Skyline Roadmap Basics How to use this roadmap: This roadmap shows all the features for skyline currently on the list for being developed. A color represents the percentage complete, unless it is blue which means it has not yet started. Voting is now enabled - So make you vote on the features you require.Sign up to trello to be able to vote. Features with higher amount of votes will get development priority Legend 1 The progress of any task may suddenly become active as we work via demand and thus have a very flexible time table. By demand we mean that we have either had a VIP user request or our own projects need that feature. Sometime a feature gets added just because we think it would be cool to have this feature : ) If you would like any more specific information on any of the tasks or would like to add a request please get in touch with sales and we will quickly get back to you. Platforms / Outputs Android 16 5 Web 13 2 3D Stereoscopic vision. 3 1 Windows phone 4 IOS 6 Virtual Reality 4 9 Windows (PC) 8 7 Editor - Linux 6 4 Editor - Mac OS X 3 Steam Workshop 4 Main Features Skyline Gen2 3 23 Custom Qt Editor Plugins controlled through Lua 2 Game Camera System - add more camera functionality 1 7 Navmesh 6 5 Networking via Raknet 10 1 Occlusion culling 6 64 Bit 11 9 Decal System 5 Cloud based multi user development 5 2 C# Scripting - to compliment the Lua system we are going to pass the same libraries to C# to make managing huge code bases much easier. 5 3 Upgrade the post effects 1 Lightmapping 2 1 Smart Body Animation 1 Voxel Primitives 1 Auto LOD - software reduced poly count 3 1 c++ SDK - custom actions, editors, integrations, etc... 4 2 Improved Game Resource Collection 2 Multithreading 5 4 Cinematics editor 2 1 Main Editor Ability to add, hide and delete submeshes from a full mesh. 1 Groups and layer 6 1 Multi Select 10 3 Scene Entity List - Right click context menu 5 4 Particle Editor Upgrade to improve effect system and usability 3 Fracture - Physics destruction tools 7 3 Instanced Presets 2 Group Presets 3 Undo/redo 6 1 Scene Entity list visibility and lock option icons Scene Entity List - Visibility Icon Scene Entity List - Lock Icon Script Editor Visual Script Editor 7 4 Upgrade Find and Replace 1 Similar word highlighting 2 Recent Files 1 Save while in play the game mode 2 Highlight all similar words 2 Display Global variables in entity properties. 1 Script and SyntaxChecker / Compiler 1 1 Highlight intellisense 3 Syntax auto completion 4 Optional - Auto save scene file when saving scene script or micro script. Dynamic Properties Lua Libraries Network 8 3 Navmesh controls 2 1 Environment: Sky, ocean to have Lua commands 6 1 Post Effects 4 Shadow controls Bone Vector2 Vector3 Vector4 Mesh 1 Manual Mesh 1 Mesh Editor Enhanced light controls 1 Boost light brightness and add light slider. 1 On screen notification of the current LOD level. 3 Normal Editing and Auto Normal Calculating 1 Terrain System Terrain: River Editor 9 4 Terrain: Improved Road Editor with LOD 6 2 Terrain: Paged Terrain 7 2 Terrain: Spline Path Painting 3 Terrain: Drag and drop of textures to paint layers. 1 Terrain: Increased number of painting layers 6 Terrain: Deferred terrain material Terrain: Road Intersections 5 Terrain: Save to mesh 1 Terrain Editing - Ramp Tool 3 2 Terrain - Brush Rotation 1 2 Terrain - Multi light Vegetation System Seperate to own editor Vegetation Improvements 8 Improved Vegetation Shader 2 spray vegetation over any model not just terrain. 3 Individual tree selection and editing for pos / rot / scale 4 Tree Physics 3 Environment Ocean: Fast Water System with edge detection/depth 4 Sky: Dynamic Azimuth 2 Sky: Change Sun Rise Direction 3 Ocean: Reduce Underwater Switch Height 1 Rendering DX11 8 5 Visual Shader Editor 5 Post effects shader to work fully on ATI cards 2 Parallax/Displacement Mapping 3 2 Full Deferred Rendering 1 1 Mobile Shadows 2 Open GL 2 Open GL ES 2 Tesellation 1 Hemispherical Ambient -also accessable from the scene settings 1 Image Based Lighting 1 Hemispherical Lighting 1 Soft Shadows 1 Simpler Base materials 2D Sprite Animations 4 2 2D Physics 1 Orthographic Camera 3 1 Texture Atlasing 1 Animated Texture 1 Sprite Rotations / Scaling 3 2 Materials Editor Material editor usability Improvements 2 2 Animated Textures 4 Scrolling textures from the editor 1 Easy Base Material switching UV Positioning 2 Alpha fade 3 Cubemap Addition Drag and Drop textures Dynamic properties for base materials Easy make unique 1 Material Viewport to display the sphere/cube with the current material values prior to saving. 1 Normal map texture generator 2 Game Editors Game Schematic:Visual Node based Game mechanics editor 4 4 Vehicle Editor 8 Constraints Editor - create ropes, bridges, cogs 7 Database editor for inventory/shop items etc 5 1 Level Generator 3 Character Editor 6 Quest Editor 5 2 Dialog Editor 3 1 Scatter mesh editor Compound Shapes Editor 2 GUI Editor GUI Visual layout tools 2 2 CSS Script editor to improve 2 New File Button Recent Files Physics PhysX 3.0 Upgrade 6 Vegetation Physics 4 Ragdoll 3 Soft Body Physics 2 Constraints 2 Physics Editing - Add extra rigidbodies, constraint setup. 1 Ability to load custom physics mesh in rigidbody action Path Editor Ability to add nodes each click 1 unique rotation per main node. 1 1 Add paths in scene to the scene entity list, also add the subnodes for easy selection 1 Only show movable nodes on selected path get closest path node to entity. this includes subnodes. Add nodes using space bar and set them to cameras position Import / Export Skyline Exporter - Blender 5 1 Skyline Exporter - Other 1 6 Skyline Exporter - 3dsMax 1 Skyline Exporter - Maya 1 Assimp Converter 3 FBX Import 2 2 Blender Game Logic and scenes Skyline Exporter - Sketchup 1 Website Improvements New Main Site Asset Store Newsletter 1 2 Improved Forum Graphics Documentation User Manual 7 11 Tutorials Videos