How to Trello/Other useful info READ ME FIRST!! Trying to make a report? !! 1 READ ME 2ND !!! SUBNAUTICA TRELLO PLAYTESTING TO:DO LIST 1 1 Helpful Info/Tools! 2 Reports inbox New Reports towards bottom 1 [309XX] Convergence and illegible text is visible in VR when the user tries to use the pipe mechanic in active gameplay [34901] Foundations Changing Color 1 1 [37612] Spawning A Shuttlebug (aka Jumper) Creates A Blood Crawler 1 1 [38556] Outside Of Playable Space Wonkiness 1 [39170] Warpers Stuck In Movement Loops 2 2 [39481] Sea Dragon Machine Gun Magma Blast Coming Off Upper Jaw Instead of Centered In Mouth 1 [39563] Infection Decal Breaking Sea Dragon Model At Connection To Tendrils 1 [40278] Burning Animation Continues When You Stop Laser Cutting 1 [40521] Godrays Creating Ugly Lines In Dust Clouds and Smoke 2 [41633] Reefback Over Underwater Floating Islands Staying Surfaced, Going Airborne 1 1 [42096] Multi-Purpose Rooms Can Be Built Intersecting Each Other 1 1 5 [42115] Sounds Have Muted Above Water While On Lifepod 1 [42115] Flares Light Up Caves Below or Near Them, As Well As Areas That Wouldn't Be Lit 1 [42115] Sea Dragon Heard At The Bottom of Lost River Precursor Base 1 [42345] Changing Time of Day Messes Up Sunbeam Countdown 1 1 [42345] LEDLight Illumination Showing From Above Instead of The Source 1 [42345] Multi-Purpose Room Build Ghost Appearing To The Side Instead of Front When By Base Modules 1 [42463] Luggage Bag Cannot be Rotated [42639] Black Box Data Audio Not Appearing In Log Files For Reading/Replaying 1 [42639] Opening PDA Upon Obtaining Base or Aurora Data Files Doesn't Move View To Addition In Category Tree 1 [42748] Animation error with fire extinguisher [42750] Controller buttons have dummy text [42750] Air Bubbles rising from coral appear black or grey versus the sky 1 [42858] Base Modules Not Allowing Construction on Multi-Purpose Room Above Water On Foundations From Outside 1 1 [42858] Base Modules Allowing Floating Construction Off The Side Of Above Water Foundations 1 2 [42440] [Xbox] Items built on top of pipes and connectors are removed when modifying them 1 [42997] Knife sound default on different surfaces. [42997] Stalker egg ghost texture on embryo 1 [43276] Items not building flush on interior cyclops 1 [44032] Oxygen Warning Msgs Not Playing Properly [44044] Power Restored Msg Playing Improperly [44137] Game Mode Selection Menu Lists Hard Core As Having No O2 Alerts 1 [44166] Creature Models Sometimes Won't Show In Hand After Loading A Save 1 [44166] Placement of Base Modules Needs Looked At 2 [44232] PRAWN Suit Never Implodes 1 [44517] Hitch on first pickup of Fire Extinguisher (Xbox) [44844] Stalker Egg Transparency Dark At Night 1 [44844] Locker Still Can Not Be Placed Center On Wall Beside A Doorway In Multi-Purpose Room 1 1 [44847] Alien Containment Ghost Models Are Overbright 1 1 1 [45014] Can Get Seamoth Stuck In Moonpoool Support Legs 1 [45014] Texture Popping On Spinning Cylinders In Cyclops Engine Room [45267] No Footings for Map Room 1 1 [45333] Can hear exploding Exosuit (lavazone) in Safe Shallows [45333] Exosuit destroy sound from Lavazone plays even when player is in safe shallows [45267] Open storage locker at very edge of range [45471] Crop is wasted if you try to harvest while you don't have enough inventory space [45487] Medkit Dispenser Ghost Stuck On Reinforced Wall (Thanks Vetur the IceWing) 1 2 1 [45588] Sounds for hovering over buttons still play when alt-tabbed [45698] Exosuit does not sink if the player is not in it 2 2 [46175] Twitching-Biting Animation Loop Happening With Bonesharks 2 [46175] Floaters attached to nothing floating in mid air 2 [46258] Sliding 1 [46258] Cyclops damage audio messages play globally, not just in current cyclops 1 1 [46346] Aliasing on exosuit viewmodel in very bigly 1 [46353] Nuclear Reactor Hum Heard During Loading Screen 1 [46423] Destroyed Cyclops clipping issues [46516] Vehicle your currently in ejects you once the Cyclops explosion countdown starts [46516] Spotlight moves in a circular motion but light and ambient cone do not [45367] Monitors using 5:4 or 4:3 (square) cannot see full PDA 1 [46796] Additional items to be added to unlockall/bobthebuilder command for testers [46796] Signs Don't Render on Base Bulkhead Openings 1 4 [46864] Using Precursor Power Plant/Cannon Warp Gates Causes Character To Swim Upon Exiting 1 1 1 [46893] Hands Come Off/Clip Into Cyclops Steering Wheel When Turning Left 1 [46893] Steering Column In Destroyed Cyclops Becomes A Ghost 1 [46911] When changing graphics quality, the player can fall through the world. 1 [47054] Cyclops "Jumping Out The Window" Aftermath Bug (Thanks Supremecool) 1 2 2 [47091] Sound For Entering Cyclops Is Louder Than Other Sounds [47094] After A Cyclops Fire Incident, The Warning Never Goes Away 1 [47094] Sound of A Cyclops Upgrade Being Created Heard During Loading Screen 1 [47094] Air Bladder Blueprint Hovering In The Air Over Fabricator Table 1 [47094] Transfuser Blueprint Appearing In Fabricator Table 1 [47094] Metal Debris From Destroyed Cyclops Hover Over The Wreckage 1 [47094] Cyclops Horn Has Static Pop In Sound 1 [47187] Tabbing Out Of Active Game Without Pausing It First To Access An Active Website Locks Mouse 1 [47237] New lines can be pasted into names 1 [47239] Stalkers & Sandsharks No Longer Dmg Seamoth When Attacking 1 1 [47258] Unpowered Seamoth Refills Player Oxygen Even After Warning That It No Longer Will [47315] Seamoth Allowed Into Western Mushroom Forest Precursor Cavern 2 [47314] Bar Table and Small Props Can Not Be Placed Alongside Cyclops Walls 6 [47314] Exosuit Thruster Energy Does Not Replenish When Docked In Moon Pool 1 [47315] Reversed Text On Cyclops Ladder To Cabin 1 [47316] Loading Save Game In Moon Pool Reverses Viewpoint 2 1 [47316] Biohazard Trashcan Only Takes Nuclear Reactor Rods, Should Be Labeled Correctly 1 [47316] Various Places The Biohazard Trashcan Will-Won't Allow Construction In A Base 5 [47316] Various Places The Vending Machine Will-Won't Allow Construction In A Base 2 [47316] Characters Feet In Floor Upon Entering Cyclops 1 2 [47316] Spadefish Fins Have Texture Gaps 1 [47344] Cyclops Decoys Disappearing From Menu Slots After Save Load 1 [47344] Exiting Cyclops Has A Delay In Underwater Bubbling Splash Sound 1 [47344] Ocean Surface Clipping Through Seamoth Interior Again 1 [47484] Crabsnakes Clipping Through Jellyshroom Stalks 1 [47853] Precursor Droids In Lava Zone Thermal Plant Need Better Pathing 1 [47853] Sea Dragon Getting Stuck In The Ground By Lava Zone Black Castle 1 Fix storage box label position 2 [47970] Reefbacks Constantly Colliding With Others, Sometimes Staying Locked Together 2 4 [47976] Exosuit Drill Arm Never Stops If PDA Opened and Closed 2 [47976] Northern Mushroom Forest Skybox Showing On Seaglide In Northwestern Kelp Forest By Island 1 [47976] Hollow Stalker Model Interior Showing When They Grab Scanner Room Drones 1 [48802] "Welcome Aboard, Captain" Vocal Message Plays When Diving Into Moon Pool 1 1 [48317] Emperor's Arm Tip Clips Through Ion Crystal Tower In Prison Aquarium 1 1 [48371] Building Onto Base Can Drop Some Eggs Out Of Alien Containment Units 1 1 [48371] Power Not Beamed From Power Transmitters To Floodlights 1 [48507] Crabsnake In Mushroom Behind Base 2 Not Positioned Correctly, Clipping 1 4 [48507] Crash Fish Egg Spawns Dead Embryo With Live Creature In Aquarium 1 [48507] Reefback Babies Ram Themselves Into Large Aquarium Floor and Stay Stationary 2 [48507] Mesmers Are OP Against Bonesharks, Killing Them Constantly 1 [48510] Lifepod seemingly repairs by reloading after the intro sequence 1 1 [48818] Pygmy Bulb Bush Breaks Into Three Whole Models and Two Broken Halves 1 [48818] Bulb Bush Piece Shows As Black Loot Cube When Dropped 1 [48827] Roof Window Frame On Base T-Module Is Blue 1 3 [48892] Dive suits