Backlog Development process 2 Hook up exo sit animation 2 1 Implement newer fish holds 3 LK Check / Modify Exit Sequence for Capsule LK Sea Dragon - Differentiate attack charge pose from attack pose LK Cine Shark Bite Implementation LK Stalker Bites 1 LK Small fish turn in place test 3 LK Land Death animations Implement Updated PropCannon Bleeder attack implement 2 Seadragon Swim Anims 4/6 4 LK Ride Fish Anims / System LK Reefback Roar Anim 1 LK [maybe] Spiky Trap - Anim Assess 1 IP Emperor Looks 1 LK IP Constructor Use Animation 1 1 IP Findable Time Capsules in the world Implement player jump anims 9 1 IP [Rig Archetype] LK Seadragon - Expression Anims 2/3 3 LK tweak schools of fish shader / material 1 SH Refactor custom material editors using Standard Shader template SH fix Kelp sparkling at night SH Make console input ignore F6 Time capsules 1 Time capsule PDA tab 1 Base pillars 1 Replace Exploder plugin 1 UI Polishing 15/31 5 Rocket overview 6/9 1 Add Flooding back to Cyclops 1 SH First Use FX 1 SH Fix cyclops and seamoth water splash FX 1 SH Seaglide Pass 2 Curing food balance Add Cyclops trademark notice where Unknown Worlds copyright is Real time commit messages in-game Lukas' feedback and important polish tasks Fix precursor sea dragon references 2 Fix beacon ping jitter 1 Scanner room should find precursor tech 4 Investigate flatbuffers 1 Check lootcube setup 3 Bash animations missing from certain tools 1/7 2 LK Polish south west safe shallows / kelp forest area 2 Add Reefback, Mesmer and possibly Shuttlebug and Spadefish eggs to the world. 1 Shark Bites Cine Implement 1 LK Ladder Implementation 1 Seamoth while Swimming Enter / Exit 5 Make thermal vents in world easier to harvest energy from 3 Double techType list in scanner room 2 Optimize away SetParent calls Optimize away rotation & position calls Tune algorithm for choosing what to load next to reduce pop-in Find underground props Preconfigure prefab identifiers Remove compass from vehicle HUD as default Reduce number of categories in the PDA blueprints section Fabricator UI 1 To Do Optimise Kyanite textures. Fix pop in issue at wreck 6 1 JS Finish texture polish of north east kelp zone. 2 Check loot slot size 1 Adjust propulsion cannon fragment spawns for better coverage in early mid game. Fuzz input files Activate fade in 1 1 Add autosave when entering lifepod/ bases/ Cyclops 1 Turn subtitles off for VOs by default Crabsquid EMP effect on exosuit broken ? 1 SH Track down missing lithium ion batteries 1 Fix OnHandHover 1 PDA Font Size assessment for VR/Xbox FX when interacting with Precursor terminal 2 SH Autosave on quit Double check power cell charger 2 Redraft on Story Critical Areas Proper model for Stalker teeth 1 optimize BatterySource.UpdateConnectionCallback and PowerRelay.UpdateConnectionCallback 4 1 sound bugs mega list 1 1 Make remaining I/O async Rocketship - Lighting Mockup LK Maproom Drone Animations Dive Reel Animations 1 LK Juvenile Leviathan - size and anims 2 LK Revisit workbench fragment spawn rate Check databox unlocks trigger encyclopedia tech Fix large fragments spawning inside rooms in bad spots stalker teeth animation 4 [27010] Holding Scrap Metal In Hand While Swimming Showing Floating Metal 4/4 10 1 LK Override blame list for testing builds 1 Finalize balance values for food/water/HP/Energy/Recipes, and redraft as necessary. Final playtest & redraft Dec/Jan Terminals/Abandoned PDA changes Address battery exploit in welder Check exosuit and exosuit upgrade fragment distribution (unlock timings are off) Add missing kelp creature special slots to south kelp area and west kelp area Animator Assessments Fix exception in VehicleInterface_Terrain IP Handle sound driver issues Making save load pose update to tools 3 Use non-alloc GetComponentsInChildren in serializer Doing JellyShroom cave entrance improvements 2 Fiber_Mesh 3/7 1 1 MV Come up with achievements Read Radical Candor 2 Ending/Credits Pre-Viz 4/9 LK Loot cube list 53/74 7 MV Emperor Baby Anims 12/20 3 LK First use upon pickup 6 1 Improve tree cove lava zone tunnel for cyclops navigation Blast off sequence VFX 2/8 4 SH Optimise mushroom forest 3 1 JS Fix story and scan issues identified by Tom Better Cinematics for VR 9/12 1 LK Fix hitching