Coral Are Ultra Clear On Moon Pool Water Surface 1 1 [23037] Seamoth hull reinforcement upgrade doesn't lower damage from many sources 1 1 [25304] Builder Tool Blocks Tooltip Text On Objects 2 [26516] Luminous Plants In Sparse Reef Have Blocky Triangular Shadows 3 3 [26626] Creepvine Seed Glow Spotlighting On Nearby Rock Wall 1 [24767] Missing Seaglide Engine Sound when pressing W while taking it out 4 [27724] Loot Crate In Bloodgrass Wreck NS2 Room Stuck To Wall 1 1 1 [27678] Overbright Structural Support Beams In Wreck 1 Models 2 1 [27161] Crabsnakes Have Trouble Moving Around Jelly Shrooms 2 1 [24705] Seamoth Hatch Showing Open In Cyclops Docking Bay, Then Opens Again Upon Entering 1 1 Clipping escape pod 10 2 [26813] Three of Aurora Audible Warning Messages Not Matching On-Screen Text 8 1 [26716] Wreck supply crates jiggle 1 2 [23184] Persistent welder sound and spark inside Seamoth 3 1 [23902] Coral Plates Under Jelly Shrooms Can Be Blasted With Repulsion Cannon 1 1 [25229] Air bladder still expunges water bubbles and makes water sounds when released inside the base 1 2 [19195] Base Module Support Legs Disappear Upon Save Game Loading 1 12 2 [26783] Underside of Mushroom Tree Pads Have No Collider, Can Clip Into Them 1 [25229] Standing On/Picking Up Pink Mushroom Launches Character Into The Air 1 1 [27629] Tools in hand when entering Seamoth after managing inventory 1 3 1 [27010] 2D Tendrils on Drooping Stingers Showing Breakage 1 [25458] Stingers Act Like Rocks, Not Allowing Seamoth To Move Through Them 7 1 [27891] Floating Island Large Floaters Casting Shadow Ring In Deep Grand Reef 3 1 [26783] Splash Sound Missing When Jumping in the Water With Seamoth 2 5 1 [24267] Images In Picture Frame Are Pixelated, Then Become Clear 3 1 [26660] High Capacity Tank Doesn't Slow Down Player Swim Speed 1 [25425] Large Planter Box Showing Tall, Flat Grass Textures During Build 1 5 3 [24299] Oculus In Jelly Shroom Cavern Freezing In Place As Large Groups, Some Spin [Still an issue 28626 Feb-2016] 2 1 [25304] Improperly Set Breakable Rock On Northern Mountains Boundary Edge [Still Present Build 28638-Feb-2016] 2 2 [28237] Z-Fighting Rust Textures In Floating Island Abandoned Base 1 7 [25612] Movement Trails Coming Off Fast Moving Peeper Too Far Forward 1 1 [25656] Ladders Can Not Be Built Into A Corridor Module With Partially Constructed Window/Hatch/Reinforcement 1 1 [23495] Sand particles from sandshark animations are generated inside base modules 3 2 SH [29249] Koosh Wreck Growbeds Shouldn't Have Live Plants 3 1 [24836] Cave Blood Roots In The BK Zone Do Not Have Colliders 2 5 [26520] Blood Kelp Cave Crawlers Do Not Flee From Seamoth Electrical Defense 1 1 [25921] Nuclear Reactor Being Picky At Placing On Foundations and Terrain 1 3 1 [29396] UI skewed on resolutions 5.3 related? 