Showing Vertically and Inside Fabricator Table During Construction 1 [48892] PDA Showing Slanted, Bottom Cut Off, When On Bottom Ramp of Top Floor In Cannon 1 [48892] Save Loading In Lava Zone PCF Causes Murky Lighting 1 1 [48892] Can Not Scan Sea Emperor In Lava Zone PCF Aquarium 1 [49172] Fish Entry Points Within MPR Discovered 1 [49172] Character's Hands Twitching While Jumping In Exosuit 2 [49205] Environmental Fog Too Thick 1 [49115] Exosuit and Character Become Solid Black In Lost River Bonesfield 1 [48958] Warp Gate Ion Chamber Box and Base To It Wink In-Out of View When Looking At It 1 [49016] PDA still has Lava Zone lighting when inside the Prison 1 2 [49347] Character Can Slide From End-To-End On Bottom Level of Cyclops While Looking Down 2 [49347] Dying In Cyclops Transports Player To Lifepod, Even If They Have A Base or The Sub Isn't Dead Yet 1 [49384] Three Locations That Players Shouldn't Be Able To Construct In The Cyclops 1 [49384] LED Lightstick Causing Odd Triangular Artifacts On Character's Body 1 [49384] Placing A Plant Shelf On Lower Level Walls of Cyclops Angles, Showing Hollow Backside 1 [49384] Cyclops Audio-Text Indicating It Is Cavitating Too Much 1 [49824] Lava Zone PCF Antechamber Ramp Lights Audio Too Loud 2 [49824] Juvenile Emperors Showing Near Black While Swimming Above Incubator In Lava Zone PCF Aquarium 1 [49824] Character Walking Out of Lava Zone PCF Warp Gate, Both Ways 2 [49454] Lava Zone PCF Moon Pool Area Now Has Tons of Sparkling Edges 2 2 [49824] Flares Render Strange Shadows Through Precursor Base Walls 2 1 [49884] Exosuit Jumping Around The Lava Zone PCF Moon Pool Chamber Causes Splashing Audio 1 1 [49947] Exosuit Drill Arm Missing Hitbox 1 [50096] Hull Reinforcements On Moon Pool Become Bright At A Distance 1 [50096] Illumination Beam From Floodlight Is Showing Brightly Before It Is Finished Building 1 [49824] Lab Equipment Sunk Too Low Into Lab Counter Top 2 1 [50096] Constructing Objects On and In MPR and Moon Pool Causing Ghost Model Behind or Beside It 3 [50149] Can still load decoy tube after cyclops destroyed 1 [50185] Sea treader feces 1 [50185] Snack bags cannot be picked up after being dropped 1 [50286] Exiting Exosuit Places Character In Various Locations Around It 2 [50286] Characters Feet Clip Through Door Frames In Base, Ladder In Moon Pool 2 [50286] Characters Feet Clip Through, Slide Down Multi-Purpose Room Steps 1 [50286] Characters Foot Shows Under Grey Floor Tile At The Bottom of Multi-Purpose Room Steps 1 [50307] Terraformer Appearing In Player Inventory of Creative Game 1 [50361] Sand Shark Dorsal Fin Floats Above Terrain When Buried, Shadow Is Detached 1 [50313] Shadows Constantly Shaking Everywhere 2 [50307] Windows Blueprint Ghost On Moon Pool Ends Sunk Too Deep 1 [50307] Stalkers Constantly Trying To Bite Docked Seamoth In A Moon Pool 1 [50307] Stalkers Will Sometimes Go Into and Swim Around In A Moon Pool 1 [50307] Flat Edge of Splash Foam Around Lifepod Visible On Ends 1 [42165] Exiting Base Hatch Puts Player At Random Spots Around It 3 4 [50487] Emperor Telepathic Communication Still Playing After Egg Hatching 1 [50487] Laser Cutting A Ceiling Door Leaves Burn Line Floating Below It 1 [50487] Before Exiting Beach Door On Precursor Cannon, Ocean Surface Switches From Hazy To Clear 1 [50487] Docking Seamoth In Moon Pool Gives Perpetual "Charging" Message Instead of "Full Charged" 1 1 [50523] Lava Zone PCF Cavern Background Goes Dark When Nearing Entrance Energy Field From Inside 3 [50577] Can Not Build A Window On Roof Of X-Module From Inside 1 2 [50597] Crash Fish Eggs Laying In Eastern Safe Shallow Canyon Caves, No Crash Fish Anywhere 2 [50597] Crash Fish Eggs Not Hatching In Large Aquarium 1 [50746] Moon Pool Leg Foot Missing Collider 1 [50907] Sea Emperor Exhausted Sitting Position Animation Has A Loop Twitch 2 [50907] Precursor Cannon Data Console Messages and Lost River Information Not Showing Until After Save Load 2 [51041] Odd Lifepod Fire Doesn't Leave Any Damage 1 [51041] Extinguisher Floating Above Floor If Left Alone In Lifepod After Skipping Intro. 1 [51041] Seamoth Left Side Wing Slot Not Allowing Coloring 1 [51041] Z-Fighting Spot On Seamoth Name Area 1 [51054] Sea Treader Front Leg Missing Collider 1 [51041] Adding A Pressure Compensator Upgrade To Seamoth Causes Depth Readout Error 1 [49454] Emperor Doesn't Have Resting Rumble Audio When Sitting By Gate or Second Sit By Eggs 2 3 [50907] Precursor Artifact Keys Have Infinite Build Times In Fabricator, Never Finish 1 1 [50286] Loading After Save In Exosuit Places Character Standing On Roof, Feet Inside Hatch 1 [51244] Warpers Are Hitching As They Move Around 2 [51244] Emperor Babies Still Randomly Tweening From Small To Large 2 [50032] Get out of base without getting wet 1 [51424] Multiple Fish Schools Balling Up In Lost River 1 [51681] Boneshark Bodies Deform When They Sharply Turn 1 [CS# 51702] Fabricator can be built on base ladders and bridge ladder in the cyclops 3 [51704] Neck Texture Clips Into Reaper's Mouth During A Roar 1 [51704] Reaper Targets Warpers Below Their Position, Not The Body 1 [51813] Crash Fish Explosion Visuals Are HUGE 2 1 [51975] Scanned Beacons Don't Show Unlocked Text or Audio 1 [52182] Odd Dark Shaped Lines Showing On Ocean Surface Below Water Beside Precursor Cannon 3 [52182] Deactivated Precursor Cannon Shows Barrel Clipping Into Base 1 1 [52182] Save Loading At Beginning of Emperor Egg Hatching Sequence Showing Empty Eggs Hatch 2 [52251] Critters spawned during bottom hatch opening cutscene don't adhere to lighting 1 [52601] Cutefish + Propulsion Cannon Right Click Issue 1 [52665] Can Not Place Car Model On Round Dinette Table 1 1 [52665] Aurora Countdown To Destruction PDA Entry Missing Audio Playback Option 1 [52665] Emperor Babies Not Moving Up To Nuzzle Adult After Hatching, Floating Out Front Instead 1 [52916] Undocking Audio In Moon Pool Plays To Quickly 1 [52980] Seamoth Volumetric Illumination Cones Too Far Out From Lights, Visibly Large Gap 1 [52994] Exosuit Showing Green Lighting Everything Inside Lava Zone Black Castle 1 [53001] Mercury Ore PDA Image Doesn't Match Collectible Item 1 [53026] PDA Flashes On-Screen To The Left In Seamoth-Exosuit Before Moving Into View 2 [53026] Deactivated F3 Bloom Option Turns Back On With Save Load 1 [53078] Beacon Deployment Is Nerfed 1 2 [53186] Beacon Causes Character To Visibly Spasm While Holding It 2 [53186] No Environmental Audio Around Floating Island Base, Crawlers Echoing Like In A Cave 2 [53186] Entering Base Should Be A Slightly Different Audio Greeting 1 [53315] Ocean Surface Clipping Through Window Sides In Cyclops 1 [53315] Highly Visible Illumination Layer Visible Inside Cyclops At Ocean Surface 1 [53337] Water Submersion Audio Plays Too Long When Exiting A Hatch or Jumping Into, Then Re-entering MP 2 [53337] Splash Audio At Ocean Surface or In Moon Pool Not Always Playing 1 1 2 [52980] Extremely Loud Moon Pool Docking Sounds When Starting Save Game/Building/Entering Vehicle 1 2 2 [53549] Open-Closing Docking Sound With Seamoth In Cyclops When Another Seamoth Is Close 2 [53549] Precursor keys are heavy enough to tilt the lifepod 1 [53610] Cyclops Upgrade Station Black Texture 1 1 [53628] Rocket Platform Elevator Life Sound Being Heard When Receiving Radio Messages 1 1 2 [53628] Safe Shallows Shiny Skybox Showing In Lifepod Interior, Visible Through Roof Hatch 2 [53703] Diorama Hull Plate Labeled As Eat My Diction Hull Plate 1 [53703] Saving In A Horizontally Positioned Seamoth, Reload Will Have It Vertical 1 [53714] Flare Thrown In Base Modules Falls Like It's Underwater 2 [53714] Flares Creating X-Ray Illuminations On Base Modules and Strange Outlines 1 [53714] Dropped Flare In The Environment Illuminates Too Strongly Below, Not As Much To The Sides 1 [53714] Can Not Place Light Stick On Base Modules or Foundations 