at end of cinematics 3/6 2 Optimize Tools 4/19 1 LK Voice Recording w/ Side Studio 2/6 Check thread safety for pools Redraft Survivor Dialogs Make fragment scan progress 100% reliable 1 Improve infected creature scanning Done B79: v1.0 Add table coral to Sparse Reef Sparse Reef polish pass. 1 Polish and other improvements to north west crash zone area 1 Improve Sea Dragon obstacle avoidance 1 Improve Reaper obstacle avoidance 1 Replace Sparse Reef Vent Fix Aurora colliders 3 1 MV Improve Reefback obstacle avoidance 3 Crash Zone Trench Polish Pass Find non-kinematic non-buoyant entities Add story trigger for fixing lifepod Remove code for achievements 1 Fix NRE in Base.CanSetLadder IP Move rebreather unlock from creepvinepiece pickup to double tank pickup Rework drillables spawn distribution Spawn a breakable resource in safe shallows 5 Convert LWECell to PrefabIdentifier 5 1 Add Exosuit depth upgrade module to vehicle workstation unlock Replace databoxes with scott t's spawner system Move 2 relics to gun interior Lock Workbench recipes and add into data entries in the world 8 1 Fix clean wreck prefab entity cell levels Move diamond to earlier in world. Remove eco event system 3 IP Fix NRE in MaterialExtensions IP Precursor Material updates 106/106 Fix NRE in VFXOverlayMaterial IP Fix NRE in BaseFiltrationMachineGeometry IP Fix NRE in ExosuitTorpedoArm IP Fix NRE in crash fish IP Fix exception in QuickSlots 1 IP Fix NRE in ExploderObject 4 IP Add WaitForX instructions to coroutine utls End Cine - Camera Shake Aim Cinematics 1 Fabricators Optimize Rig 6/6 Lifepod - Intro VR friendly 3 LK Fix head position for cinematics 4/4 Reefback Roar 1 Piping Peepers 4 3 Trigger goal for databox Convert all transform scaling to collider size Switch map room to LOD2 Fix NRE in ClipMapManager IP Flash red at 20% 1 Add intro tooltip for 1-5 hotkeys 1 1 Prevent picking up non-empty storage 1 Reduce storage box size 1 Jitter on PDA text/icons holding it far from 0,0,0 / UI Optimizations 15 4 1 Fix NRE in Pickupable.GetTechType IP Fix NRE in resource tracker 2 IP Fix NRE in PlayerCinematicController IP Fix NRE in DamageSystem.RadiusDamage IP Fix NRE in OxygenManager 1 IP Full Alpha Redraft based on playtest and recorded issues 3/3 CHBClive 1 1 Move Precursor_LavaCastleBase_ThermalPlant2 terminal from lava zone base thermal plant room to adjacent room Implement collider offset test Fix NRE in CyclopsSonarDisplay IP Fix NRE in LargeWorldEntity IP Additional signs in aurora 1 1 Fix NRE in uGUI_SceneIntro IP Fix NRE in ReaperMeleeAttack IP Fix NRE in EcoRegionPool IP Fix NRE in uGUI_BuilderMenu IP Fix NRE in ExosuitClawArm IP Fix NRE in Plantable IP Add additional scannable water filtration machines to some wrecks 1 Done: B78 Cutefish LiveMixin optimization Make all I/O non-blocking 2/2 1 Emperor Juvenile Anims 20/20 2 LK Remove current Remove generic biome eggs and unknown eggs 1 Increase constructor fragment chance 5 Make triplanar projected plates in safe shallows immune to propulsion cannon. Add stillsuit, dive suit and vehicle modification station databoxes Replace large aquarium fragments with databoxes 2 Evaluate mushroom forest performance and prioritise optimisations 3/3 Check moonpool fragment spawn likelihood player head tilt on lifepod first use GhostLevi Death anim player waterparkhatch cinematic rocket lever cine 2 Remove database update buttons Disable analytics when using cheats Add SIG-less terrain shader variants SH Gun disabling FX SH Sync Sonar wireframe with the darkening wave SH Reduce Crash Fish damage vs Seamoth IP Remove the exterior lock on the lifepod floor hatch that is on it before the first use hatch animation has played. IP Request community translation assistance 5/5 2 4 Remove achievements 1 2 Fix ClipMaps pump timeout Credit Sequence Optimize EntitySlotsPlaceholder 2 2 Fix screenshot manager performance 3 Increase collider size on world PDAs 1 1 Enter sitting Prawn from walking position. 