1 1 [27057] Flood water layer in cyclops is a solid square plane 2 3 SH [27345] Loading a saved game with NS2 Poster in locker on Cyclops makes it spin out of control endlessly 7 1 [27352] Floodlight does not return battery to inventory after deconstructing (multi battery-- issue) 1 9 [18552] Certain items crafted at fabricator stay in blueprint form (Checklist) 15/19 7 5 [26457] Water park hatch lowers reinforcement stats by 1.0 3 IP [27686] Aquarium LOD fish/modules disappearing at distance 2 [28985] Furniture in Wreck3 is Not Scannable 1 1 [26768] Damaged Base flood through Large Aquarium 2 1 SH [17663] Lifepods main console screen has low resolution text in comparison to the rest of the text 4 2 [27269] Surface Splash and Exhalation Breathe Sound Climbing Ladder To Base Module Above Ocean 3 [27787] Seamoth Lights Do Not Cast Beams Through The Water 3 1 SH Many things while inside the cyclops render through objects [17536] 9 2 Jumpers are bugging out. Their scripted behaviors do not seem to work at all when trying to walk on the ground 1 IP [24948] F3 Menu Forgetting Texture Quality and LODGroup Settings 1 1 [23166] Ingame text have improper spacing between characters since unity 5.2 3 1 [26520] 1280x1024 Screen Ratio Squishes On-Screen Menus Badly 4 1 [18951] Items that appear Inside of Fabricator Table when being built 1 8 2 [27225] Ladders Built In Generic Room Side Slots Showing Red Ghost Unless Under Them 3 1 [18552] A Few Items On Fabricator Have No Build Animation (Checklist) 7 1 SH [20770] Ocean Surface Water Plane Clips Through Any Base Module 7 1 [27283] Exiting seamoth while moving fast can harm/kill player 2 Sparking Wire in Lifepod Continues To Spark [save-state] [17536] 2 9 1 [27639] Items in fabricator have colliders, shakes pod/moves player 5 [29160] Ship bits floating in the air at zero point 2 6 JS [29639] Escape Pod Power Resets To Full After Loading Save Game 1 6 1 [22619] Foundation Legs Keep Disappearing and Reappearing 1 2 [26671] Floaters float to ceiling in base 2 1 [26671] Grabbing Tiger Plant Spikes With Propulsion Cannon Breaking Beam Away 2 1 [26520] Building Generic Room Through Ocean Surface Causes Builder Ghost To Act Crazy 1 1 [27269] L glass module can be connected by vertical connector 1 3 [31412-2016] Glass hall breach texture bug 2 [31087] Scanner Room Hologram Chunks Aren't Properly Aligned 1 2 1 [31412-2016] Scanner room: Can build wall lockers/fabricators on top of the upgrade console 2 [31962] Cutting Animation Continues After Battery is Drained 1 1 [32035] First aid kit spawning outside pod when inventory is full 1 2 [30256] Medical Kit Fabricator Placement Oddities and Problems 1 11 [32516] Camera Drone Power-Up Sound Ignores Volume Settings [33582] Water Filtration Machine Still Uses Legacy Salt Model 1 [33897] Bulkhead Doors not saving open/closed state 1 1 [28946] Over-bright Textures In The Abandoned Observation Posts on Floating Island and in Jellyshroom Base 3 3 [34772] Bloodgrass Is Clipping Through Lifepod 19b [Testing] 1 [34772] Double Fire Extinguishers On Wall of Descending Hallway From New Lower Aurora Door [Testing] 1 3 2 [30604] Swimming Down Backwards Puts The View Inside Character's Body 1 [34772] Hatch Fire On First Exosuit Suit Within The Aurora's Holding Bay Will Not Extinguish 1 [27686] Baby pickables from nonpickable fish have placeholder tooltips 1 [35742] Stuck spot Exosuit robotics room 1 2 [35481] Deconstructing The Spot Light Causes It and The Beam To Become Solid Silver White 1 1 [28048] Stalker Tooth Model End Not Textured, Showing Hollow Transparent Interior 1 1 [28235] Overbright Cargo Boxes and Girders In Blood Kelp and Deep Grand Reef Wrecks 2 2 [35763] Can Drop Items Inside Lifepod Using Propulsion Cannon Ammo Reloading 1 1 [17619] Rigid player shadow when swimming with Seaglide 1 3 1 [34413] Swimming in alien containment above sea level doesn't use oxygen. 