1 [53714] Fish Schools Constantly In Base Modules 1 [53837] Seamoth Light Cones Casting Out of Water, Causing Odd Illumination On Water Surface Underside 2 [53837] Seamoth's Illumination Fog Does Not Cover Sub's Bubble and Lights 1 [53837] Fish Schools Crowding Too Close Behind Reefbacks, Clipping Into Tail/Body 1 [53837] Left Arm Bent In Odd Angle When Quick Switching Between Seaglide and Another Tool 1 [53872] Character's Feet Sink Into Multi-Purpose Room Floor 1 [53872] Various Fabricator Made Props Are Showing Dark or Black In Color 1 [53872] Character's Left Arm Being Held At Weird Angles While Laser Cutting Doors 1 [53872] Welder Shaking In Character's Hand While Using It 1 [53872] Can Build Props In The Middle of the Scanner Room Hologram 1 2 [53958] Scanner Room HUD elements don't disappear when harvested 1 [50523] Light Stick Not Casting Illumination Within Wrecks, Lifepods, On Prop Rocks or Base Modules 2 3 [53988] Radiation Suit/Stillsuit show up in blueprints PDA page 1 1 [53998] Aurora Particle or Fish School Texture Error 1 [54091] Eyeyes Stopping On Invisible Collider Over Jellyshroom Openings 1 [54091] Crabsnake Do Not Eat What They Kill 1 [54091] Spinefish Swimming Backwards A Lot In Lost River 1 [54086] Shutterbugs cease moving during the day-time. 2 [54151] Seaglide Randomly Appearing In Floating Vertical Position When Hiding HUD and Character With F6 1 [54176] Medkit Fabricator Sunk Too Deep In Base Walls 1 [54176] Creepvine Seed Cluster Illumination Too Bright 1 [54176] Seamoth Illumination Cones Shining Through Wrecks, Creating Odd Lighting 1 [54176] Radio and Chargers Hover In Front of Cyclops Walls 1 [54176] Bubbles From Purple Brain Coral Float Under Moon Pool Water Surface 1 [54189] Equipping The Stillsuit Asks For Option Not Given, On-screen Text Disappears To Quickly 1 [54189] Lost River Giant Cove Tree Illumination Shines Through Cyclops Walls 1 [54189] Lost River Ghost Rays Cover Over Cyclops HUD Graphics On Window 2 [54189] Base "Emergency Power Only. Oxygen Production Offline" Message Playing During Loading Screen 1 [54200] Floating scanner item whilst 'hand infection' animation is playing 2 1 [54200] Cyclops took hull damage, repaired all but one damaged spot, but couldnt find last spot until game was reloaded 1 [54331] Garryfish Eyes Not Showing At A Short Distance On Minimal Settings 1 [54413] Fire extinguishers empty, but says it has 1% left 1 [54413] Possible to block entry into aquarium hatch with locker [54413] Prawn/exo suit clipping through cyclops hatch when docked 1 [54507] Fabricator in Escape Pod Darkens [54618] Ampeel swimming into wreck, unable to get out 2 2 [54602] Floating Solar Panels - thanks 'garath' 2 [54618] Mushroom forest LOD pop in extremely noticeable 1 [54618] Opacity map missing on Spiked Horn Grass mesh 1 [54729] Dive reel line disappears in segments with no backdrops 2 [54865] getting rid of a bleeder indoors causes them to behave weirdly [54762] UI disappearing issue 1 1 [54917] Seamoths are permanently stuck once beached 3 [54977] Sunshafts and bubbles inside underwater base modules. 2 [54977] Capped flares still project a flame when dropped as a world object, but produce no light. 1 [54977] Line of Water Surface Showing Through Moonpool 1 1 [54977] Outdoor sounds can be heard inside Lifepod 5 when sufficiently close, or on top of storage compartment. 1 [55241] Drillable gold broken uvs 1 [55290] Already Used Flares Regenerate Caps After Save / Load 1 [55290] Seamoth Entry / Exit Splash Sounds Not Obeying Master Volume Setting [55278] Awkward animation poses when holding camera drone 1 [55310] Lighting issues in Lifepod 5 2 [55564] Can Not Repair Moon Pool Docked Seamoth From Right Side 1 [55564] [OSX / OpenGL?] Intense Z-Fighting on Some Surfaces 1 1 [55564] Switching between Prop and Repulsion cannons cause players arms to flail about 2 [49947] Animated Bubble Texture In Main Pipe of LZ PCF Are Entering-Exiting Solid Metal Textures 1 1 SH [55626] Luggagebag placement ghost in the Cyclops can kill you 1 [55771] Fade pixel is causing my body to disappear! 1 [55784] Scanned Fauna Incorrect Data and Image 1 [55799] Dropped items never stop rolling 1 [55881] Exosuit Grapple Arm Attachment Hovering On Various Terrain and Objects 4 [55881] Exosuit Lights Do Not Turn Off When Docked 1 [55980] Bioreactor and nuclear reactor not updating their visual state due to interaction with water filtration machines 1 [55942] Cyclops right hud buttons offset in vr 1 [55942] VR camera snaps when piloting a vehicle. 1 [56019] Beacons always face same direction 2 [40710] Floating island mountains are climbable 2 2 [Stable] Water filtration machine consumes power while partially deconstructed [56101] Bonesharks can go through water/air underwater borders. [56222] Entering the bottom hatch of the escape pod and pushing against the ladder can fling or kill the player 2 [56429] Lit Up Wall Shelf in Wreck 11 1 [56710] BPs In The Build Tool List Changes To Base Hull Strength (Listed As HP), But Don't Account For Depth 1 [56736] Small storage container/waterproof locker text is offset when held in hands 2 3 [56916] PRAWN Airwalking 2 [56957] Stasis Rifle's charging effect seems to appear behind rifle's prongs 1 [57047] Cyclops HUD Rendered Behind Lost River Brine 1 [57047] Sea Dragon Left Arm Slap Attack Has Inverted Physics Force 1 [57099] Center Sides of Mask Overlay Have Z-Fighting 1 [57337] Biters Clipped Into Base Can Not Be Removed, Either Alive or Dead, With Propulsion Cannon 1 [57337] Player can clip pretty badly through the mouth of jellyshrooms. 1 [57337] Eyeyes are following crabsnakes 1 [57453] UI elements positions are wrong & ginormous in 3440x1440 21:9 1 [57475] The low O² audio notification is delayed by logs + audio logs continue after death 1 [57498] Launching rockets at night causes daytime 1 [57498] Aurora visible from rocket window during launch (tagging along to SPACE) 1 [57498] Rocket Stripe 2 is not the right color 1 [57498] [OSX] Interior of Rocket is Black during Launch Sequence Cinematic 1 [57498] Closing a new game without ever saving it still makes a folder in savegames 1 [57550] First Scan of a Laser Cutter and MVB Fragment Don't Give PDA Information 1 [57550] Completing Laser Cutter Blueprint Doesn't Give On-Screen Text or Audible Prompt 1 [57550] Blocky Shadow On 2D Gold, Squiggly Plant Texture 1 [57550] Switching Between The Scanner and Seaglide Causes Left Arm To Break/Spasm For A Second 1 [57598] Three Databoxes In Wrecks Do Not Gives Blueprint Achieved Graphics/Audio After Opening 3 [57598] Music Cue And PDA Data Added Dialog Are Off Timed To On-Screen Graphics After Accessing Precursor Cannon Consoles 1 [57598] Odd Line Of Descriptive Text In Lifepod 6 Crew Log #2 1 [57598] Scannning A Coffee Machine Doesn't Give Player On-Screen Graphics or Music Cue/Dialog For Blueprint Addition 1 [57598] Aggressive Culling on Ion Cube Pedestal 2 [57682] Crashfish give little to no warning prior to attack 2 [57719] First-time-obtaining animations for items clip through player's body 1 [57719] Moonpool Roof Has bad collision 1 [57719] You can build inside a partially deconstructed moonpool 3 [57719] Mobile Vehicle Bay tooltip sticks around even after deploying 1 [57719] Hard to Scan Reaper [57719] Two invisible Walkways inside Moonpool 1 [57745] crabsnake clipping though mushroom at base 2 1 1 [57745] base 2 ceiling are clipable. [57778] Dying with (Unsaved) items leaves items floating and unmoving 2 [57778] Dropping Items Underwater Might Use 'Above Water' physics 1 [57770] Cannot Retrieve Databox in Wreck1 (Different databox from card #5042) 1 [57770] Player and Item Clipping in Degasi Base 2 1 [57778] Acid Mushroom Spore Still Missing World Model [57778] Boomerang Fish Death Animation seems inconsistent? 