6 Find disabled LOD groups 1 Remove clutter from fabricator 2 Fix NRE in build bot beam points 2 IP Fix NRE in map scanner room 1 IP Fix NRE in ResourceTracker 1 IP Fix NRE in Geyser 1 IP Fix NRE in Seaglide 2 IP Fix NRE in PlayerDistanceTracker 1 IP Fix intro voice stuff for Tom 5 Done: B77 Ghost ILZ Lost River Tunnel Entrance Mountains > LZ path detail pass. 7/7 Revive performance testing Add emissive and more lights to improve Blood Kelp deep trench navigation. Emperor Aquarium Sea Crowns and Cables Cute Fish Come / Stay Animation 2 LK Prison anims, round 2 4 LK Make equipment easily swapable Fix item icon drag snap broken Base - Hatch Enter / Exit Implementation 26/26 3 [Polish] Anim Smoothing 1/1 LK Drag items to drop from PDA Crash Zone Mesa's 1 Fix elapsed time precision issue 3 Ghost Tree - slots spawning incorrectly. Gravsphere_damaged 6/6 1 1 MV Power Transmitter 8/8 1 2 MV submarine_engine_console_01_wide 7/7 1 1 MV New PDA UI 35/35 Investigate lightmaps in Prison. Fix Plastic 0 byte files Thermometer and Thermal Reactor changes 4/4 tweak cyclops thermal charge module 1 check out why posters arent placeable inside cyclops Gun Deactivation 6/6 SH PRAWN - sit setup 12 1 known databoxes should be in open state when loaded in to avoid confusion fix cyclops fabricator modules not showing properly fix prison entrance ramp lights ignore player in exosuit 1 Implement Gendarme window Get Unity engineering help and/or source code access 1 Gun Exterior power down Sea Dragon Roar 2/2 1 3 Assess Roar Trigger Script 2 Reaper Roar Anim 2/2 4 3 Reefback Call 2/2 3 Ghost Leviathan Roar 2/2 1 3 Stalker (Snout Shark) Roar 2/2 3 Hook up FMOD asset script to "roars" 10/10 River Prowler Roar 2/2 3 Bone Shark Roar 2/2 4 Gasopod Call 2/2 1 5 Lava Lizard Roar 2/2 3 Sand Shark Roar 2/2 1 3 Gun Deactivate 1 Enzyme Interaction 7 LK SH GhostLeviathan FX & shader 1 SH Make emperor babies leave sooner IP Add EnzymeCureBall cinematic support 1 IP Ghost Leviathan in Void IP Find logic depending on GameObject tag Add ghost leviathans Open ocean creature spawns Lost river junction polish Enzyme recipe plant spawning in teleporter destination biomes 11/11 Add juvenile sea emperors to world Clean up craft tree 14/15 Implement scatterer sound event hooks Fix batch entity duplication bug 1 Double check jumper translations 1 Ghost Leviathan Ency entries Playtest the game Write up playtest notes Find baked duplicates in batch cells 1 TrailManager optimization 2/2 Get Xbox up-to-date with the PC 13/13 1 Implement B77 upgrade script Add precursor architecture and lighting to lost river base chamber entranceway to draw players' attention Done: B76 Prison Aquarium & Antechamber - Second Pass 15/15 2 Fix the "Lookout Beau" 1 Investigate Lava Temperatures 1 Prison antechamber lighting Antechamber Side Rooms 101/101 Koosh Zone Teleporter Crag Field Teleport Make rebreather and radiation helmet same size 1 descent_trashcan_01 5/5 1 descent_bar_table_01 6/6 1 biodome_lab_counter_01 6/6 1 Prison Aquarium - Lighting and Terrain 20/20 2 1 map_room fragments 4/4 1 1 submarine_fabricator_03 5/5 1 Snacks 5/5 1 fragments 5/5 1 1 High_Capacity_tank 6/6 1 generic_vending_coffee_01 4/5 1 Make secondary function lights free Simplify reactor rod 2 Add Cyclops thermal reactor Increase base power numbers by factor 5 7/7 1 hook up 3 precursor artefact looping sounds 1 Precursor Column 12 2 Raw_materials 20/20 5 Add gloves to Reinforced Dive Suit 1 New UI - Stage 3 11/11 1 Implement computer terminal cine Emperor - Skin fixes check out relics Check death anim with knife 4 Pod - First Time Exits Anims 1 swap rocket ship monitor geo when ready Dead Baby Cracked Opened Egg 2 Player_view_timeCap anim implementationismations 2 Rocketship keyboard rig/animation Seadragon - Neck anim 8/8 2 Implement Decoy anims update to leviathan baby export pose LK Tool floating in front of player during death animation 1 LK Terminal Cinematic 8 1 precursor_crystal_pyramid split to pieces 3/3 1 1 Fix waterproof locker hitboxes 1 update cyclops ladder climb cinematic to exit left 3 LK Improve flares 1 Improve supply crate handling 1 Emperor VO v5 Redraft emperor (v4) to take out game references and try something different. Update narrative design doc for endgame implementation details Change koosh bush name 1 Add decoy tech ency entry Cut back start of game PDA VO Crash powder > Cave powder Improve rebreather tooltip Reaper skeleton scans lost river Full story redraft 10/10 Add emperor telepathic dialog for triggering earlier in the