1 [28985] Fragments can still show text 'inventory full' when looked at 1 [35331] Items With Active Physics Unload From Start/Spawn Location Instead Of Updated Locations 1 [35752] Seamoth & Exosuit Reach Higher Max Speeds By Holding 2 Directional Keys Down 1 [19028] Seaglide Glitch At 0% Energy When Charge Fins Are Equipped (Thanks Paul W. from HipChat) CHECK AFTER 28065 1 23 1 [36562] No delay in repaired radio messages 1 1 [29146] Player Can Not Be Killed While Piloting Cyclops 2 [30022] Air Bladder Hovering Out Away From Character's Hand During Use 2 2 [34901] Medical Kit Fabricator In Lifepod Not Opening 4 1 [29146] Origin bug with explodeship and wreck 4 3 [33756] Top of Crabsquid's Head Doesn't Have A Collider 1 [35181] Killing A Crabsquid Causes It To Continously Twitch and Floating Upwards 1 [33748] Hatch/Bulkhead removes solar panels 1 [33756] Dark, Damage Spots On Lifepods Showing Through The Terrain 1 [33817] Can Not Scan New Chairs In Wrecks 1 [23583] Broken Coral Chunk Pieces Due Not Have Gravity 1 1 [30022] Brightly Lit Panels and Objects Inside-Outside Jellyshroom Abandoned Base [save-game issue] 3 2 [32743] Living Wall Framework Too Brightly Silver In A Darkened Base [osx] 1 1 [18383] Table Coral Discs Creating Second Unbroken One 6 1 [36110] Cutefish Has Very Short LOD Draw Distance; Audio Heard, But Creature Is Invisible 1 1 [27268] Save persistance with modules/bases after loading a save game 1 1 [28048] Character Exhalation Sound Plays When Emerging On Ocean Surface in Seamoth 2 [28986] Pygmy Fan Flora Can Not Be Scanned Unless Put In A Growbed 2 1 [24067] Water filtration machine can be built on top of workbench sign or hatches 2 1 Power connection line on glass 1 2 [30991] Rockgrubs, Spinefish, Blind Biters, Blood Kelp Cave Crawlers and Skyrays Still Not Scanable 4 2 [26671] Shadows For Dropped New Wiring Kit Models Are Wrong 2 1 [28924] Green Coral Cap Group In Safe Shallows Positioned Wrong, Showing Clear Undersides 2 3 [26245] Emergence From Water Sound Effect Not Playing 2 1 [34901] Short Draw Distance On LZ Lava Falls 1 1 [29819] T and X Module Legs Disappearing or Not All Showing On Foundations 1 2 [37356] IGP hull-plate tooltip displays wrong name 1 2 [26816] Northern Island Cave Tunnel Lighting Turning On and Off 1 1 [36791] Deconstructing A Window, Reinforcement or Vehicle Mod Station In Moon Pool Causes Docking Animation 3 3 [39947] Gazing Down While Moving Causes Gap To Form Below Character's Collar 1 [38187] Allowed to Collect Creepvine Seed Clusters with Full Inventory 1 [39701] Bright Red Illumination Appearing At Certain Location In Lava Zone 1 1 [39991] Communications Relay Does Not Require Power 1 1 [39947] Flood Boxes Visible Around A Sunken Cyclops When Viewed From Another Sub 1 1 [37129] Exosuit Gets Stuck To Bottom of Moon Pool When Hitting It During Docking 1 1 [27078] Audio Spam Loop Charging Seamoth In Moonpool With Low Power 3 [39947] Props Randomly Failing To Load Around Lost River 3 7 [41730] Solar panels floating on multipurpose room 1 [42165] Swim to surface not disappearing if you enter a powered base. 1 [42685] Falling