1 1 [57722] Z-Fighting texture on rocket platform 1 [57722 Rocket] Kelp Clipping Into Bottom of Launch Pad 1 [57722] Missing texture strip on rocket platform? 1 [57722] Invisible colliders inside of rocket platform; can stand on air/hit invisible walls 1 [57778] Shuttlebug (Jumper) Animation Issues? 1 1 [57778] Seamoth Exit Animation - Steering Wheel Snaps between positions 1 [57722] White Screen After Rocket Launch Sequence [57830] Animation Blend Between Walking and Running State 1 [57830] Bubble Noises Occasionally Still Bubbling around when exiting Aquarium 1 [57830] Precursor keys clip into forcefield consoles 1 [57841] Rocket Door Can Collide With Player Turning Entire Platform 1 Verified Bugs [17663] Crashed ship max draw distance issue 5 2 [16255] Cyclops collision issues when entering 1 [19271] Can create floating bases 11 2 [16255] Fish Schools Animate Through Bases 1 3 1 Reaper collisions can knock the Seamoth through terrain 1 [17506] Inside Cyclops collision issues 3 Walking into the cyclops bay while seamoth triggered open-bay state [17536] 5 2 [17619] Base dome windows do not fill with water when base floods 2 2 [17663] Lifepod text 'Lifepod 5' pink at day, but red at night 1 4 2 [17663] Can build bases into other bases that are not on same grid 6 5 [18017] Peepers eyes stay closed at night when you chase them 1 1 [18294] Tools Appearing In Hand Upon Loading Saves 9 2 [18552] Reaper targets seamoth inside of Cyclops 2 1 [18599] Saving Game While Holding A Tool Causes Sound Effect 2 [18716] Dead Gasopods don't disappear, and sometimes become ghosts and won't stop making sounds 4 2 [18732] Bubbles Mean Business When Impacting Cyclops 3 1 [18853] TMP folders sticking .. again 3 [18920] Base Modules Continue Flooding After Being Fully Flooded 3 1 SH [18920] Fish launched and killed with Propulsion Cannon, or killed with Repulsion Cannon, accelerate away very quickly 2 2 [18951] Stillsuit craftable in freedom mode [19028] Seaglide Glitch At 0% Energy When Charge Fins Are Equipped (Thanks Paul W. from HipChat) CHECK AFTER 28065 1 23 1 [19195] A Corridor Module Can Be Built In Front Of Another's Bubble Window 1 1 [19475] Gasopods create gas pods out of relevancy that do not explode until near 1 [19496] Viewpoint Rotates Upon Entering Game In A Base 1 3 2 [19496] Exhalation Air Bubble Streams Visible Upon Entering Base Module 1 2 2 [19496] Builder items that do not hug walls 1 2 [20120] Fern-like Plant In Koosh Zone Non-Moving 1 1 SH [20123] Long Menu Pauses While In Cyclops Throws You Out Of It 8 [20446] Jelly Shroom Inner Cap Ring Missing Textures / or not attached to stalk 4 1 [20558] Sinking through the floor on cyclops 2 [20627] Zombie Peeper 1 IP [20770] Ocean Surface Water Plane Clips Through Any Base Module 7 1 [20964] Some walls in the large base room give 2x base hull strength modifier 1 1 [20964] Aluminum Oxide Crystals and Magnetite Nodules Are Transparent 6 3 [21069] Power effect line only jumps 4 times between power transmitter 1 [21147] Building A Generic Room with Addons Separate From Base Affects Base Strength 2 1 [21219] Building a cyclops will play voiceover that states "power restored all systems online" [21219] Kelp size stays the same when looking through glass [21296] Connection Tunnel Ghost From Moon Pool Side To Base Module Missing 4 2 [21215] Propulsion Cannon Prop Flying 1 1 [21437] Window Panel Ghost Too High On Moon Pool Side Walls 12 2 [21455] Seamoth Is A Ghost When Docked In Moon Pool, Can Swim or Jump Through It 5 1 [21589] Bleeders/Other fish Can Clip Right Into Your Base Modules 2 10 1 [21790] Damaging Your Seamoth While Docked At Moon Pool Causes Moon Pool Hull Breaches 4 1 [21825] Flood Water Texture Gap In The Moon Pool Doorway 1 3 Power connection line on glass 1 2 [21871] Can return a saved player to a flooded base (endless drowning) [21939] Predators try to eat cooked fish when dropped, but can't eat the entity 1 1 [21939] Building a room OVER a hatch to end up swimming in the base 2 [21996] Fish Entering Corridor Modules Via Connected End Seams 3 2 [22047] Heat knife inside base still shows underwater effect 2 2 SH [22047] Foundations built clipping through moon pool legs will remove legs 2 2 [22047] Observatory Can Not Be Built While Standing In A Base Module 6 1 [22047] Hull Reinforcement Outline Showing On Moon Pool Shadow 2 2 [22157] A Generic Room Can Be Built on Top of, and Clipping Into, A Moon Pool 2 2 [22157] Environmental Fog Not Covering Over Membrane Tree Bells In Deep Grand Reef 2 [22228] Can repulsion/propulsion cannon power items and then they become non-kinematic 5 1 [21956] Free floating storage units and/or fabricator with auto-generated corridors 2 2 [22047] Locker can be placed in mid-air when built on upper wall in moon pool 1 1 [22449] Seamoth hull color visible from inside Seamoth only when docked in moon pool 2 3 [22449] Floating pod despawn at short range under certain distance or angles LOD 3 1 [22509] Invisible Seamoth Docked In Moon Pool When One Isn't There 3 1 [22514] Bulkhead End Caps Missing Their Textures In Glass Corridor Tunnels 5 1 [22550] Hatches On Inside Corridors Not Constructing/Deconstructing Correctly 1 [22619] Foundation Legs Keep Disappearing and Reappearing 1 2 2 [22642] Floaters destroy terrain when dropped 2 1 [22642] Limited / odd sign placements around doors and hatches 3 9 [22642] Biter fish will swim on sand to hunt the player when standing on the island seashore 2 1 [22650] Everything Despawns On Northern Island At Very Short Range - LOD ISSUE 2 4 [22622] Stored items not refunded when deconstructing lockers. 1 [22758] Fabricator and Moon Pool Vehicle Modification Station Version Moved Outside Base 5 2 [22777] Base starts with zero power and won't charge for a while after loading the game 2 2 [22799] Vehicle Upgrade Console Fabricator Plays Crafting Animation Twice 4 1 [22810] Air leak, decompression bubbles and water effect seen out of damaged Seamoth when docked inside the Cyclops or Moon Pool 7 5 SH [22810] Bases/Terrain/Props Do Not Stop lights from Seamoth/Floodlights 4 3 SH [22824] Player's left arm with attached bleeder sometimes becomes invisible under some angles 2 2 [22891] Can delete seamoth upgrade console by building onto moon pool from outside 1 1 [22891] Wrong number of power indicated in base when built on foundation 3 2 [22964] Welder Causing Long Light Beam When Fixing A Seamoth 2 2 [22964] Seamoth Causes Loud Bang Sound When Exiting Cyclops 5 1 [23012] Bubbles From Oxygen Making Coral Are Ultra Clear On Moon Pool Water Surface 1 2 1 [23037] Seamoth hull reinforcement upgrade doesn't lower damage from many sources 1 1 [23160] Floating Tools Bug 3 [23037] Building a reinforcement behind a fish tank causes the builder to glitch and move to the left hand 1 2 [23163] Ghost structure support legs are not ghosts. thx CESMOtacon 1 2 [23476] Generic Room Angled Side Walls Showing Window/Reinforcement To Be Too Deep 5 1 [23495] Swimming inside base when building an auto-generated module section 1 4 1 [23495] Sand particles from sandshark animations are generated inside base modules 3 2 SH [23583] Broken Coral Chunk Pieces Due Not Have Gravity 1 1 [23676] Black or transparent pixels on PDA and menu 3 5 [23701] Mesmers Immune To Electrical Defense Attack 2 6 1 IP [24067] Water filtration machine can be built on top of workbench sign or hatches 2 1 [24267] Images In Picture Frame Are Pixelated, Then Become Clear 3 1 [24299] Stasis Rifle Field Does Not Stop Crabsnake From Leaving Mushroom 6 2 [24299] Oculus In Jelly Shroom Cavern Freezing In Place As Large Groups, Some Spin [Still an issue 28626 Feb-2016] 2 1 [24705] Welding Animation (sparks) Won't Stop After Finishing Welding 2 3 [24705] Seamoth Hatch Showing Open In Cyclops Docking Bay, Then Opens Again Upon Entering 1 1 [24767] Holding a seaglide while walking in your base makes you wiggles left and right like a penguin 1 3 [24767] Missing Seaglide Engine Sound