game Redraft endgame narrative design and PDA Improve Scanner tooltip Sort escape ship radio blueprint Improve medkit fabricator tooltip 1 Fix goal unlock upgrading Implement prefab placeholder tracker Tie floodlights to bases Remove concept of durability Make drillable resources identifyable 1 Make stalker teeth trackable Fix physics issues with crash fish and nests IP Implement safe zone around lifepod IP Make scanner room fragment findable earlier 1 Precursor Prison 52/53 Make Stalkers flee sooner IP Add more fragments to SafeShallows 1 Fix dark spots on terrain in safe shallows 1 Thermal reactor databox Change moonpool teleporter to require crystal. Add peeper vents to world 6/6 Add lifepodrandom escape pod to crag field Improve Crash Home coverage in safe shallows. 2 Remove dummy fire extinguishers from damaged escape pods. Prison Upper lab (emperor) lighting Make crash nests always contain crash powder Aquarium exit teleporter destination 2/2 Implement terminals and location based VOs for prison Make crash eggs spawn outside nests Piperoom lighting Revisit cargo room 1 Add scannable pipes to piperoom Hook up relic ency entries. Add debris to force player out of exo/seamoth in lost river base Fix fragment spawn rates Remove magnesium 1 Prevent picking creepvine if inventory is full IP Drop items on death IP Reduce number of creepvine seeds required for crafting 1 IP Infected Creatures behaviour IP Friendly Predators in Prison Aquarium IP Infection in base aquariums IP Implement hero peepers 9/9 IP Add "Double Tank" (Not the final name) 1 Write tool to export story tree Verify story triggers Kill UnityYAMLMerge Make radiation spread slower Make Aurora explode later Unify AssertNotNull Whitelist voiceovers 2 Find duplicate entries in collections Ghost Forest Cache Allow exo to go through precursor teleporters 1 Fix precursor teleporter warp to angle. 1 1 Write normal map resolution tool Fix Cyclops power efficiency module 1 Cyclops Silent Running pass 2 13/14 Reduce cyclops engine power consumption by factor 2 Improve build times 5 Fix Subroot 1 Aquarium Sequence FX SH Teleporter activation goal trigger Reaper spawns in creature slots with near cell level. 1 Done: B75 Silent Running Fix red blood to keep ESRB E10 1 SH UI Fixes 2/2 New HUD - Depth/Compass Indicator 8/8 1 1 Set ILZ Corridor temperature to 50°C. New HUD - Quickslots 18/18 1 Fade checkbox to reduce pop-in 1 1 Fix code diff fake changes 2 1 Switch to Jenkins Pipelines 1 cyclops_damaged 6/6 1 MV submarine_hologram_projector 4/4 1 Translation improvements Time capsule meeting with Lukas and Cory 1 Investigate terrain seam fix 2 Jan 19 New HUD Indicators 5/5 1 1 Cleanup mouse up / mouse down interactions behaviour 1 Lavacastle base teleporter changes Check gun LOD performance Finalize last of story uncertainty (some spoilers inside) 1 Add standard events Test for duplicates in english.json Force Unity 5.4.4f1 Fix 4GB resource limit issue Double check sea emp basic animations 1 LK Time Capsule - Rig 18/18 2 1 LK Seadragon - fix tentacles Decoy Anims 4/4 3 Relic - Unity Anim 1 Ghost Leviathan 2 Moonpool Fabricator - Rig Update Bleeder Anim Improvement 9/9 7 LK Seadragon - Check SKin Tool equips timing updates 33/33 10 1 LK Rocket Door anims Cyclops Fabricator Rig Rocket ship Main CPU terminal animations 1 add Equip animations to Constructor and GravSphere 2/2 LK Cyclops Outer Hatch - Tighten Animations 1 LK Stalker Rig Update - bite_target 1 Rigging Checklist Cyclops hatch setup 1 LK Update Propulsion Bleeder Anims 1 Check Male_rig 2 1 fix collisions for destoyed cyclops Implement Oculus Fish (not vr) :) fast swims 2 FIX: Enter Cyclops anim doesn't end Neutral 1 LK Implement Crash Fish (warning anim) 2 Rig Ghost Leviathan 4 1 Double check basic creature animations 22/39 11 LK Creature Balance and Polish 7/7 IP Sea Dragon Polish IP Cyclops explosion FX 1 SH Cyclops fire - smoke - screen FX 1 SH Cyclops shield FX 3 SH FX pass on new drillables SH Write decoy and rendezvous PDA texts Review emperor VO Exo Power Cell drain too light (players can go all the way to ILZ and back with Juice to spare) Player progression should drive Player infectedAmount 6 1 Cyclops Evasion 1 Fix automatic motor mode issue when using teleporters