The purpose of this Trello board is to further involve our Power Play Club members in the early stages of testing and development of our new games and features. In creating this board we hope to provide those interested with visual responses to where their most requested features currently are in our development process.
All ideas presented on this board are either taken from community member suggestions by a member of our Quality Assurance team or are game features envisioned by the Design Team which have not yet made their way into the product.
You can learn more about what each list is for by viewing the first Information card in each.
To reiterate, we strongly want to encourage our community at large to involve themselves in this open processes. While we will be constantly scouring the PPC Discussion section of our forums for new ideas and feedback, we will also be looking here to determine which ideas are the most popular. While on this board, please be sure to upvote your favorite cards to help bring them to our attention. Anyone, not just PPC members, have access to voting on this board! We will be looking for the most popular or unique ideas which we believe fit the design scope for this game to be included in the final product.
Please take note that we will not be tracking bugs on this Trello board. We will have a public list of bugs and whether they've been patched or not on our forums, here. If you notice a bug which isn't on the bug tracker, please contact a member of our Quality Assurance team to ensure it makes its way on there.
Implementing throwable cobwebs like those in Champions to help stop players from constantly fleeing battle for hundreds of blocks.
When players cash out, a message would be displayed in chat telling players of this instead of a normal quit message.
Players will be able to rent out pre-built houses and use them for storage or as a safe zone for themselves and allies so long as they can afford to continue paying the rent.
Allies/teams a player, making them unable to hit you. Limits would be put in place on how large an alliance can be. Teaming outside of an alliance would become a gameplay offense.
Adding NPCs to subway terminals who can be used to fast travel to key locations or other subway terminals.
Optional subway tickets added as rare items to be redeemed for free transportation.
Players would have a grace period in which they cannot be attacked for a few minutes after spawning, to prevent killing of unarmored people.
This grace period would end if the player attacks.
Survival Games-esque Throwing TNT found as a rare chest loot item.
Put in dead bodies like we have in survival games (sideways NPCs). They will disappear once all the items from the body either despawn, or are picked up.
Looking for more community voting on adding this idea
Players will be able to put bounties on one another. If a player is marked with a bounty, their bounty will be announced to other players who will receive a bonus for killing them.
Sometimes, players lose their map, by dropping it or other means (bug, etc.), and a /map command to return it to their inventory would allow players to alleviate this issue.
The command should respect current inventory and not add if the inventory is full.
Quests
Players can pick up quests from an NPC in the safe zone. Quests will include any number of random tasks and will reward the player with gems.
Killing a player will let you pick up their active quests - and you will keep their progress.
Every so often a world event would occur that changes the game in some way and draws a large amount of players towards it.
Every so often there could be a rain storm that causes frequent lightning and disables flame weapons.
A safezone timer similar to clans in which players are not immediately safe if they are in combat.
This prevents players from just running to a safezone from any given battle, or from hiding with rare items.
Players with rare items such as Shards/Chests/Cosmetics are unable to be safe.
Looking for more community voting on adding this idea!
Players will be able to sell the items they gain from chests or other players.
Players who log off with gear lose durability per hour offline. Will not break the gear.
Players can visit an NPC to be teleported to a random location outside of the safe zone.
Methods like hidden doors, and multiple ways around the city to gain access to safe-zones. This would be an attempt to remove safe zone campers or if all else fails, just to cut down on them significantly.
Multiple random locations around the city will let you gain access to the two (and more) safe zones around the city by essentially teleporting to one of them randomly (with a cooldown, so you can't just combat teleport). You will also be able to have the option to be randomly teleported to one of these locations from the safe zones in case someone is camping a safe zone exit.
Looking for more community voting on adding this idea!
Players earn titles relevant to their current wealth both in the tab list and chat. While a somewhat redundant feature, it might give players an insight into how well armed people on their server are.
ex.
Bankrupt
Beggar
Poor
Middle Class
Wealthy
Loaded
Millionaire
If you have a low amount of gear (or none), your name tag will be invisible, allowing you to sneak around the city and get gear without being killed. If you are geared up, your name tag will be visible to everyone around you (like in normal Minecraft) and your job is to hunt people down, rather than hide.
Looking for more community voting on adding this idea!
Mounts
Tokens found very rarely in chests which can be used to summon a personal mount!
Mounts despawn if they take too much damage and can't be used if you've recently taken damage yourself.