when pressing W while taking it out 5 [24948] F3 Menu Forgetting Texture Quality and LODGroup Settings 1 1 [25038] Putting Away Terraformer Causes It To Disappear From The Hands Before They Drop 1 2 [25238] Blue Outline Edging Showing On Above Water Terrain and Objects While Submerged 3 4 5 [25304] Builder Tool Blocks Tooltip Text On Objects 2 [25304] Improperly Set Breakable Rock On Northern Mountains Boundary Edge [Still Present Build 28638-Feb-2016] 2 2 [25425] Large Planter Box Showing Tall, Flat Grass Textures During Build 1 5 3 [25458] Stingers Act Like Rocks, Not Allowing Seamoth To Move Through Them 7 1 [25517] Removing salt or water from water filtration system redraws the currently drawn object 1 1 1 [25495] Seamoth parking 1m below intended location in cyclops 1 3 2 [25612] Movement Trails Coming Off Fast Moving Peeper Too Far Forward 1 1 [25656] Ladders Can Not Be Built Into A Corridor Module With Partially Constructed Window/Hatch/Reinforcement 1 1 [25757] Character breathing animation twitching as it loops 1 [25831] Background Clouds Showing Through Aurora 1 3 1 [26245] Emergence From Water Sound Effect Not Playing 2 1 [26245] Opening/Closing Sound Effect For Wreck Door Is Too Short 5 1 [26255] Seamoth docks without being in it, breaks game and requires reload (Cyclops/Moonpool) 3 [26457] Water park hatch lowers reinforcement stats by 1.0 3 IP [26520] Blood Kelp Cave Crawlers Do Not Flee From Seamoth Electrical Defense 1 1 [26520] 1280x1024 Screen Ratio Squishes On-Screen Menus Badly 4 1 [26520] Building Generic Room Through Ocean Surface Causes Builder Ghost To Act Crazy 1 1 [26626] Clouds/Water On Horizon Have Gotten Worse 3 2 SH [26660] High Capacity Tank Doesn't Slow Down Player Swim Speed 1 [26671] Grabbing Tiger Plant Spikes With Propulsion Cannon Breaking Beam Away 2 1 [26671] Dark Blue to Black Line Showing On Horizon From Ocean Surface 4 4 [26671] Shadows For Dropped New Wiring Kit Models Are Wrong 2 1 [26671] Floaters float to ceiling in base 2 1 [26716] Wreck supply crates jiggle 1 2 [26768] Damaged Base flood through Large Aquarium 2 1 SH [26783] Splash Sound Missing When Jumping in the Water With Seamoth 2 5 1 [26813] Three of Aurora Audible Warning Messages Not Matching On-Screen Text 9 1 [26971] Day/night affecting slotted items in hand when in caves 4 [26971] First selected ghost object from builder tool causes massive game freeze 2 SH [27010] 2D Tendrils on Drooping Stingers Showing Breakage 1 [27010] Scanner Screen Appearing When Hiding HUD/Character/Tools In F6 Mode 1 [27057] Flood water layer in cyclops is a solid square plane 2 3 SH [27078] Audio Spam Loop Charging Seamoth In Moonpool With Low Power 3 [27161] Crabsnakes Have Trouble Moving Around Jelly Shrooms 2 1 [27161] Smoker Fumes Clip Through Seamoth, Distort Cabin Visuals 2 [27218] Flare offset 1 [27225] Ladders Built In Generic Room Side Slots Showing Red Ghost Unless Under Them 3 1 [27268] Save persistance with modules/bases after loading a save game 1 1 [27269] Surface Splash and Exhalation Breathe Sound Climbing Ladder To Base Module Above Ocean 3 [27283] Exiting seamoth while moving fast can harm/kill player 2 [27345] Loading a saved game with NS2 Poster in locker on Cyclops makes it spin out of control endlessly 7 1 [27345] Dead Peeper Continues To Wink 1 1 [27352] Floodlight does not return battery to inventory after deconstructing (multi battery-- issue) 1 9 [27586] Treader Pathway Cavern Arch Casting Weird Shadow 1 [27269] L Glass Module Can Be Connected Built Over Roof Hatch Areas or Vertical Connectors 2 4 [27629] Tools in hand when entering Seamoth after managing inventory 1 3 1 [27639] Items in fabricator have colliders, shakes pod/moves player 1 6 [27686] Aquarium LOD fish/modules disappearing at distance 2 [27686] Baby pickables from nonpickable fish have placeholder tooltips 1 Jumpers are bugging out. Their scripted behaviors do not seem to work at all when trying to walk on the ground 1 IP [27891] Floating Island Large Floaters Casting Shadow Ring In Deep Grand Reef 3 1 [28048] Character Exhalation Sound Plays When Emerging On Ocean Surface in Seamoth 2 [28630] Top Tier Hatch On Large Aquarium Causing Baby Crabsnake To Glitch On Walls 2 1 [28807] Long Faint Green Line Showing Over Safe Shallows. 1 4 2 [28946] Over-bright Textures In The Abandoned Observation Posts on Floating Island and in Jellyshroom Base 3 3 [29146] Player Can Not Be Killed While Piloting Cyclops 2 [29396] UI skewed on resolutions 5.3 related? 1 1 [29639] Escape Pod Power Resets To Full After Loading Save Game 1 6 1 [29819] T and X Module Legs Disappearing or Not All Showing On Foundations 1 2 [30022] Air Bladder Hovering Out Away From Character's Hand During Use 1 3 2 [30022] Brightly Lit Panels and Objects Inside-Outside Jellyshroom Abandoned Base [save-game issue] 3 2 [30256] Medical Kit Fabricator Placement Oddities and Problems 1 11 [30600] Flashing Lightning Shaped Jagged Line Showing On Metal Texture Below Aurora's Walk-up Ramp 2 1 [30604] Swimming Down Backwards Puts The View Inside Character's Body 1 [31087] Scanner Room Hologram Chunks Aren't Properly Aligned 2 4 1 [31093] Building Window/Reinforcement On Moon Pool Causes Seamoth and Water Surface To Disappear 1 1 [31226] Glass Corridor and Glass Corner Missing Frame When Attached To Scanner Room 11 2 [309XX] File always loads with the item in a player's last quick-equip slot in their character's hand. 1 [31412-2016] Scanner room: Can build wall lockers/fabricators on top of the upgrade console 1 2 [31412] Laser Cutter 'using' sound plays even when welder has ran out of battery. [31412-2016] Glass hall breach texture bug 1 1 2 [31632] Unable to open bulkeads on upgraded save game. 3 [31732] Can build fabricator on air space above Cyclops front bridge ladder. 1 1 [31962] Cutting Animation Continues After Battery is Drained 2 1 [32035] First aid kit spawning outside pod when inventory is full 2 2 [32516] Camera Drone Power-Up Sound Ignores Volume Settings [32743] Living Wall Framework Too Brightly Silver In A Darkened Base [osx] 2 1 [32743] Big Collider Box Under Sea Treader's Blocks Players From Swimming Beneath Them 1 1 [33391] Flood Lights In Wrecks Never Off When Its Battery Dies 2 1 [33534] Top and Bottom Frontal Lights On Cyclops Do Not Have Source Spot 3 2 [33582] Water Filtration Machine Still Uses Legacy Salt Model 1 [33748] Hatch/Bulkhead removes solar panels 1 [33756] Top of Crabsquid's Head Doesn't Have A Collider 1 [33756] Dark, Damage Spots On Lifepods Showing Through The Terrain 1 [33817] Scanning Floodlight On Beam Causes It To Bloom Brightly 1 1 [34182] Map Room Still Scanning Fragment 6 4 [34772] Clear Blue Sky Showing On Aurora Ceiling Water Ripples and Around Roof Objects 4 3 [35181] Killing A Crabsquid Causes It To Continously Twitch and Floating Upwards 1 [35260] Player Can Clip Into Exosuit's Window When Swimming Into It 3 1 [35331] Items With Active Physics Unload From Start/Spawn Location Instead Of Updated Locations 1 [35348] Tail of Gasopod Does Not Have a Hit Box, Can Clip Into It 2 1 [35481] Deconstructing The Spot Light Causes It and The Beam To Become Solid Silver White 1 1 [35675] Exosuit Lights Turn Off When Left Powercell Is Removed 5 1 [35742] Stuck spot Exosuit robotics room 1 2 [35752] Seamoth & Exosuit Reach Higher Max Speeds By Holding 2 Directional Keys Down 1 [35763] Can Drop Items Inside Lifepod Using Propulsion Cannon Ammo Reloading 1 1 [36011] Propulsion Cannon Boomerang Glitch 2 [36110] Cutefish Has Very Short LOD Draw Distance; Audio Heard, But Creature Is Invisible 1 1 [34413] Swimming in alien containment above sea level doesn't use oxygen. 