debris going through Cyclops 1 [30600] Flashing Lightning Shaped Jagged Line Showing On Metal Texture Below Aurora's Walk-up Ramp 2 1 [31093] Building Window/Reinforcement On Moon Pool Causes Seamoth and Water Surface To Disappear 1 1 [26971] Day/night affecting slotted items in hand when in caves 4 [29249] Cyclops Steering Column Piece In Dunes Biome Missing Bottom Texture 1 1 [42096] Plants spawning outside of small pots in island observatory 1 1 [42165] Flat Wall Mounted Base Parts Put Onto Certain Wall Types Can't Be Finished Or Deconstructed 1 [42151] Pressing F3 During Loading disables ability to skip opening cutscene 1 1 [42165] Duplicate Prawn Suit Blueprint Scans 4 2 [42165] Mobile Vehicle Bay Can Be Deployed Inside Precursor Moon-Pool 2 6 3 [41344] Equipped Helmet not Reflected in Player's Shadow 1 1 [42463] Door in Wreck1 Indicates It's Operable But isn't 1 1 [42115] Multiple Leaf Ground Plant Has Incomplete Shadows, Shown Floating 1 1 [44166] No Ghost Model For Base Attached Air Pump 1 [43912] Lifepod repairs itself upon saveloading 1 1 [35771] Can Not Acquire and Use Extinguishers From Wrecked Lifepods 1 [36011] Propulsion Cannon Boomerang Glitch 2 [36655] Exosuit Becomes Phantom When Docked In Moon Pool, No Hitbox 1 1 [32743] Big Collider Box Under Sea Treader's Blocks Players From Swimming Beneath Them 1 1 [44217] Medical Fabricator in Damaged Lifepod Still Presents Open/Close Context Prompts. 1 [28630] Top Tier Hatch On Large Aquarium Causing Baby Crabsnake To Glitch On Walls 2 1 [42115] Lifepod Medkit Dispenser Ejects Kits Outside If Inventory Is Full 1 [30365] Cliff Face Behind Wreck1 Is Lit Up At Night 2 1 [33756] Large Koosh Can Be Dislodged With Repulsion Cannon 1 1 [36449] Blobby, Dark-Blue Shadow Under Arch on Underwater Island 1 1 [35348] Tail of Gasopod Does Not Have a Hit Box, Can Clip Into It 1 1 [35218] Moon Pool Vehicle Upgrade Console Button Text Hard Too Read 1 1 [44232] Early Game Self Scan Msg Includes Story Spoiler 2 1 [43835] Exosuit loses health in Lava Castle Base without pressure compensator despite not being in water [33473] Can Not Scan Deep Grand Reef Orbs 1 1 [40278] Base Attached Air Pump Invisible When Built 1 1 [34772] Clear Blue Sky Showing On Aurora Ceiling Water Ripples and Around Roof Objects 3 3 [36092] Aurora genroom console missing back 1 1 [33391] Flood Lights In Wrecks Never Off When Its Battery Dies 2 1 [22228] Can repulsion/propulsion cannon power items and then they become non-kinematic 5 1 [33057] Sand Fall On Rock Behind Aurora Not Attached To The Rock Surface 2 1 [309XX] File always loads with the item in a player's last quick-equip slot in their character's hand. 1 [33534] Top and Bottom Frontal Lights On Cyclops Do Not Have Source Spot 1 1 [34772] Flickering Computer Wall Decal In Aurora's Lower Section 1 1 [35763] Outer hull of Aurora leaving gaps allowing views into the inside of the model 1 1 [46135] Creatures Can Be Continuously Scanned 1 1 [46796] Laser Cutter Animation Glitch 1 2 [47094] Seaglide holding animation breaks after surfacing water 2 2 [42115] Sunbeam Radio Dialog Faster Than On-Screen Text 1 1 [40521] Drillable Material Chunks In The Environment Not Showing Identification 1 1 VR Issues [47237] LOD on lower settings causes invisible cyclops interior 1 1