1 [36147] Skyrays On Northern Island Roosting Too High 2 7 [36204] Hard to target what you want with the Propulsion Cannon when more than one object is pickup-able 2 5 1 [36562] No delay in repaired radio messages 1 1 [36655] Exosuit Becomes Phantom When Docked In Moon Pool, No Hitbox 2 2 [36791] Deconstructing A Window, Reinforcement or Vehicle Mod Station In Moon Pool Causes Docking Animation 4 3 [36958] Modification Station May Be Used Without Sufficient Power 3 [37129] Exosuit Gets Stuck To Bottom of Moon Pool When Hitting It During Docking 1 1 [37612] Water Surface Option In F3 Must Be Turned Off To Make It Show 3 1 [38187] Allowed to Collect Creepvine Seed Clusters with Full Inventory 1 [39170] Ghost Rays In Lost River Tree Cove Clipping Into or Ramming Walls and Ground 1 1 [39701] Hard Texture Edge Showing Over Two Falls Dropping Into Lava Zone Canyon Past Lost River Tree Cove 1 1 [39947] Props Randomly Failing To Load Around Lost River 3 7 [39947] Flood Boxes Visible Around A Sunken Cyclops When Viewed From Another Sub 1 1 [39947] Gazing Down While Moving Causes Gap To Form Below Character's Collar 1 [39991] Communications Relay Does Not Require Power 1 1 [40136] Scanner Room Upgrade Fabricator Can be Used Without Sufficient Power 3 1 [40278] New PDA Entries Not Jumping To Left Side Tree Title When Tabbed 1 2 1 [41344] Equipped Helmet not Reflected in Player's Shadow 2 1 [41730] Solar panels floating on multipurpose room 1 [42115] Lifepod Medkit Dispenser Ejects Kits Outside If Inventory Is Full 1 1 [42115] Multiple Leaf Ground Plant Has Incomplete Shadows, Shown Floating 1 1 [42151] Pressing F3 During Loading disables ability to skip opening cutscene 1 1 [42165] Swim to surface not disappearing if you enter a powered base. 1 [42165] Mobile Vehicle Bay Can Be Deployed Inside Precursor Moon-Pool 2 6 3 [42165] Duplicate Prawn Suit Blueprint Scans 4 2 [42345] Laser Cutter Animation Out of Alignment Depending On Door Angle 3 2 [42345] Round Windows and Living Walls Not Completing Builds From Inside Base Modules 2 4 2 [42685] Falling debris going through Cyclops 1 [42997] Removing/reattaching the torpedo arm in the Prawn suit while torpedoes are loaded causes issues 1 [42997] Welder sound bug [43835] Exosuit loses health in Lava Castle Base without pressure compensator despite not being in water [43912] Lifepod repairs itself upon saveloading 1 1 [44166] No Ghost Model For Base Attached Air Pump 1 [44217] Medical Fabricator in Damaged Lifepod Still Presents Open/Close Context Prompts. 2 2 1 [46135] Creatures Can Be Continuously Scanned 2 1 [46353] Exhalation Bubbles Showing When Hiding Character Form and UI With F6 4 1 [46796] Laser Cutter Animation Glitch 2 2 [47783] Sea Emperor clipping through player 7 1 [47976] Stalkers Corkscrewing Their Bodies When Making Tight Turns Chasing Scanner Room Drones 2 [48144] Mesmers Do Not Eat Boomerangs When Killed 1 1 [48371] Base Rooms Won't Stack when certain items are on the walls 1 1 [48507] Can Not Build Multi-Purpose Room Off Of A J-Bend Module From Another MPR 3 4 [48507] Can Not Build A Window On Scanner Room From The Inside 1 3 3 [48507] Mobile Vehicle Bay Twitching While Standing On It 1 2 [48818] Scanner Room Small Rotating Antennae Broken 1 3 1 [48850] Lava Zone Warp Gates Exits Player In Mid-Air Both Ways 3 2 [49823] Floating air pump can be released in aquarium moonpool; floats up to ceiling 1 [49802] Jumping Out Of Seamoth As It Drives Into Precursor Teleporters Freezes Seamoth 1 1 [50096] Sea Emperor Has Over Stretched Body Texture Between Tentacles While Laying Down 1 [52182] Waterproof Locker Forming In Fabricator Table 1 [52182] Air Bladder Blueprint Forming Above Fabricator Table, Doesn't Complete Before Adding To Inventory 1 [52665] Posters Placed On Moon Pool Walls Have Large Gaps Behind Them 1 [52959] Building base pieces while having a docked vehicle will play docking animation 2 [56956] Wasabi's handling of the seamoth's steering wheel is super janky. 2 1 [53315] Water Surface Outside Cyclops Window Is Tearing 1 1 BugFix - Playtest Checking [48827] Climbing Out Of Lava Zone PCF Moon Pool Can Lead To Extreme Temperature Damage At Times 14 6 [57274] Reflections differ per Eye in VR, causing oddness 1 1 1 [57337] Shadow separated from feet 11 4 [57601] Giant hitch when clicking ‘Launch Rocket’ - causes all Audio out-of-sync 1 4 1 [56019] Cannot climb down cockpit ladder in VR 1 3 [57699] Cant Scan Fragments 2 7 3 [57474] Gun exterior culls when outside 1 4 1 [57474] Gun exterior culls when outside 2 1 [57474] Gun exterior culls when outside 1 2 1 [57637] Gun Control Room Culls when inside 1 2 1 [57637] Lost River Base Culls incorrectly when outside 2 3 1 [57497] Floating Fragment 2 3 1 [57719] Plants Growing Through Cargo Box and Fragment 2 3 1 [57734] Exo Propulsion Cannon can pick up stalactites 2 3 1 Fixed & Tested for LateDec/Early Jan [19475] Constructing a ladder after deconstructing a part will make ladder disappear upon construction 4 4 [19562] Exiting Cyclops puts you out to the side of the ship rather than directly below 4 5 [57637] Floating crate 6 5 1 [57719] Swimming diagonally to the right Contorts Right Arm 3 7 1 LK [56019] Text entry symbol used when hovering over cover entry 3 8 1 [57637] Floating Terrain 3 4 1 [47484] Weird Upside-Down Jellyshroom Cavern Image Skybox Showing On Abandoned Base Glass 3 7 3 [51333] Safe shallows buildings/Cyclops with High reflections/wrong skybox 3 8 2 SH [57497] Terrain Spike 4 4 1 [57665] Intersecting props 3 4 1 [57474] Kelp above water 3 3 2 [57497] intersecting props 6 5 1 [57474] Cant Pick up PDA 5 5 1 [57598] PDA In Dunes Wreck 6 Can Not Be Obtained Due To Invisible Hitbox 6 5 2 [57598] Databox in Wreck 1 Are Behind Hitboxes, So Obtaining The Blueprints Is Impossible 5 8 1 [57550] Floating Shale and Crystal Props In Jellyshroom Cavern 6 5 1 [57550] Drillable Ore Chunk Clipping Through Abandoned Degasi Platform In Jellyshroom Cavern 6 5 1 [53275] Very dark Textures 2 7 3 [57550] Environmentally Placed PDAs Give Databank Entry Unlocked Graphics/Audio, But Don't Take Away PDA Unless Clicked Twice 7 6 1 [56099] Vent Should Be Hollowed Out at Base 6 6 2 [56027] PC & Mac version has some visual issues (see attachments) 3 15 5 [57601] Comms Ray logo picture cut off & Z-Fighting on left side 5 3 1 [56322] Title screen skybox is different pre-credits and post-credits 3 4 3 SH [29249] Cyclops Steering Column Piece In Dunes Biome Missing Bottom Texture 6 5 2 [55670] Missing "Vital Signs Stablizing" Subtitle when low on food and you eat 5 9 1 SB [56753] Underwater Cinematics Can Act As Drowning Traps 4 6 2 SB [56943] Kelp above water 4 20 6 [37197] Magnetite Hidden and Unobtainable In Jellyshroom Cavern Vent Bottoms 3 4 1 [26626] Creepvine Seed Glow Spotlighting On Nearby Rock Wall 3 4 2 [57475] Using Mobile Vehicle Bay With An Item in Player's Hand Looks Wrong 4 4 1 IP [57550] First Scan Of An Infected Creature Oddly Gives Player Two Titanium Pieces 5 3 1 IP [28986] Pygmy Fan Flora Can Not Be Scanned Unless Put In A Growbed 3 8 1 [22735] Collider bigger than rock model 4 13 6 [54917] Player inputs locked when save/loading during gun falling cinematic 4 5 1 SB Missing Subtitles in intro "Launching in 5...4...3...2...1" 7 3 1 SB [16535] Save/Quit issues with Seamoth docking animation (Thanks Marcos (Psyboot)) 4 5 1 SB [56943] Icon to scan things (fragments) uses left click icon, should be right click 3 2 1 Steam vent FX in Safe Shallows shows above water surface 4 8 1 Bugs Backlog Bugs thattaway - 1 Release bugfixing board cleanup [42565] Leaving game running but not starting intro causes PDA warnings/radiation playing 1 11 [43210] Oxygen Warning Does Not Interrupt PDA Transmissions 1 [43208] Precursor Ion Power Cell Has Old Power Cell Texture While In Power Cell Recharger 1 [42313] [Oculus] B for Exit/Holdster doesnt seem to work in menus with controller 1 [42300] Seadragon Cinematic Deaths Not Working 1 1 1 [41605] Bottomside of the Precursor Gun's rotating part needs textures 1 1 [41882] Light/Sun Shafts Not Disabled On Entering Gun 2 1 [39362] Habitat in Deep Grand Base Can't Be Scanned 1 1 [36618] Lifepod 8 / 13 Signal points to old location 1 3 [25403] Surface Waves Uncloak Fog Hidden Floating Island/Gun 8 6 [42685] Alignment of glow on precursor gun is off 3 2 SH [43604] Player Can Never Die While Piloting Cyclops 1 [44506] Windows in Lost River Precursor Base differ between OS versions. 1 2 SH [44506] Stacked Base Rooms 1 3 7 Backlog/Niggles/Issues [50746] Mobile Vehicle Bay Droid Return Sound Echoes Loudly On First Docking 3 2 [33638] Switching Module Buttons In The Exosuit Doesn't Change The Color To Activate One 1 1 [23995] Crabsnake has no collision 4 2 IP [20296] Character Viewpoint Too Low In Aurora 10 3 [21966] Chunk loading texture seam at a distance - LOD problem 2 3 [22060] Seamoth Warning 1 [21870] Can not climb down moon pool ladders Player clips through world instead of colliding at feet 1 [17725] Cyclops Lower Deck Ceilings Clipable 1 1 1 [19493] Crash Fish Pods Can Not Be Destroyed After Fish Leaves 2 1 [17725] Upper Deck Doors Have Clippable Top Arches 1 Swimming straight up and down is not exactly straight [13711] Construction of objects doesn't check if space below is occupied 2 2 [18920] Clip out of terrain with terraformer [18599] Tools/Hands Clip Through Any Object, No Physical Structure 1 1 [23583] Modules Showing At Angles Around Generic Room Exterior 3 3 [17663] Current Generator sounds stay when picked up after leaving chunk/batch nitrogen doesn't reset on death [17663] Cave crawler fall/swan dive off the ship 1 [17619] Holding spacebar in the flooding cyclops causes the water level to change/stutter player movement [19240] Plants Hovering When Ground Is Terraformed Beneath Them On Island 1 1 [17992] Crash Fish Swim/Clip Through Terraformed Terrain 3 [17676] Front Exterior Imagery Showing On Aurora's Interior Wall - Cubemap 2 3 [18364] Left Hand Clipping Into Stasis Rifle While Swimming 1 1 [19493] Base of Interior Wall Clipping Through Cyclop's Hull 1 [19493] Sides and Wing Undersides On Cyclops Can Be Clipped Into 2 [19624] Kelp Clipping Through Exterior of Cyclops 1 Oculus Rift - VR: Positional Tracking on DK2 cause clipping on all object 4 [19624] Stinger Illumination Stays In Location After They Fall 1 1 [19819] Reefback collisions needs update/fixing 1 [20008] Cave Crawlers Are Piling Up Inside Underwater Island Cavern 2 1 [21219] Door clipping 1 1 [21296] Sea base room can clip through the escape pod blocking the under water entrance 1 [18599] Certain Plants Clip Through Base Modules 7 7 [22029] Steam from thermal vents clipping into base. 1 1 [22029] Foundations Can Be Built Clipping Into Observatory 1 [20528] Various Clipping Plant Texture Bases In Coral Horns 2 [21522] Can Build Foundations Across Moon Pool Dock Opening (Multiple Clipping Issues) 1 1 [21522] Can clip through wall on moon pool near ladder | collider 1 4 3 Terraformer can be used inside pod or cyclops causing clipping 4 1 [17663] Can fall through cyclops window when trying to pilot 2 [20446] Cavern Stalactites Have Big Colliders Around Them 1 [20903] A Vertical Connector Can Not Be Built While Standing Inside A Module 1 [19337] Seamoth clips through top of Cyclops dock 3 3 [23243] Exterior Flooring of Modules Can Be Clipped Into For An Interior View 1 [22524] Framerate Drops When Moving Green Ghost Blueprint Form Around 3 [18167] Most Items in the Cyclops or Base at Night (dropped/or built base item modules) appear dark (takes outside lighting) 14 10 [16794] Collision locations on the Aurora. [22514] Sand Sharks Get Temporarily Stuck Between Base Module Legs and Spin 1 [20964] Hatch Glass Showing Cyclops Interior Cube Map 1 1 [23755] Moon Pool Water Surface Texture Clipping Through Exterior Walls 5 3 [22810] Terraformer World Holes 1 [22157] Floaters attached to Cyclops disappear in and out of existence or move around the hull, but continue to hinder Cyclops diving capabilities 1 [22449] Grass On Floating Island Moves Back and Forth Like Underwater Plants 1 [23127] Skyray Shadows Do Not Change Size With Altitude 1 1 [23127] Hoopfish School At Rear of Northern Island Never Leave The Shoreline 1 1 [26095] Hitching streaming in and out environment protobuf 4 [23397] Upper ladder clips into lower ladder in generic room 3 1 [21683] Room Reinforcement Clips Through Fabricator 2 2 [26516] Hatch On Large Aquarium Showing Inside Instead On The Glass 1 3 1 Infinite materials terraformer 1 [23620] Observatory reattach to the last hallway constructed next to it while removing the door to the previous module 2 3 [23806] Aurora doesn't explode in Creative mode. [25921] Clouds Do Not Move Away From The Moon 1 [26245] Crazy Places The NS2 Poster Can Be Placed In and On The Base 1 14 [25458] Observatory can be built clipping into adjacent Observatory. Thx Jello 1 1 [25425] Odd Planter Shelf Placements 3 [17712] Changing audio devices in game will cause Subnautica to crash (not responding) 4 [23755] Strange White Line Appearing On Side of Cyclops 1 2 Terraformer bugs [23163] Jittery boulder cannot stay in place inside coral hole in the shallow biome 2 2 [22642] Reapers can fly when you are standing on the island's shore 4 2 IP [25660] Dead Fish Float Up To Just Below Ocean Surface and Stop 1 11 [24948] Crashing when pluggin in/taking out headphones in Windows 10 2 [22810] Reapers Clipping Into The Ground All The Time 3 2 [25238] Moon Pool Top and Bottom Edges Can Be Clipped Into 2 2 [18903] Slanted Coral Plate Pieces Have Clear Bottoms 3 2 [28276] Table Coral-Slanted Coral Plates Not Scanable Unless Broken 1 1 [35763] Game no longer pausing when alt-tabbed (or windows not active) anymore (was used to fix bugs) 1 [34948] Exosuit's Grappling Arm Line Not Attaching To Cliff Walls 1 2 1 [33879] Door only on one side of the wall 1 1 [35331] Water levels have risen (Might be the cause of water inside the lifepod) 5 LEDLight material does not set _Glow param according to light state (see tech_light) 2 SH [28636] Ceiling Smoke In Generator Room Clips Through Towers Instead of Flowing Around 1 [28986] Plants In Pots Found In Wrecks Too Healthy and Whole 2 1 [21683] Multipurpose Room and Modules Can Not Be Built Free Standing 1 4 1 [22449] Various Plants On Floating Island Have Blue Points and Editing Garbage Leftovers On Bottom Views 1 3 [29819] Melons In Floating Island Abandoned Bases's Exterior Growbed Can Not Be Scanned 2 1 1 [28237] Cave Crawlers Floating, Positioning In Odd Angles Within Floating Island Abandoned Base 1 2 2 [35348] Large, Drillable Deposit Models Showing Black In Shadows 1 1 [29249] Lightstick Not Casting Illumination Outside Aurora Exterior Doorway 1 1 [19819] Floaters do not do intended behavior (making rocks float) 14 8 [34086] Can Keep Driving Seamoth After Player Death 1 2 [30277] Slanted Coral Plates Can Not Be Broken 5 1 [Xbox] Seamoth speed outpaces draw speed of terrain. 2 [33897] Using any console commands while in camera mode on the cyclops locks your view, forced to alt-f4 out of the game. 2 [36092] Fuel extinguisher fuel text display differs in size 2 [28807] Various Plants In Base Moving Like Wind Is Blowing Them 1 [31604] Green grass planted on top of coral tubes have very rough block shadows when lit with flashlight 2 2 SH [31589] Power Outage Does Not Turn Off Roof Light Ring Around Large Aquarium 1 SH [31589] Base1a Shadow On Floating Island Seen Moving On Sparse Reef Before Sunset 1 [22449] Attempting to dock Seamoth in moon pool when another Seamoth is docked shows partial docking animation 2 1 [27156] Scanner Casts Reflection In Thermal Vent Smoke 1 SH [25976] Text/Decal above water on walls not visible underwater (h2o) 4 2 [25038] Weird Ground Line On Northern and Floating Island Beaches Below The Actual Moving Water 3 3 [25229] Text on console not visible in some resolutions 1 1 Fix camera hitch when player transistions between cinematic and normal mode 1 [20954] Seamoth Steering Wheel Hands Not Holding It When Docking With Cyclops or Moon Pool 14 7 [25229] Water breaks at horizon from distance 3 [22758] Seamoth safe depth tool tip incorrect Coral tubes don't always despawn when building base modules 1 1 [21519] Foundation Legs on Moon Pool from Saved Game not touching floor 1 1 Observatory ghost model not rotating towards adjacent corridor / room 6 1 [20679] AZERTY Keyboards (Ie: French) Not able to use Quickslots in OSX 4 1 [21519] Leak hole texture on window needs glasstype leak 1 SH [21147] Water Spray From Cracked Glass Decal Shooting Outside Module Walls 1 SH [21147] Cracked Decal On Glass Corridors Not Showing On Exterior 1 SH [21825] Missing Glass Crack Decal In Straight Corridor With Two Leaks 1 SH [21016] Builder Objects Can Be Badly Placed In Various Locations Within Base Modules 4 5 [22499] Objects built in hatch tubes of rooms remain after removing the hatch -thx Myrm 1 1 [22306] Vertical Connectors Do Not Flood 1 1 SH [22668] Moon Pool Docking Arms Play Grabbing Animation and Sounds When Close 1 2 1 [22799] Handheld Peepers Showing Water Movement Trails Coming Off Them 1 SH [21589] Flooded Moon Pool surface 6 SH [22835] Smoke Billowing Outside Seamoth Exterior and Window 1 SH [22514] Hoopfish School Shadows Stutter 1 SH [26651] Bench Can be built on ladders 5 1 [23755] Crazy Places The Picture Frame Can Be Placed In A Base and Cyclops 2 9 [25921] Seamoth Colors Too Dark In Moon Pool, Can Not Obtain Bright Hues Without Flashlight 1 1 2 [25921] Character Expelling Air Bubbles While In The Seamoth 1 7 2 [26985] Stuttering Loot Crate On Aurora Walkup Ramp 2 1 [27012] Seaglide At 0% Energy Does Not Turn Off Holomap 1 [26716] Welcome Aboard Captain plays when exiting Large Aquarium~Thanks iviajoi2n 2 IP [17663] Gasopod fart gas can kill you while your in your base 2 [25612] Pausing/Unpausing While In Seamoth Spins View 1 1 [18951] Ultra Glide/Swim Charge Fins Showing In F6 9 1 [28729] Creature Eggs Are Solid Instead of Being Hollow 1 [28729] Wall Planters Not Showing Double or Triple Mushroom Sets 2 1 [29816] After Repairing Lifepod, Arm On Chair Continues To Show Sparking Animation 6 1 SH [31412-2016] Can build item on Scanner Room center console. 3 [31412-2016] Can place solar panel on top of rotating Scanner Room bar. 1 [28235] Reversed Writing On Air Duct Panel In Underwater Islands and Sparse Reef Wreck 1 1 [29882] Using The Warpme Command For Returning To Lifepod Puts Player At 0.0.0 Coordinates 1 [30398] Communication Relay Placement Oddities and Problems 9 [34948] Water Surface In Northern Island Cavern Too Bright 1 [35641] Using "Biome Kelp" In The Console Warps You Under The Terrain 1 [32252] Water Surface In Northern Island Cavern Should Be Calm 1 [33390] Reaper Leviathan Doesn't Prioritize Player (potential feature?) [BEHAVIOR DNA transfuser] 1 [25757] Swim to Surface tooltip does not disappear 4 2 [37831] Kyanite Crystal Cluster Doesn't Always Drop Material On Drilling 1 [38110] Extant Water Current In Wreck16 1 1 [29429] Three Issues Found In The Southern Safe Shallows Wreck 2 2 [29429] Some Destroyed Lifepods Have Gravity-Defying Geometry 2 [22964] Bulkhead Doors Causing Long Delay In Flooding Rooms 6 4 [29249] Picking Up A Lightstick Placed On Metal Causes Terraformer Digging Sound 2 1 [39480] Fly using Propulsion Cannon & MVB (thx Awesomecrunch) 2 1 [38914] Acid Mushrooms Won't Animate Until Shortest Distance From Player On Recommended 2 1 [39800] Hatching Enzymes In Creative Mode On Blueprints List 1 [39946] Hull Breaches On Bases Not Saving 1 1 [40136] Bioreactor Cannot Power a Single Spotlight 1 [42345] Ocean Surface and Volume Lighting Disappear When Using "Warpme" from Precursor Cannon Lower Levels 1 1 [42685] Separated Base 3 2 [42641] World Assets/Props Loading Way Too Slow 2 1 [47194] Jumping Out Cyclops Window During Destruction Doesn't Show Explosion, Causes Invisible Fire 1 VR Issues [47237] LOD on lower settings causes invisible cyclops interior 1 1 [42750] VR Keyboard and mouse do not work on menu if controller plugged in (Rift Particularly) 2 [42750] some 2D HUD elements not displayed in VR mode ( console, changeset #, debug menus, base integrity) 1 [42750] Game does not pause if Steam VR VIVE menu is open [42750] VIVE VR subtitle position difficult to see (esp. wearing glasses.) [20557] VR INTRO VOICE not playing when starting NEWGAME [34597] Need to reset Center position in VR when entering Seamoth/exosuit 9 1 Graphical issues [32252] Young White Mushrooms in Northwest Blood Kelp Biome Showing Up Deformed 1 5 1 [35218] Exosuit Name Too Small and Dark 1 3 [26985] Parallel Green Lines Forming On Ocean Surface 9 1 [26579] Builder Laser Animation Glitch 1 5 3 [34086] Reaper's bones becoming broken and jagged like a lighting bolt 1 [32324] Scanner/Map Room Generates Beacons On Stored Metal Fragments 1 [31322] Ultra-Wide Monitors cannot use Main Menu (or save prefs) 2 [33349] Cyclops Pressure Compensator from old saved game not working 1 [33341] Battery charger fragment model is full-black when not shined by environmental lighting 2 1 [31003] Drifting Lifepod 5 2 [32077] Scanner Room Fabricator Module Computer Chip Appearing At Rear of Table 1 [31732] Hotbar Items Not Remebered on Save/Load [32077] Lifepod Hatch Appearing When Falling/Diving 3 1 [31489] Reapers only notice you when you get very close 2 1 IP [32077] Laser Cutter Acting Like A Flashlight 1 [32077] Waterproof Locker Forming Inside Fabricator Table During Construction 1 [21661] Partially Constructed Window Inside Generic Room Has Weird Invisible Colliders 2 3 [30853] Beacon Icons Flicker/Duplicate in Remote Camera View 2 SH [32077] Bulkhead Doors Can Not Be Built In Conjoined Multi-Purpose Room Corridors 1 1 [33216] Inconsistency With Controls When Moving Items Out Of Inventory Into Various Storages 1 1 [33399] Death in bed/Sitting on Bench while drowning cause player to respawn without animation or able to use tools 1 IP [33102] Table Coral do not animate due to LOD issue (LOD set incorrectly) 4 1 [33102] Table Coral not breaking into pieces anymore 3 1 [31962] Cyclops Prop-Shaft Continues to Spin Without Power 1 2 [33056] Map Room Cameras Spawn without Power 3 [33409] Seamoth Upgrade Module from Crashed Ship disappears when you die [33393] Camera Drones from old saves dead (no battery) 1 1 [33300] Death music plays even if music volume set 0% [32776] Various Biomes Missing Properly Assigned Reflection/Skybox Shaders 1 [31732] Drowning While Piloting Cyclops Causes Serious Issues 11 1 [33056] Powerglide Broken 2 1 [35850] Wall Rend In Aurora's Seamoth Bay Wrong Color 1 [28443] Purple Brain Coral Air Bubbles Not Popping Under Moon Pool and Base Foundation 2 [29429] Seaglide Doesn't Disappear From View After Pressing F6 Four Times 2 2 [28946] Ultra Bright Wreck1 Planters, Photo Frame, Benches and Loot Crate 3 1 [35850] Dark Blending Blur For Aurora's Locker Room Roof Rend Showing Strong Edge Line When Not Water Covered 1 [32035] Seamoth Explodes Into Low Detail Chunks Yet High Detail Models Exist Ingame 1 3 2 [34431] Large LOD visible pop-in on Highest settings 5 1 [36269] Wall Rends In Wrecks Are Sand Colored and Too Bright 1 SH [Xbox] Environment lighting finds it way into Cyclops interior 2 1 SH [35331] New Main Menu can corrupt text 1 2 [35250] Trying To Swim Up(Space Bar) While At Water Surface Breaks Swim Animation 3 [28986] Fragments In Shadows Showing Black 1 3 1 [25831] Clouds Creating Line Around Cloaking Texture Over Northern Island 3 2 SH [23243] Three Lines On Dark Block Area In Module Floor Disappearing 2 1 [33341] Outer Lighting Is Showing Inside Lifepod After Death 1 2 [Testing 29882] Electric Panel Repair Reanimates on Saved Game Load 2 1 [30398] Long, Large Color Line Going West From Floating Island 2 1 [32252] Northern Mountains Wreck Room Has Bright Wall Breaches On Shadowed Walls 1 1